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-   -   The 'Indiana Jones' adventurer challenge (https://forums.sjgames.com/showthread.php?t=166223)

larsdangly 11-11-2019 11:52 AM

Re: The 'Indiana Jones' adventurer challenge
 
This general design concept is clearly a favorite of yours, but I have long wondered how they survive in play. A combatant with low ST, moderate to low adjDX and no obvious way to fend off an attack is very vulnerable. Any missile weapon attack, pole weapon charge or melee attack by a moderately high adjDX combatant will have a good chance of putting an end to such a character before they get their first action.

hcobb 11-11-2019 12:27 PM

Re: The 'Indiana Jones' adventurer challenge
 
Hence the double-parry plus occult strike.

Rolling on 4/DX reduces critical hit chances and then subtract 4 hits from ordinary attacks.

larsdangly 11-11-2019 12:38 PM

Re: The 'Indiana Jones' adventurer challenge
 
Ah, I see. What about those pesky arrows?

hcobb 11-11-2019 12:51 PM

Re: The 'Indiana Jones' adventurer challenge
 
Hide behind the human-sized backpack.

larsdangly 11-14-2019 03:30 PM

Re: The 'Indiana Jones' adventurer challenge
 
"Nk Taw Lek" (A wandering lone priest and martial arts master)

ST 12 DX 14 IQ 12 (38 total, 2300 XP)

Talents (26 total, 7000 XP): Foreign language (1), native language (0), Literacy (1), Gardener (1), Sword (2), Quickdraw (sword, 1), Thrown Weapons (2), Sha-Ken (1), Alertness (2), Priest (1), Acrobatics (2), Two Weapons (2), Physicker (2), Weapon Expertise (sword, 3), Tactics (1), Unarmed Combat III (4 total)

One Minor Wish (500 XP)

200 XP unspent

Two katanas (broadsword equivalent)
Dozen sha-ken
Simple clothes and traveling gear

________
...as a young mendicant monk

ST 8 DX 12 IQ 12

Talents: Foreign language (1), native language (0), Literacy (1), Gardener (1), Thrown Weapons (2), Sha-Ken (1), Unarmed Combat I (1), Priest (1), Acrobatics (2), Physicker (2)

Dozen sha-ken
Simple clothes and traveling gear


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