2 Unrelated questions: druid living expense and readying
A druid in my campaign has taken the vow (never sleep indoors), one of the default options on the druid template. What can I point to to justify her living expenses still being $150/week?
Can you sell me on why you can only make a step with the Ready action? Items that can’t be fast drawn require you to be nearly immobile. Items that are fast draw-able usually don’t impact your actions at all. I guess it makes sense for unwieldy items like polearms. Maybe light items could be readied while also getting half movement. |
Re: 2 Unrelated questions: druid living expense and readying
The answer to living expenses is in Adventurers: make a survival roll if you don’t want to pay $150/week.
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Re: 2 Unrelated questions: druid living expense and readying
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In short, I'd think of Step and Ready as the maneuver for an automatic, safe Ready; allow Move and Ready for a difficult, risky Ready. Assuming you're willing to house-rule this in, of course. (Then again, I wouldn't be at all surprised if Move and Ready were already an option offered in GURPS Martial Arts or somewhere. Anyone know of such a thing?) |
Re: 2 Unrelated questions: druid living expense and readying
Just checked Martial Arts, no mention of this issue. It may be too corner case to justify house ruling.
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Re: 2 Unrelated questions: druid living expense and readying
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2. Try to open a 20oz anything while jogging. Opening a potion is a ready maneuver. I would expect to spill anything I open at a jog, unless there is a purpose made nozzle. 3. Lifting a BL object with one hand in one second, ie a 20lb thing, is a ready action. So lifting a 20lb thing might not bring a person to a stop, but I can see how it would interfere with running. |
Re: 2 Unrelated questions: druid living expense and readying
I agree with Dammann. On a one-second time scale, moving a yard is not the same as being motionless. If you are somehow so good at drawing whatever it is that you can move faster, then you have the Fast Draw skill for it. I might make occasional exceptions for small, non-fragile things like car keys. Hmm. But even then I'd probably ask for some sort of die roll; I have definitely flung my keys into more than one gutter.
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Re: 2 Unrelated questions: druid living expense and readying
The GM can always extrapolate Move and Attack to Move and Ready. No worries.
Move and Ready |
Re: 2 Unrelated questions: druid living expense and readying
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I had wondered if there were a reason why movement during a Ready was drastically limited--good to know that nothing breaks if you allow Move and Ready at a minor penalty. Quote:
Edit: bad math, sorry. It's 2mph, which changes everything. |
Re: 2 Unrelated questions: druid living expense and readying
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Pay up or go camp in the wilderness with a survival roll. Or risk sleeping in the gutter and hope the GM doesn't turn it into an adventure hook that starts with the local homeless being rounded up and sold into slavery. |
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