[LT Armor Loadouts] Expensive Greaves
Because bronze plates are very expensive, there are loadouts that a good chunk of its cost comes from the greaves alone. Is that really right?
67% of Late Hoplite's cost is from greaves alone, and it costs about 58 times more than the torso armor. Polybian Principe/Triarius has 48% of its cost come from the greaves, while it costs two thirds more than the torso armor. This feels weird to me. What I learned from the LT book is that large plates are much more difficult to make than small ones, with cost increasing non-linearly. Wouldn't then using the price scheme of segmented plate make more sense than the full plate? Also, I'm not a history buff so I might be mistaken but looking at representations of hoplites on internet it seems their greaves protects only the front. Is this accurate? If so, even if not using segmented plate instead of plate the cost could be reduced by half. |
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GURPS typically overcharges for plate for gamist reasons (plate is game-mechanically better than mail, but historically had a lower pricetag), and I believe undercharges for cloth armor for the same. Also, the CF system doesn't really work that well for bronze - a relatively flat addition to cost based on weight would be more appropriate, and this "error" is particularly pronounced for the more expensive armor types, like plate. Finally, bronze was a type of material that had wild fluctuations in price (largely based on the price of tin), making the GURPS one-price-fits-all approach not work that well for it. The above "errors" were most likely chosen because they work better for gaming than, but when you put it all together, you do indeed end up with greaves as the most expensive armor pieces, by far, for a late hoplite.
Of course, the greaves and helmet are also the most substantial armor for the late hoplite, and considering greaves are heavier, it makes a good deal of sense for them to be the most expensive armor pieces. The rest of the body is largely protected by the shield (and those of neighbors, in a phalanx). The principe is in a similar boat, of course, although he has much more substantial torso armor (there, the price "error" between mail and plate, as well as the arguably-excessive multiplier for bronze plate, conspire to make the greaves more expensive). As for greave design, they were clearly more of a plate than a segmented plate design, and looking at pictures online appear to cover the lower legs from the front as well as the back. The back of the knee isn't protected, but that's probably covered by Armor Gaps (although you could shave off a bit of weight and cost by leaving the back of the knee completely unprotected). |
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I suspect that bronze plate, in particular, is overpriced- part of the reason that plate is priced so high is that, compared to other iron/steel armor at TL4, it requires the absolute best quality steel and a master craftsman, whereas (if my understanding is correct), bronze plate was not all that much more demanding compared to bronze armor assembled from smaller pieces.
EDIT: When one compares GURPS sets for a hoplite's equipment to the material wealth it says a man of hoplite status should have, there is a clear mismatch, but where the error lies is a matter to be worked out by people with more knowledge than I have. |
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It took an entire family to equip a hoplite, not one person. Unless one was from one of the elite families, it required the combined wealth of father, grandfather, uncles, and brothers to field a hoplite in bronze armour. The adoption of organic armours lowered the cost of entry significantly but nothing could be done about the greaves and helmet. A lot of these greaves were carefully tailored to fit the wearer - the plate could be sprung open and slipped onto the leg with no need for straps and buckles to hold them in place. They were not something that could be passed down from father to son.
Greaves, in general, were very difficult to make because it is hard to come up with a way to keep them in place while running or fighting. The best method is to articulate them to the rest of the leg armour but that requires plate armour that covers the entire leg, which has its own challenges. In many cultures, greaves were only worn by cavalry because they don't have to march in the things. A lot of Roman infantry had discarded them by the time of Marius but the Loadout keeps them. You can leave them out of the Imperial Legionary Loadout and still remain historically accurate. You can also change Roman armour from bronze to brass, which is a little cheaper but has similar mechanical properties. Perhaps +2CF rather than +3CF. |
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But is the +3CF for bronze plate justified? A good portion (i.e., presumably a higher portion than in relatively-easy-to-make armor like scale or segmented) of the base cost of plate armor is "labor" rather than "parts" (not to mention the mark-up in price for having to use high-quality steel when making large plates rather than the decent-quality iron one can get away with in most armor), and, even if I were willing to grant that crafting bronze plate armor is no easier than equivalent steel, I categorically refuse to believe that it is significantly harder or more labor intensive.
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Bronze is not easier to work with. Iron can be worked hot, bronze cannot. If iron tears, it can be forge-welded, if bronze tears, the entire jobs needs to be scrapped.
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Yes, the reason for the price difference seems to be the difficulty of forging the pieces. Scale is comprised of hundreds of small scales and, if one messes up, it is much easier to replace. Plate is made from a few large plates and, if one messes up, it is much harder to replace. In my opinion, bronze plate should probably suffer a -2 to skill to forge because of the necessary care, which would for the price discrepancy (as a smith would need to take 4x as much time to negate the penalty).
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If the hoplites were cutting corners to save money, why didn't they replace the greaves with linen as well, or keep the better bronze corselet while replacing graves with linen shinguards (or trousers)?
I can accept working with bronze is as hard as iron, but I'm not convinced why it's not using segmented plate instead of plate. As I understand, Plate cost is due to the difficulty to make large plates like that of a breastplate with iron, while segmented plate is a "compromise" design by using multiple smaller plates, that's however with torso in mind. Shins are much smaller than torso and each segment of a lorica segmentata seems large enough to cover it. That would reduce the cost to $1,320. Also, if greaves were such a close fit as to be unable to be passed from a father to a son, shouldn't it be equivalent to a Expert/Masterful Tailoring? That would further increase the cost... |
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The Loadouts book used historical armours, not fictional ones. If you want to use segmented armour in your campaign, go ahead.
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And while front-only armor sounds like a good idea, I doubt it works out very well in practice with leg armor. Most fighting stances I'm familiar with (which are for unarmed combat, admittedly, but maintaining balance shouldn't change too much when you've got a spear or whatever) don't involve both feet pointed forward at all times, and legs are thin enough that a decent-length swung weapon can probably reach behind the leg a bit so that even front-facing legs would be vulnerable. Actually getting 100% protection from the front for the lower legs may well require armor the reaches all the way around. Quote:
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I suppose some joker who thinks he's being clever could try and thrust low instead of high with his spear but in formation fiighting he's probably just sticking his spear butt into some part of a second or third rank fellow. So your swung weapon scenario would only come to pass is single or broken formation combat. Not a high priority. Also there are questions of what weapon would be used for such ahypothtical swung attack. If you were butt-stroking with a spear you have to have switched to a two-handed grip and thrown your shield away. Not good form in the era. If you've lost your spear some way hoplites usually did have a sword for back-up. However, if said back up is a Spartan "Lakonian" type it only has a 14 inch blade and wouldn't be anyone's choice for swinging at the leg. It was very likely to be intended still for formation combat with the user in the "press" with friends very tightly on each side of him and the enemy within range where he could "step closer" as the old instruction for use of that type of blade says to. If the hoplite had a Khopis that is a slashing weapon but good form is usually taken to be swinging high and diagonal over your own shield. Swinging low still tends to be formation disrupting. Some hoplites at various times and places did use a simple straight sword that was longer than the Lakonian. Some of them may even have been just long enough to be Gurps broadswords rather than shortswords. |
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Furthermore, brass and bronze can only be hardened by cold-working - i.e., hammering the item while the material is cold to compress the material's atomic matrix. By contrast, steel can be hardened by annealing - heating followed by controlled cooling often by quenching the item in water or some other liquid (e.g., oil). While the smith must spend extra money to buy fuel to anneal steel, it actually saves time as compared to work-hardening the steel. That said, tin, arsenic, and copper have lower melt points than iron, making brass and bronze slightly easier to produce. Bronze and brass also have much greater fluidity than iron or steel when melted, so they lend themselves better to casting. (Cast iron is tricky to work with because it's notorious for being hot short.) While I don't have any historical evidence at hand, it wouldn't surprise me if some bronze or brass armor pieces weren't cast - at least in rough form - and then hammered into final form. The drawback of such a process is that there is a limit as to how thin the brass or bronze can be, meaning that the armor might be heavier than it should be. This is particularly critical for helmets (excessive weight can cause headaches and neck strain) and greaves and sollerets (any excess weight on the lower legs or feet has a disproportionately slowing effect on movement and can mess with a fighter's mobility if he's not used to the extra mass on his feet and legs). |
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Annealing softens the metal, it doesn't harden it. It is necessary to remove any work-hardening so that the smith can continue to work it. Iron is annealed by heating it up and allowing it to cool slowly. Bronze is annealed by heating it up and quenching it in water.
Bronze can be worked just as thinly as iron. The typical thickness of the plates in scale armour was around 0.5mm. Greek bronze greaves were typically less than 1mm thick. In any case, the CF is based purely on the material. Bronze costs four times more than iron. Any differences in construction have their own separate CFs. |
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EDIT: My assumption that bronze is, in some ways, easier to work (although doubtless more troublesome in others) are based on this: working with iron, the difficulty in forming it into large plates was such that armor based on such did not become common until the late middle ages (and, if I am understanding correctly, tended to require a higher grade of iron/steel than was needed for mail, scale, etc.), in contrast to classical-age and earlier bronze cuirasses. If this was caused by factors other than the practical difficulties of working iron, I would be interested to hear them. |
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Today, the primary cost of an item is the labour. In the past, the cost of materials made up the majority of the price.
Mail required the highest grade of iron. Plate can be made from less refined iron. Iron plate was always possible; we have examples dating to the Hellenistic period. Anyone who can make a one-piece iron helmet can easily make a breastplate. Mail was a far superior armour until fully articulated plate suits were developed. |
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Edit: This might prove edifying: https://myarmoury.com/feature_mail.html |
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EDIT: So, to be clear, are you saying that iron-plate-making at TL2 was "rare because difficult and involving skills not developed", or just "rare because people who could have made it had better things to do with the metal"? |
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Well, unless you're using something else to refer to "materials." Certainly, if your starting material is a sheet of metal from the platers or a sword blank, material cost is likely going to be more than the cost of labor. I suspect this may be the case, as you appear to be treating the materials for mail construction as the iron wire. Iron wire's high cost is, unless I'm mistaken, a combination of needing to be high-quality iron and, perhaps more importantly, the large amount of labor needed to turn that high-quality iron into strong iron wire. *Assuming a bronze thrusting broadsword is possible; I've read before there are mechanical limitations to how large a bronze sword can get that an iron sword surpasses, but can't remember if the cut-off was a bit south of a broadsword or a greatsword. |
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Of course, a realistic modern figure is something like $0.25/lb for iron and $1/lb for bronze, and the GURPS constant dollar model implies that you should be able to use the same number at other TLs, which will make the cost difference between iron and bronze nearly irrelevant. That's a general problem with how GURPS does prices, though. |
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Aye. Multiply weight in pounds [1] by (price of a pound of bronze[2] - price of a pound of iron[2]) to get the additional price for using bronze rather than iron. It's not perfect (for example, some of the weight of any armor is straps and padding and so forth, and it fails to account for different qualities of iron with correspondingly different prices used in different armors), but every problem it has is one that the current system also has, so it should produce results that, while not perfect, are at least an improvement.
I certainly wouldn't use the modern price for the metals (I am fairly sure that raw metals are cheaper now than they were a thousand years ago even in comparison to other goods, so treating their current price as their historical price in GURPSBUCKS would be a poor approximation), but it should be possible to get workable values. [1] Listed in the book. [2] Neither of which vary by type of item or amount of labor needed. EDIT: Low Tech: Daily Life & Economics p.22 suggests $6.90 for a pound for iron, which (assuming a fourfold multiplication for bronze) comes very close to a nice, round, $20 per pound increase for bronze rather than iron. EDITEDIT: I see Varyon proceeds me in noting the "official" price of iron, and the values he calculates for different types of armors seem not implausible and (perhaps more importantly) quite gamable. |
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I misread that as "Explosive Greaves" and was picturing shin-mounted claymore mines.
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Personally, I have never had much issue with the multiplier for bronze. Metals were valuable in TL4- societies. In addition, pure enough sources of tin and copper to allow for armor and weapon quality bronze were quite difficult to find, so bronze with contaminates (suitable for household items) was probably 10% the cost of better quality bronze (suitable for armor and weapons).
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*As mentioned in LTC3, you typically don't have the same people making the plates and making the armor. However, as we're just looking at materials and labor, it doesn't matter that the platers and the armourers aren't the same people, their labor counts the same. |
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So no you are not talking about much difference in the amount of working. |
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If you want steel to cool slowly, let it air cool, bury it in hot sand, or keep it in a slowly cooled oven. (FWIW, glass and some ceramics must also be cooled in this fashion to keep them from shattering as they cool.) Quote:
By comparison to copper and tin, iron is extremely common although deposits of iron which are sufficiently rich to make it worth the trouble of mining them are a bit scarcer. |
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In ancient and medieval times the way that you got metal sheet was by having people beat thicker ingots of metal flat. This took a lot of time and was a semi-skilled trade which occupied many people, many English surnames like Platner, Hammer, Green (for greensmith - AKA coppersmith), Black (for blacksmith) attest to this. They were also called "iron beaters" resulting in the German surname, Eisenhower. So, even though low TL labor is cheap compared to high tech labor, it's still a tremendously labor intensive job. All that hammering had the beneficial effect of helping to drive impurities (silica inclusions mostly) out of the steel, so hammered steel stock was slightly better quality than unhammered ingots. Another factor is that to make big sheets of metal you need big ingots, which means that you must have bigger smelting and metal puddling facilities and huge amounts of fuel to feed the kilns. At some point, the mass of fuel, the size of the crucibles, and so forth gets so big that it's beyond the scale of what artisanal smelters can produce. Technically, it's possible to forge weld sheets of steel together, but getting a good, strong, consistent forge weld across a large area is a tricky task even for the best smith. And, until the invention of brazing, it's impossible to join multiple sheets of brass, bronze, or copper. The later Romans and the Chinese got close to producing steel and bronze on an industrial scale, but most places it was smaller scale artisan operations. Finally, don't forget fuel costs. Smelting ore or heating large metal items is very fuel intensive. Entire forests were cut down to feed smelters and forges, which required the services of foresters and charcoal burners. The latter was semi-skilled seasonal work, but it was still artisanal hand labor. Industrial scale metal production had to wait until the widespread use of coal as a fuel. |
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Of course, this suggests the possibility that DR 6+ bronze armor costs significantly less per pound than does thinner armor, which would certainly cause some... interesting effects. Quote:
*Over a variety of armors, that is. Realistically, the cost of bronze itself is going to vary wildly depending on the cost of copper and tin. The cost of iron can also vary, but probably not as much as bronze (iron's a pretty common metal, once you figure out how to work it). |
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Greaves are also one of the hardest pieces of armour to make, because they are intricately shaped and very thin. Today greaves and gauntlets tend to be the most expensive parts of a kit because most of the cost is labour. A friend who reads Italian archives found one 16th century armour guild which sold armour at a flat rate per ton.
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