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-   -   Converting 3e guns to 4e (https://forums.sjgames.com/showthread.php?t=167442)

Anders 02-12-2020 03:46 PM

Converting 3e guns to 4e
 
Anyone have any good tips about converting 3rd edition guns to 4th edition? We're talking Cyberworld, so no real-world stats

johndallman 02-13-2020 02:49 AM

Re: Converting 3e guns to 4e
 
Quote:

Originally Posted by Anders (Post 2309037)
Anyone have any good tips about converting 3rd edition guns to 4th edition?

Drop the stats that don't exist in 4e. Halve Acc, rounding down. That gets you a good approximation.

Icelander 02-13-2020 03:02 AM

Re: Converting 3e guns to 4e
 
Assign Bulk by comparing the size, weight and handiness of the weapon to other similar weapons that have been statted in 4e.

Do the same for Rcl, i.e. compare the real-world felt recoil, spread in rapid fire and controllability of the weapon to already existing 4e weapons. If a fictional weapon, note that the 3e Rcl stat at least gives a clue as to whether the Rcl should be more or less than typical firearms; as most normal pistols and assault rifles have the same Rcl 2 in 4e, which corresponds to whatever 3e Rcl number similar weapons had.

Anders 02-13-2020 04:30 AM

Re: Converting 3e guns to 4e
 
Thank you both!

I especially like the Assault weapons in Cyberworld, which have Acc in the 500 to 1000 range. I suspect a typo. :)

copeab 02-13-2020 05:14 AM

Re: Converting 3e guns to 4e
 
Quote:

Originally Posted by Anders (Post 2309143)
Thank you both!

I especially like the Assault weapons in Cyberworld, which have Acc in the 500 to 1000 range. I suspect a typo. :)

That could have been a formatting issue, with those being the 1/2D ranges. Check the number to the immediate left of these.

(i used to have Cyberworld but lent it to a friend and never got it back), so I can't look myself)

Anders 02-13-2020 05:19 AM

Re: Converting 3e guns to 4e
 
Yeah, it's a formatting issue.

DangerousThing 02-13-2020 08:03 AM

Re: Converting 3e guns to 4e
 
Quote:

Originally Posted by Anders (Post 2309143)
Thank you both!

I especially like the Assault weapons in Cyberworld, which have Acc in the 500 to 1000 range. I suspect a typo. :)

I know it's a mistake, but you'd need a huge acc to shoot at the limits of some of the Ultra-Tech lasers like the heavy graser pistol with a range of 150 miles. :)

Rupert 02-13-2020 03:16 PM

Re: Converting 3e guns to 4e
 
Quote:

Originally Posted by DangerousThing (Post 2309156)
I know it's a mistake, but you'd need a huge acc to shoot at the limits of some of the Ultra-Tech lasers like the heavy graser pistol with a range of 150 miles. :)

Even with it's listed Acc 6, someone with reasonable (Beams-12) skill has about a one in four chance of hitting a 3-million ton spaceship with that pistol. They'd have no trouble at all with the graser rifle.

DangerousThing 02-13-2020 04:10 PM

Re: Converting 3e guns to 4e
 
Quote:

Originally Posted by Rupert (Post 2309219)
Even with it's listed Acc 6, someone with reasonable (Beams-12) skill has about a one in four chance of hitting a 3-million ton spaceship with that pistol. They'd have no trouble at all with the graser rifle.

150 miles is at -31 according to the speed/range table (B550). How does somebody with a blog-standard graser heavy pistol with no other equipment hit a spaceship?

SM 15 brings it down to -16.

Acc brings this down to -10.

Their effective skill is 2. A handful of other modifiers might bring this up a bit.

2 more turns of aiming brings this up to 4.

I really can't see anything useful here. Besides, I was thinking of a smaller target. And an SM 15 ship has at least 500 points of DR.

copeab 02-13-2020 05:18 PM

Re: Converting 3e guns to 4e
 
Quote:

Originally Posted by DangerousThing (Post 2309156)
I know it's a mistake, but you'd need a huge acc to shoot at the limits of some of the Ultra-Tech lasers like the heavy graser pistol with a range of 150 miles. :)

I'd like to see the telescopic sight required for that shot :)


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