Game-world size of hexes
I've Googled this, but all I could find was discussions of the increase of hexes in size from 1 to 1.5 inches in some of the new reprints.
But my question is - how much space is a hex supposed to represent in the game world? Are hexes 10 feet, 10 yards, or something else across? This question has come up as I want to run a combat on a bridge, and I want to give the bridge reasonable proportions. As I've said in my other posts, I have the "Two Complete Games in One Box" version of the game. |
Re: Game-world size of hexes
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Re: Game-world size of hexes
Found it. ITL page 101. It is 4 feet across a hex.
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Re: Game-world size of hexes
I didn't see a size mentioned in the Melee booklet from your edition. It only referenced hexes. Chris is correct though. Map Scales are on p. 55 in the ITL rules and says a Basic Melee combat hex is 4 feet.
Edit: Too slow, it's also on the page Chris mentioned first. :) |
Re: Game-world size of hexes
This makes each hex the rough equivalent of the about a square meter that historical armies allocated per soldier.
The Megahexes are ten feet apart and so one megahex is the rough equivalent of the ten foot by ten foot square found in other games. |
Re: Game-world size of hexes
I do a lot of conversions of OSR materials to TFT, and I use a flat 1-MH per 10' square to convert maps. This is a pretty successful system.
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Another 'hack' that I find useful for such conversions: if you don't want to lay out spaces using strict hex/MH boundaries, you can quickly get yourself pretty close to rectilinear spaces by making sure one of the 3 pairs of hex sides on each hex are oriented N-S or E-W and then drawing your orthogonal lines either by alternating between following one hex side and bisecting the next hex, or (going in the other direction) by tightly zig-zagging along the pointy bits of the hex outlines. This might not sound clear, but if you experiment a bit on a piece of paper you will see what I mean.
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