Re: Space Mining: Ore Availability and Yield
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I'm not sure how they got magnetized, under the circumstances, but in the Known Space setting, they made fusion reactions so much more efficient that finding one repaid, literally, years of prospecting in the belt. If a belter found several, he or she had a successful career. If the prospector found a fair number more (but less than a couple dozen, IIRC), he or she could enjoy a long retirement in comfort -- or a short one, and leave a substantial inheritance. |
Re: Space Mining: Ore Availability and Yield
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Re: Space Mining: Ore Availability and Yield
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Re: Space Mining: Ore Availability and Yield
These sources both sound interesting. I'll check them out. Thank you! :-)
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Re: Space Mining: Ore Availability and Yield
Mongoose Traveller also has rules for asteroid mining that is based upon BELTSTRIKE if that helps.
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Re: Space Mining: Ore Availability and Yield
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Re: Space Mining: Ore Availability and Yield
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Let me know if you want help creating Fantasy Grounds support for Asteroid Mining. Also - if you're interested, we have Pirates of Drinax starting up shortly. I've put in 19 days straight with a lot of overtime, but that is coming to an end and we're starting up shortly (by January). We're also running characters through Mongoose Traveller creation rules, then converting those over to GURPS via the conversion rules. Let me know if you're interested. If you want, email me and I'll send you the Harrier Class Privateer in GURPS stats. Was able to include the electronic warfare, 6G, etc specs on the original. Unfortunately, I couldn't get the Armor value to be comparable with the original specs without making the G rating of the ship drop precipitously. Catch you later. You have my email, feel free to contact me. ;) |
Re: Space Mining: Ore Availability and Yield
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