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-   -   GURPS Dungeon Fantasy Setting: Cold Shard Mountains (https://forums.sjgames.com/showthread.php?t=167559)

Kromm 02-21-2020 08:14 AM

GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
A land of demons
Of monsters and stony death
The Cold Shard Mountains
— A broken Crusader
Willing to adapt a setting from GURPS Dungeon Fantasy – one a little larger than GURPS Dungeon Fantasy Setting: Caverntown? Perhaps one big enough to qualify as a "world," at least as far as delvers are concerned? Then look no further, for you've stumbled upon it!

GURPS Dungeon Fantasy Setting: Cold Shard Mountains offers a rough mountainous region, shot through with tunnels – and of course, dungeons – for your heroes to explore. It has a long history, one that has left behind artifacts for brave delvers to seek out and fell monsters for them to slay (or avoid, if that's how they roll). All the details you need to turn it into a series of adventures or even an entire campaign are here – including maps, glorious maps! As a bonus, there are also guidelines on megadungeons and hex crawls, both being perfect fits to the setting.

More than that would require a spoiler alert, so pick up a copy and see for yourself!


Store Link: http://www.warehouse23.com/products/SJG37-0353

Dalin 02-21-2020 12:57 PM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
This is very exciting. I just flipped through it once and it looks great. I might have to wait until after my grading deadline to read it more carefully. (Or maybe it will be my dessert after each evening of hard work...)

I'm about to start running a Nordlond campaign. I wonder how this might fit in there?

DouglasCole 02-21-2020 03:55 PM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
Quote:

Originally Posted by Dalin (Post 2310696)
This is very exciting. I just flipped through it once and it looks great. I might have to wait until after my grading deadline to read it more carefully. (Or maybe it will be my dessert after each evening of hard work...)

I'm about to start running a Nordlond campaign. I wonder how this might fit in there?

Much of the area of the notional Nordlond map is not published yet, though there are some maps of the broader world in Dragon Heresy. I'd need to look more closely about the types of critters and dangers found in CSM, but I CAN tell you that there are three or four sequential mountain ranges to the west of the Vesturham range that demarcates the western border of Nordlond. Sticking the mountains there would work entirely well.

Turhan's Bey Company 02-22-2020 07:54 AM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
As written, the Cold Shard Mountains are nominally part of the "Wellsprings of Creation" setting in the Pyramid Dungeon Collection, and there are vaguely defined spots in the north where Nordland could fit in that world. However, those links are very loosely defined and entirely optional (basically, there's a spot on the Wellsprings map where the CSM fit and some things mentioned in passing in the Wellsprings article are fleshed out in CSM), so you could just as easily drop the CSM onto the Nordlands map as the other way around. It's GURPS, so it's all modular.

phayman53 02-22-2020 09:50 AM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
Not in the budget right now for me to get it, but after reading the preview I must say that this looks very well written and like a truly fun DF setting!

LokRobster 02-25-2020 11:12 PM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
it just became in the budget for me.

while DF is definitely modular and anything can fit anything if you smooth out the edges a bit, it's fun to have suggestions from both authors on specific 'fitting' areas that this can share.

thanks for making this one!

Rasputin 02-26-2020 09:33 PM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
Quick question: what's the Move of a swarm of Demon Hornets (page 39)?

b-dog 02-27-2020 09:41 AM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
Seems like an interesting book but I was hoping it would have been a DF world based on GURPS Silk Road because I think that is Matt Rigsby best book. Oh well...

Andrew Hackard 02-27-2020 10:12 AM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
Quote:

Originally Posted by Rasputin (Post 2311583)
Quick question: what's the Move of a swarm of Demon Hornets (page 39)?

African or European?

Turhan's Bey Company 02-27-2020 10:26 AM

Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
 
Quote:

Originally Posted by Rasputin (Post 2311583)
Quick question: what's the Move of a swarm of Demon Hornets (page 39)?

Seven.

Quote:

Originally Posted by Andrew Hackard (Post 2311670)
African or European?

Do the damned souls of coconuts transmigrate?


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