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-   -   Lesser Wish question (https://forums.sjgames.com/showthread.php?t=166359)

MidnightNova 11-19-2019 05:57 PM

Re: Lesser Wish question
 
Quote:

Originally Posted by hcobb (Post 2296260)
That same 500 XP would buy you 33 healing potions, so what sort of incident will leave your body intact enough for a Lesser Wish healing but is more than 33 points? (500 Gold == $5000 which is more than 33 times the $150 cost of a healing potion.)

First thing that comes to mind is using the Erase a Roll function to get a second save vs Open Tunnel. Avoiding disintegration is a good thing.

hcobb 11-19-2019 06:03 PM

Re: Lesser Wish question
 
Quote:

Originally Posted by MidnightNova (Post 2296268)
First thing that comes to mind is using the Erase a Roll function to get a second save vs Open Tunnel. Avoiding disintegration is a good thing.

I'd rather save up the XP for Acrobatics.

Skarg 11-19-2019 11:11 PM

Re: Lesser Wish question
 
Quote:

Originally Posted by hcobb (Post 2296260)
That same 500 XP would buy you 33 healing potions, so what sort of incident will leave your body intact enough for a Lesser Wish healing but is more than 33 points? (500 Gold == $5000 which is more than 33 times the $150 cost of a healing potion.)

I don't much like the XP for automatic money for no in-game reason either.

Nor do I much like the assumption that healing potion can always be found, or when it is, that it's always for sale for $150.

Nor do I like the idea that high amounts of negative ST can be survived at all.

And I'd question the ability of an unconscious person to drink a healing potion. (q.v. the old Interplay article that mentioned that...)

And I'd question the willingness of everyone's companions in a situation that just did 40+ damage to someone, to decide to dump 33 healing potions worth at least $5000 into them just to get their companion breathing again, instead of splitting the healing potions amongst the still-conscious survivors.

And I also like to assess odds that healing potions may get damaged in combat...

etc...


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