Re: GURPS MIDNIGHT Conversion
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http://www.againsttheshadow.org/inde...ighlight=gurps cheers! Colin |
Re: GURPS MIDNIGHT Conversion
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An official GURPS Conversion would be really cool, but I have a feeling that it's a ways down the road (late next year at the earliest). |
Re: GURPS MIDNIGHT Conversion
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Oh yes, and I agree entirely about the future status of any potential official work. cheers! Colin |
Re: GURPS MIDNIGHT Conversion
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Also, I expect I'll be taking a somewhat different tack than the d20 Sourcebook on several issues ... not because I don't like the material, but because GURPS affords several freedoms that d20 doesn't, and I have my own particular tastes and ideas. For example, my take on the various faerie races (elves, dwarves, gnomes, etc) will be closer to True Fey -- i.e. the Celtic Sidhe or the Norse Alven -- than classic Tolkein/D&D elves and dwarves. |
Re: GURPS MIDNIGHT Conversion
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Fey is an interesting term, check out the word history. You may enjoy War for the Oaks by Emma Bull. Excellent modern fantasy novel. |
Re: GURPS MIDNIGHT Conversion
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Have you tried this one?" Arne |
Re: GURPS MIDNIGHT Conversion
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Well, okay, Mr. Split-Hairs, that is a bit ironic. Perhaps I should have said "Real-World Beliefs" .... :) In any case, the "True Fey" (or actually, "Elder Fey") are a particular race in Midnight CS -- basically, the race that all "contemporary" faeries (incl. elves, dwarves, gnomes, halflings) descended from. Quote:
In fact, in the campaign I'm planning, non-human races will be NPCs only ... the most any PC is likely to have is some Fae Blood (an Unusual Background that allows purchase of certain exotic/supernatural traits). Quote:
Basically, it boils down to: I just got several really cool books about the Fey/ Fae/ etc (including GURPS Faeries), and I'm itchin' to use them in a campaign. :) Quote:
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Re: GURPS MIDNIGHT Conversion
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Life is too short for bad fiction. |
Re: GURPS MIDNIGHT Conversion
an idea for G4 "Heroic Paths":
Since each heroic path seems to imply a very specific kind of personality / mindset / personal code / etc., why not do the following: Heroic Path 5 pts. Choose one specific heroic path, then take 30 pts. worth of additional disadvantages from those listed under that path. Those disadvantages do not count against the usual campaign limit. You are now allowed to buy advantages from the list under that path with a -30% limitation (treat this is a variant of the "pact" limitation from the Basic Set). However, you may never have more than 1/3 of your total CPs invested in those advantages, and no more than 1/5 of your CP total in any single one of those advantages. |
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