[Spaceships] Can Spinal Battery be bundles of smaller weapons?
For example, installing 3 spinal battery that is 1 SM smaller than normal simultaneously.
In Spaceships #7 there is no explicit descriptions for that. |
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What would the benefit be ? It takes 3 systems. If you buy 3 Major Batteries of the same SM you also need 3 systems and get the same weapons.
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I believe that spinal batteries wereeffectively an early attempt to represent what would eventually become the larger systems rule. A more elegant solution would be using a +1 SM front section main weapon battery. For example, a classic science fiction SM+9 gunboat may have a SM+10 main battery in the front section, a SM+10 fusion reactor in the center section, and a SM+10 reactionless drive in the rear section. The remainder of the systems may be a control room, an engine room, a fusion reactor, a habitat, a hanger bay, a tactical sensor/comm array, two main weapon battery turrets, and three armors, all at SM+9.
The crew would consist of twenty people: six bridge, six engineers/technicians, three gunners, three support staff, and two fighter crew. The hanger bay would consists of two SM+5 fighters and four SM+4 shuttles (each capable of holding ten people). The habitat would consist of one establishment, one sickbay, one minifac, four steerage cargo, four single-occupancy cabins, and eight double-occupancy cabins. With 20 tons of supplies (10 tons of provision), it would have a 250 day mission endurance. |
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I don't think I would allow it, myself. |
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I wanted my Venatrix Interceptor (SM +6) shoot a barrage of missiles to intercept enemy fighters effectively with its bundle of Spinal missile launchers. Venatrix is a sister model of Venator Bomber (SM +6 too) which shoots a big one missile with its normal Spinal missile launcher. Only diffences for them is their (spinal) missile launchers. I think multiple barrels of Spinal missile launcher makes a good image. Will it be fine that I mount multibarrel spinal missile launchers? Or, will it be fine that I define Rapid/Very Rapid Fire missile launcher? (I think the latter options will be a substitution for multibarrel missile launchers.) There is no rules for Rapid/Very Rapid Fire missile launcher in GURPS Spaceships. I doubt why there is no rules for that. Did GURPS Spaceships authors think that Rapid/Very Rapid Fire missile launcher is not plausible option? Then why? |
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The exhaust would likely ignite each subsequent missile prematurely if they did not launch from multiple tubes. The best way to model such a system is Tertiary Weapon Batteries × N (giving RoF 30 × N). For example, three such systems would give RoF 90.
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And being Rapid Fire de jure and being Multibarrel de facto will be an answer too. How about mixing these 2 approaches? Quote:
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What makes me confused is there are no explicit mentions that it is possible or not in Spaceships #7.
I know that weapon batteries use its own systems (Major, Medium, Secondary, Tertiary, ...) but Spinal Battery is an unique case (footnote 1) and there are no mentions that Spinal Battery can be installed as a smaller system or not. it makes me so confused. Could writers not expect this question? footnote 1 : Spinal Battery consists of 3 systems, Front Hull - Central Core - Rear Hull. Other Larger Systems use up 3 system slots that are in the same hull section, different from Spinal Battery. |
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I thnk 1 system is different from 3 of 1/3 small systems. |
Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
One advantage of a +1 SM major weapon battery over a SM spinal battery is that it can be modular. For example, you could have a SM+9 modular gunboat (with only the core systems, the Control Room and Engine Room, remaining unchanged), that could alternate between having a 3 GJ laser, three RF 100 MJ lasers, nine VRF 3 MJ lasers, 30 28cm missile tubes, or 90 12cm railguns, with only $60k (60 hours) worth of work to change them out. Since spinal batteries include a core system, they are not modular, though they may be refitted.
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-- * in which the Galactica reveals in the last episode a couple of massive superlasers firing from the nose that smoke a Base Star -- kinda making me wonder why they waste so much time with the Vipers... |
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I wonder whether you could use the "Smaller Systems" rule to split a front and both cores into three each, and then combine a system from each of them into a "smaller" spinal battery? |
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Yes. It will use all 3 systems as Smaller ones. |
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My mistake. One front hull system, the central core system, and one rear system, each split into three and assembled into three Smaller spinal mounts.
That seems to get the job done, doesn't create a loophole that you can drive a gold-plated Rolls-Royce through, and looks kind-of legal. |
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I'm sorry to have phrased that so obscurely. |
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Then do you think installing bundles of small weapons in a Spinal Battery is possible while not violating the spirit of rules? |
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It does allow you to use the Central Core section and a rear Section instead of 2 Front sections but it makes me wonder who's selling you those long skinny weapon systems that are otherwise identical to your standard Majoe Battery. It's one of the core concepts of Spaceships that every increase in SM is a 3x (3.1x actually but we round for neatness) as large as the SM that went before. It's another core concept that spaceships is deeply agnostic about shape, volume and density and deals only in mass. That's what makes the fuel calculations work out as well as they do. It complicates matters when you try and deal with one of those factors by itself. I'd need to hear a really good story about where you were getting those long skinny weapon systems. |
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I want to design Venatrix Interceptor which is the sister model of Venator whcih shoot a bundle of small but agile missiles to intercept small drones and fighters. But there is no rule for Rapid/Very Rapid Fire Missile Launcher so I looked for the possibility of Bundles of Spinal Battery. |
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It seems designed to take advantage of some of Spaceships' simplifying assumptions. If you went to a system like Ve2 you could ahve any combination of weapons and armor you wanted and it wouldn't require any exotic maniipualtion of the rules at all. My impulse when i come up against one of Spaceships' inherent limits is to stop rather than finagle my way around it. |
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Spinal batteries are possibly more likely than other mounts to use a specifically designed weapon due to how big and integrated a part of the ship they are. On the other hand, I don't really buy SS6's view that spinal weapons can be treated as modular and swapped out easily - if you build a ship literally around a new weapon that turns out to be a lemon in service, I suspect you'd find that very hard to exchange it for something more satisfactory. |
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Again, I think this is rules-lawyering. trying to exploit an abstraction Spaceships makes for the sake of simplicity to get around that simplifying assumption. |
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Smart bombs have no propulsion systems. They can't chase anything. To be used at all in space combat you need a situation where the target moves towards the bomb. Even then the very low Space Accuracy of bombs makes them very unlikely to hit. Again, I'm sorry but the small, fast anti-fighter missile you're looking for does not exist in Spaceships. |
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Now in Ve2 I once designed a space fighter with a bank of 25 mm missiles because the TL could make nukes that small. I didn't have any arbitrary limits on how many of them I could mount either. I could have as many as my budget allowed and the size of my engine made practical. |
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Now, I'm not entirely opposed to Spaceships limiting missiles to 16 cm or larger - it may well be the author decided the sort of drives such missiles would rely on couldn't be miniaturized smaller than that (by weight, 16 cm missiles (0.07 ton) are between SM -1 (0.03 ton) and SM +0 (0.1 ton) spaceships). But I don't think disallowing the various forms of Rapid Fire on launchers makes a lot of sense, beyond perhaps not wanting to have a clause of "launchers cannot be made smaller than 16 cm," particularly as, with the Smaller Systems optional rule, the only case where this can restrict a ship's RoF is for a Spinal Battery (in all other cases, you can just make a Major Battery into a Medium Battery, Medium into Secondary, Secondary into Tertiary, or Tertiary into some Smaller Systems Tertiaries). That said, if you want to charge extra for Smaller System Spinal Batteries (on account of these being designed to order, and only being usable for these ships rather than potentially mountable on other vessels), that could be an option. The polity using the Venatrix Interceptor probably produces enough of such fighters to avoid that surcharge due to volume, but perhaps not. Of course, this is a digression from normal Spaceships rules, which don't seem to change the price of a vessel and its components regardless of if it's a single custom design or one of millions of identical ships. |
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