Thorsz is coming
But he has to wait until after then undeadening.
https://thefantasytrip.game/news/202...status-report/ URL updated |
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Thanks for the link hcobb! I'm looking forward to the Bestiary books - those should be useful. And I always enjoy the Hexagrams.
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Cover added.
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This is an incredible lineup! Really inspiring range of materials. I suppose the Beastiaries, Thorz's stomping grounds and Book of Unlife have to look like the high points because they are big and new (and I've seen the 'beta' of TBoU and so know it is excellent). But everything sounds amazing.
It looks like 2020 will be a bit of a 'pivot' from the last year or so, when the weight of published materials was more firmly centered on physical materials used in play at the table (mats, MH tiles, counters, cards). That is very sensible, as our stock of those materials is getting quite solid. That said, I suspect you'll eventually circle back to fill in gaps, such as cards for humanoid types not yet covered, some sort of product that acts like the MH tiles but is for exterior spaces or buildings, encounter cards for dungeons (along the lines of those we have for outdoor encounters); perhaps something analogous to the random dungeon 6 sided cards, but for exterior spaces. Maybe you can thing of other things. The only printed book I can think of that you haven't pursued would be a big, meaty spell book. A book on demons analogous to TBoU would be welcome! Thank you for not going down the route of pumping out a massive number of talents and other PC 'grade inflation' - that sort of thing is at the root of most games' decline into munchkinism and over complexity. Anyway, you are doing an amazing job! |
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I am very excited about this. I love the system and hope to see it get continued support!
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I am really looking forward to these new releases! When I played TFT "back in the day" the solo adventures were always fun, but I always wanted resource books such as play settings and bestiaries. So glad to see these will be coming out!
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What I want is the book of bindings and possessions, but I may need to write that myself.
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They all look exciting, but the Thorsz book... YES!
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Agreed. When I imagine Thorsz city, I picture the look and feel of the 1st edition of the classic T&T module, City of Terror. I think it is because the best writing for TFT shares the loose, creative, funny approach that characterizes a lot of the early T&T books. I guess there isn't much to be done about it now because Steve says the manuscript arrived in close to final form, but until I see it I'll be hoping this is what is like!
But there is one thing TFT desperately needs and no one seems to be preparing to publish: it's own iconic megadungeon. Every fantasy game that has one (or more) benefits from it enormously, as megadungeons provide an insurmountable goal and a shared experience, and there is a quality of mystery not found in 'normal', short-format dungeons. It is the difference between staring down into the bottom of a swimming pool vs. staring down into a bottomless pit. The absence is particularly felt in TFT because it is so finely engineered for playing in dungeons. Of course you can play the game in any setting you fancy, but dungeons are clearly at the center of the focus. I have my own house megadungeon for TFT, but someone should really get something truly grandiose into print. |
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Last thing the players remember is being on a ship in a storm before they wake up chained inside an air bubble in the middle of an octopus's garden under the sea.
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Like a vast Labyrinth under the ruins of an ancient citadel, buried below the marshes south of a vast metropolis?
Now, where have I heard of that? |
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Wait until you see the background setting of the Death Test.
I'm giving GMs license to giggle whenever the players take anything odd about this city for granted. My role was very modest. I just asked "can that be made to work" and "why is that there"? |
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By "Megadungeon", I assume something along the scope of Caves of Chaos...? I have been designing a batch of hex dungeons and maps, the majority of them hand-drawn, to fill the void in this square-grid world. I did design something midway between small map and megadungeon... but I'd like to take a stab and tackle the project.
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I would not consider Caves of Chaos to be a megadungeon, or even close. Anything that you can imagine clearing out back to the wall studs is too small and/or easy to be in the category I have in mind. The OSR is pretty well supplied with things I would consider megadungeons (several hundred keyed entries; big and complex enough to get genuinely lost in). Some good examples include Rappan Athuk, Stonehell, Castle of the Mad Archmage and Barrowmaze. Real old school examples include Greyhawk, Caverns of Thracia, and Ruins of Undermountain.
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Even Palace of the Vampire Queen, five levels, average 40+ rooms per level, isn't really a MegaDungeon
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I understand now. I played a bit of D&D, as a kid, never enjoyed it, and so I'm still inexperienced in FRPG playing. Now I know what a megadungeon is.
Here's a map that I made today. Not a megadungeon, but hopefully someone would like to stock and use. It's in megahex scale. Gray are walls, red is brick walls, blue is water, brown are columns, yellow are unlocked doors, magenta are locked doors, purple are secret/hidden doors. https://cdn.discordapp.com/attachmen...88/unknown.png |
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Dwarves of Dran dig a T's Lair of tunnels every week so perhaps the reason Cidri is so big and fluffy is that it's tunnels all the way down by this point?
Consider the physics of planet as mega dungeon... |
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I have an outline for a TFT Megadungeon. I've used and worked on parts of it over many years but I'll need to do some testing and development to see if I can get it into a state where I could submit it for publication. Can someone point me in the direction of the submission guidelines for TFT?
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