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-   -   TFT: Battle - Playtesters Sought (https://forums.sjgames.com/showthread.php?t=167609)

Shadekeep 02-24-2020 01:45 PM

TFT: Battle - Playtesters Sought
 
I have been developing an expansion for TFT called Battle which is a set of rules for conducting large-scale battles within the game. Steve is interested in possibly adding it to TFT and we need to playtest the system to see if it's workable (and fun).

If you are interested in playtesting the game and have TFT players to play it with, please contact me here via Private Message. I'll need the following info in order to get you set up as a playtester:

1) Your real name
2) A valid email address (for sending you the game)
3) Your Discord handle (to add you to the private playtesters channel)

If you don't have a Discord account and/or aren't a member of the TFT Discord server, it's highly recommended that you join. This will be the place for discussing Battle with me and the other testers. For obvious reasons details about it won't be discussed here on the forums while it is still in the development stage. You don't have to join Discord and can email me your feedback directly, but you'll miss out on the group discussion.

Depending on the number of responses I may need to limit the size of the testing pool, in which case I'll be preferring testers who have an established presence here on the forum.

Thanks for your interest!

ParadoxGames 02-24-2020 01:53 PM

Re: TFT: Battle - Playtesters Sought
 
When providing your Discord handle, don't forget to include the four-digit Discord Hash suffix. Discord handle is in this format: @Name#9999, with 9999 being an example of the four-digit suffix auto-assigned by Discord. Mine is 7778.

Zodeseeker 02-24-2020 02:01 PM

Re: TFT: Battle - Playtesters Sought
 
Having a problem finding how to send you a messagehere

My info
Jeff Hall
zodeseeker3k@yahoo.com
Discord: Zodeseeker 9921

pouncing_tiger 02-24-2020 02:05 PM

Re: TFT: Battle - Playtesters Sought
 
New to this forum. How do I send you a pm? The pm link you put in doesn’t work.

Shadekeep 02-24-2020 02:07 PM

Re: TFT: Battle - Playtesters Sought
 
Just a quick note about how to send PMs:

Click the user's name in the post. That should give you a dropdown menu. One of the choices there is "Send a private message to Shadekeep" (or whoever). That's the one you want.

Thanks!

pouncing_tiger 02-24-2020 02:10 PM

Re: TFT: Battle - Playtesters Sought
 
Private Message isn’t appearing in the pull-down menu. Sorry for the consternation.

Shadekeep 02-24-2020 02:35 PM

Re: TFT: Battle - Playtesters Sought
 
Quote:

Originally Posted by pouncing_tiger (Post 2311233)
Private Message isn’t appearing in the pull-down menu. Sorry for the consternation.

For new users it may not appear until you've been on the forums for a while or have a certain number of posts. Some forums do this to restrict people from creating spam accounts or the like.

Shadekeep 02-24-2020 02:44 PM

Re: TFT: Battle - Playtesters Sought
 
Oh, and just to be clear up front, playtesting is totally unpaid and uncompensated. Though I will do my darnedest to make sure playtesters are acknowledged in the game if it get published.

Andrew Hackard 02-24-2020 03:42 PM

Re: TFT: Battle - Playtesters Sought
 
Quote:

Originally Posted by Shadekeep (Post 2311238)
For new users it may not appear until you've been on the forums for a while or have a certain number of posts. Some forums do this to restrict people from creating spam accounts or the like.

New users to these forums have restricted permissions to foil profile/PM spammers. These restrictions are automatically lifted after you reach a threshold level which makes us pretty sure you're a real user, not a spammer.

Edited to add: This is a good reason not to rely solely on PMs for this sort of thing, BTW. Shadekeep, do you have an alternate contact method for the new posters?

larsdangly 02-24-2020 03:53 PM

Re: TFT: Battle - Playtesters Sought
 
Sounds great! I'll definitely write to you with the info you need for my participation.

Will your 'game within a game' be resolved on a hex map, like Melee?

Will it occur at the same or larger scale (i.e., compared to Melee)?

Chris Rice 02-24-2020 05:11 PM

Re: TFT: Battle - Playtesters Sought
 
Hi Shad. PM sent.

ParadoxGames 02-24-2020 08:27 PM

Re: TFT: Battle - Playtesters Sought
 
If you can't send a PM to Shadekeep here, you can join the TFT Discord server (the link is below), and send the PM to either Shadekeep, or, if you can't, Tollenkar. A channel is opening up on Discord for playtesting, so if you join, you're ahead of the game.

Shadekeep 02-25-2020 08:02 AM

Re: TFT: Battle - Playtesters Sought
 
Quote:

Originally Posted by Andrew Hackard (Post 2311247)
Edited to add: This is a good reason not to rely solely on PMs for this sort of thing, BTW. Shadekeep, do you have an alternate contact method for the new posters?

Yes, a number of them have contacted me directly on the Discord, so it looks like folks who are interested are finding a way. Thanks, Andrew!

Shadekeep 02-25-2020 08:05 AM

Re: TFT: Battle - Playtesters Sought
 
Quote:

Originally Posted by larsdangly (Post 2311250)
Will your 'game within a game' be resolved on a hex map, like Melee?

Will it occur at the same or larger scale (i.e., compared to Melee)?

Yes, it's on a hex map. The rules are written to utilise TFT's "village map" scale, but there are guidelines for taking it up or down to other scales.

Thanks to comments on the Discord, I just added a quick section on taking it down to Melee scale level, where each unit represents an individual. This is in case you want huge Lord Of The Rings dungeon brawls that don't take forever to play out.

larsdangly 02-25-2020 09:48 AM

Re: TFT: Battle - Playtesters Sought
 
That is great; I think it is important that a system like this 'work', in a self-similar fashion, at both individual scales and at 1:5, 1:10, etc. scales. I.e., ideally, it would fill the roles of both a fast-play skirmish table top game (1:1) and as TFT's equivalent of Squad Leader.

By the way, if you are still mulling over design elements, the house rules I drew up on this topic are heavily inspired by the Panzer Grenadier system (Avalanche Press), which has an outstanding system for initiative, command and control. It has a very creative solution to the challenges that arise in hex and chit battle games where you have each side do a ton of things all at once.

Another useful (and more accessible) thing to consider is to look at Chainmail and think about the way its core mass combat system would work if you used it for both the intended 1:20 and for 1:1 scale (or things in between). I've done this for many years (I even distributed a fantasy 'heart breaker' game, called Platemail, that lays out how it works), and it is surprisingly easy and effective.

Shadekeep 02-25-2020 10:45 AM

Re: TFT: Battle - Playtesters Sought
 
I'm very much hoping that playtesting will bring exactly these kinds of ideas and improvements to Battle. As it stands it is designed in vacuo by one person and limited to just what he (me) knows and thinks of. Hopefully by synthesis we all together will build a much better end product, one worthy of players' time and the TFT name.

My current design leans very heavily on TFT mechanics, so that it won't be utterly alien to RPG players who've never played a wargame, but at the same time is operationally distinct. Whether I've successfully created a transition from TFT attributes to Battle stats will be one of the big questions that playtesting will uncover. Another will be how well or poorly the map system works.

I've gotten a lot of responses already, many from people I had hoped would volunteer, and I'm really looking forward to getting this into your hands soon!

larsdangly 02-25-2020 01:12 PM

Re: TFT: Battle - Playtesters Sought
 
I totally agree on that point; it is essential that a module like this feels like it is seamlessly integrated with the core rules.

Another really important thing about skirmish- and larger scale combat is that it be capable of resolving outcomes without paperwork.

When I drew up rules of this sort for TFT, my first thought was to discretize the outcomes of attack rolls into several basic things:
- Nothing, or a minor wound not worth tracking
- Minor wound (you are not knocked down, but have effectiveness impacted on next turn).
- Major wound (you are knocked down. lose next action, and must stand before acting again)
- Dead

The way I thought this progression of outcomes should be addressed was through comparison with other good hex and chit games involving combat at this scale: You have a marker with a couple of attributes that indicates the capabilities of that unit. If the unit takes a 'minor wound' (or whatever phrase you want to use for units), it is marked with a temporary marker indicating it is disrupted or in some other way reduced in capabilities until the marker is removed. If the unit takes a 'major wound' it is flipped over, revealing the reduced capabilities of the badly degraded version of that unit. This is often referred to as a 'step loss' in such games. If the unit is killed/wiped out, it is removed from play (or possibly replaced with a marker if it takes up a meaningful amount of space at the scale of play).

The next thing to consider is how a TFT character's core stats, gear and talents should be abstracted into basic unit traits (like, an offensive score, defensive score and movement rate). My approach was to have the Offensive score be based on the expected damage value of the figure's average attack and the Defensive score be equal to armor (possibly tweaked for special talents when appropriate). Movement score is just MA (where turn time is set in proportion to hex scale so this is sensible).

Shadekeep 02-25-2020 02:04 PM

Re: TFT: Battle - Playtesters Sought
 
As you will see, we are on the same page regarding a lot of this. I don't want to disclose too much while it's in development status, but I suspect you are going to see some very strong similarities in my approach. Even in regards to terminology. As would be expected when you have two grognards working on the same goal. ^_^

LusitanianBarbarian 02-25-2020 07:22 PM

Re: TFT: Battle - Playtesters Sought
 
Looking forward to testing this out!

FireHorse 02-25-2020 10:37 PM

Re: TFT: Battle - Playtesters Sought
 
I'm hoping that this system also works well for 'Skirmishes' — fights involving just a few too many participants to handle normally, but not quite so many that you'd call it a large-scale 'Battle'.

I am working on an adventure that includes some action on the deck of a ship, where the map must (by necessity) be at normal combat hex scale, with only a few dozen combatants in total. I had been toying with ways to handle it quickly and easily, mostly centered on combining many of the non-PCs into groups that roll as one… but I'm quite new to TFT, and I doubt that my solution is properly balanced or comprehensive.

So, lead the way, Shadekeep!

Tom H. 02-26-2020 12:18 AM

Re: TFT: Battle - Playtesters Sought
 
It's great to hear that a "mass combat" product is being developed.

I just wanted to point to two resources in case they may be overlooked.

This is a relevant but short thread discussed back in September of last year: Suggestions for Mass Combat...?

In addition, David Pulver wrote rules for Mass Combat in GURPS in 2010. At 50 pages, a TFT version would only want to borrow so much, but it could still be mined for ideas. Unfortunately I never got into it enough to comment, but David is actively supporting TFT.

Shadekeep 02-26-2020 07:22 AM

Re: TFT: Battle - Playtesters Sought
 
Quote:

Originally Posted by FireHorse (Post 2311426)
I'm hoping that this system also works well for 'Skirmishes' — fights involving just a few too many participants to handle normally, but not quite so many that you'd call it a large-scale 'Battle'.

Yes indeed, it should do. In fact, the two scenarios I've included so far as learning exercises only use a few counters on both sides. Naturally those are going to be very short battles, but you'll be able to see how it works with small groups as well as armies.

The first scenario is actually called "Skirmish at the Bridge". ^_^

The rulebooks should be going out tonight if all goes to plan. Thanks again for all the support and interest!

Shadekeep 03-12-2020 10:50 AM

Re: TFT: Battle - Playtesters Sought
 
Round 2 of the rules are starting playtest. Tons of great feedback from Round 1 and there have been significant changes. Anyone interested in coming on for the new round, PM me here with your email address and Discord handle. Thanks!

ParadoxGames 03-12-2020 07:19 PM

Re: TFT: Battle - Playtesters Sought
 
I will attempt to print the new counter set and try the revised game this weekend.

Shadekeep 04-27-2020 09:32 AM

Re: TFT: Battle - Playtesters Sought
 
Third edition of Battle is out to playtesters. This is likely the last major revision of the rules, so it's sink-or-swim time for this expansion.

TKurtBond 11-20-2023 10:37 PM

Re: TFT: Battle - Playtesters Sought
 
Is anything new happening with this?

I’m very interested.

pzmcgwire 12-25-2023 06:08 PM

Re: TFT: Battle - Playtesters Sought
 
Late to this thread, but was wondering if there were any concepts from Lords of Underearth that would be appropriate as that with its never published sequel, Conquerors of Underearth was a TFT compatible mass combat system.


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