Re: The 'Indiana Jones' adventurer challenge
This general design concept is clearly a favorite of yours, but I have long wondered how they survive in play. A combatant with low ST, moderate to low adjDX and no obvious way to fend off an attack is very vulnerable. Any missile weapon attack, pole weapon charge or melee attack by a moderately high adjDX combatant will have a good chance of putting an end to such a character before they get their first action.
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Re: The 'Indiana Jones' adventurer challenge
Hence the double-parry plus occult strike.
Rolling on 4/DX reduces critical hit chances and then subtract 4 hits from ordinary attacks. |
Re: The 'Indiana Jones' adventurer challenge
Ah, I see. What about those pesky arrows?
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Re: The 'Indiana Jones' adventurer challenge
Hide behind the human-sized backpack.
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Re: The 'Indiana Jones' adventurer challenge
"Nk Taw Lek" (A wandering lone priest and martial arts master)
ST 12 DX 14 IQ 12 (38 total, 2300 XP) Talents (26 total, 7000 XP): Foreign language (1), native language (0), Literacy (1), Gardener (1), Sword (2), Quickdraw (sword, 1), Thrown Weapons (2), Sha-Ken (1), Alertness (2), Priest (1), Acrobatics (2), Two Weapons (2), Physicker (2), Weapon Expertise (sword, 3), Tactics (1), Unarmed Combat III (4 total) One Minor Wish (500 XP) 200 XP unspent Two katanas (broadsword equivalent) Dozen sha-ken Simple clothes and traveling gear ________ ...as a young mendicant monk ST 8 DX 12 IQ 12 Talents: Foreign language (1), native language (0), Literacy (1), Gardener (1), Thrown Weapons (2), Sha-Ken (1), Unarmed Combat I (1), Priest (1), Acrobatics (2), Physicker (2) Dozen sha-ken Simple clothes and traveling gear |
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