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-   -   3/DX check to cast any spell? (https://forums.sjgames.com/showthread.php?t=167775)

harlandski 03-07-2020 07:43 PM

Re: 3/DX check to cast any spell?
 
Quote:

Originally Posted by Oneiros (Post 2313155)
One should also note, that since you roll for all spells, almost all spells benefit from "critical hits". Roll a 3, and you get the effect tripled: 3 wolves for the price of one! (For instance).

That's really cool, thanks for pointing that one out!

harlandski 03-07-2020 09:37 PM

Re: 3/DX check to cast any spell?
 
Quote:

Originally Posted by Shostak (Post 2313077)
Yes, it is 3d against adjDX to successfully cast a spell.

Thank you for the clear and concise answer :-)

KevinJ 03-25-2020 02:47 PM

Re: 3/DX check to cast any spell?
 
Quote:

Originally Posted by harlandski (Post 2313076)
I just played my first game of Wizard, using the "Two Complete Games in One Box" rules. I just want to check one thing - should the player roll against DX for all spells, including Creation spells? It seems logical to roll for missile spells / thrown spells with an unwilling target, but I just wanted to check if a 3/DX roll is necessary to cast other spells too?

The 3/DX roll mechanic represents the Wizard being able to properly speak the words, make the correct gestures at the right time, and not trip and fall down while doing these mental and physical gymnastics. You will notice that some spells do not have range modifiers and some do, this represents the ability of the mage to guess distances on the fly.

hcobb 03-25-2020 10:38 PM

Re: 3/DX check to cast any spell?
 
Note that an iron sword that is also a Lightning Rod is:
  • -4 DX for the holder to cast the Lightning spell
  • -4 DX for the heroine holding it who doesn't know the Lightning spell to use it as a Lighting Rod
  • No DX adjustment for a hero who knows the Lightning spell or any wizard to use it as a Lightning Rod

JustAnotherJarhead 04-04-2020 08:44 AM

Re: 3/DX check to cast any spell?
 
Although the "3 summoned wolves appear, instead of 1 sounds incredibly entertaining for a campaign surprise, be careful with such interpretations of a critical success roll. I would probably extend spell duration by 50% or something, if...anything.

And take note of Cobbs silly statement, how many characters can even START with a ST of 6 ? and then.... how many would live past their first wolf bite?

wizards with a high DX in leather armore tend to live longer in the early days... jus' sayin' not everybody needs fireball on day one.

hcobb 04-04-2020 10:36 AM

Re: 3/DX check to cast any spell?
 
Why are half of the great wizards of fiction scrawny old men?

Because they needed those aging losses to pull their ST down to 6.

Skarg 04-04-2020 04:56 PM

Re: 3/DX check to cast any spell?
 
Quote:

Originally Posted by JustAnotherJarhead (Post 2317395)
Although the "3 summoned wolves appear, instead of 1 sounds incredibly entertaining for a campaign surprise, be careful with such interpretations of a critical success roll. I would probably extend spell duration by 50% or something, if...anything.

For some spells, it may be wise to consider and limit what can be done with a triple or double, though the RAW does say three wolves would be the typical result for a 3 when summoning a wolf. It only happens once in every 216 castings.


Quote:

Originally Posted by JustAnotherJarhead (Post 2317395)
And take note of Cobbs silly statement, how many characters can even START with a ST of 6 ? and then.... how many would live past their first wolf bite?

Or any attack by anything, especially if they'd used some ST to cast a spell themselves first.


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