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-   -   Underground Adventures, Depth, and Temperature (https://forums.sjgames.com/showthread.php?t=166232)

vicky_molokh 11-10-2019 02:35 AM

Underground Adventures, Depth, and Temperature
 
Greetings, all!

Underground Adventures (page 12) suggests that temperature rises by 1°F per 82½ feet of depth, or 64ºF per mile, on average. While that seems to be based on large-scale gradient, there seems to be some doubt about it being applicable to a degree-per-hundred-feet level of precision.

Is the recommended value at all a useful rule of thumb at those scales? Because it operates at rather small scales, but doesn't really indicate an error margin, and doesn't account for some big adjustments (whose impact can be huge compared to the indicated gradient value):
  • Mines' temperature is contributed to by mining activity itself (man and/or machine).
  • Local geothermal factors and variations.
  • Variations in air circulation. Unlike solid rock, caves tend to have some air circulation that will equalise temperature with the surface faster.
  • Natural caves don't seem to go as deep as mines anyway, so generalisations from per-mile data seems like a thing that shouldn't be done lightly.

Just how much do those things throw off the numbers, and what can/should be done to improve the situation without turning dungeoneering advice into hundred-page geology textbooks?

Thanks in advance!

Daigoro 11-10-2019 03:00 AM

Re: Underground Adventures, Depth, and Temperature
 
In the dwarven agricultural thread we thought about this a little.

I think that's a broad rule of thumb, for all other things being equal. But to see a real world example of how temps might vary, these two graphs give a good idea.

Page 9 of this PDF.
This webpage.
And this abstract talks about the effect of subterranean waterflow.

I'm not sure air would have such a great effect, as it doesn't have as much thermal mass as rock, although significant honeycombing would break up the conductive paths for thermal flow through rock.


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