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-   -   Mega hex tiles (https://forums.sjgames.com/showthread.php?t=165995)

MiB1213 10-21-2019 10:36 AM

Mega hex tiles
 
I’m not sure if this was posted prior but are you planning on making available for purchase packs of the mega hex tiles like the ones from the Legacy Edition?

larsdangly 10-21-2019 12:07 PM

Re: Mega hex tiles
 
Decks of Destiny will have quite a few, and Adventures has some. I am not sure whether the original set will ever be offered as a stand alone item again, but I got a full extra set as an add-on when I bought the Legacy Edition boxed set. I doubt this is still possible. My general advice is to buy every official MH and counter offering you can get your hands on.

I'm sort of on the fence about the third party MH's and counters (e.g., for the '4 Adventures' product that will be shipping this fall. They look cool, but also are quite different in graphic design from the SJG products.

Skarg 10-21-2019 12:10 PM

Re: Mega hex tiles
 
Hopefully they will eventually (post-Kickstarter frenzy) publish the PDFs of the megahexes... then people could make as many of their own as they want.

MiB1213 10-21-2019 01:15 PM

Re: Mega hex tiles
 
Quote:

Originally Posted by larsdangly (Post 2291556)
Decks of Destiny will have quite a few, and Adventures has some. I am not sure whether the original set will ever be offered as a stand alone item again, but I got a full extra set as an add-on when I bought the Legacy Edition boxed set. I doubt this is still possible. My general advice is to buy every official MH and counter offering you can get your hands on.

I'm sort of on the fence about the third party MH's and counters (e.g., for the '4 Adventures' product that will be shipping this fall. They look cool, but also are quite different in graphic design from the SJG products.

I have the ones from TFT Adventures and they are nice. In a game recently the group wanted to leave the map assembled on the table as they explore. I had to explain that I didn’t have enough components to do that which was what made me ask if they may be sold as a separate set.

Skarg 10-21-2019 01:22 PM

Re: Mega hex tiles
 
Quote:

Originally Posted by MiB1213 (Post 2291566)
I have the ones from TFT Adventures and they are nice. In a game recently the group wanted to leave the map assembled on the table as they explore. I had to explain that I didn’t have enough components to do that which was what made me ask if they may be sold as a separate set.

Yeah, totally.

There's a magic available in laying out hexes and counters all the time (not just for combat). It can add a fun whole other element to play, and I've seen many new-to-playing-with-a-map players get into it immediately. I've even not had to do much as GM for entire sessions, as the players get up to hijinks on a map of where they are, moving their figures around to socialize and sneak around, passing me notes, teasing each other, plotting, etc.

Running a whole labyrinth exploration constantly on megahexes can be really fun and engaging. If you just photocopy or print out megahexes (as was suggested in the original games), you can have as many as you want, though unless you use a heavy backing, paper megahexes can be easy to accidentally bump out of place.

larsdangly 10-21-2019 03:21 PM

Re: Mega hex tiles
 
I have found it transformative to the overall experience of table top gaming that I can lay out extensive sections of dungeons on the table. People with really good Dwarven Forge collections have been doing things like this for years, but the TFT approach democratizes the process (i.e., because the components are relatively cheap and come 'standard' to the game). They also speed it up and make it more flexible. It is pretty easy to fish into your MH collection an pull out tiles, and if you have been keeping up with the offerings you already have a good sized selection. It should be an outstanding selection once DoD ships.

Even though the game components are 2D and mostly line art, I think the 'look' is good on the table. And I find everyone is much more engaged by the action, and feels freer to play as they wish, as compared to the classic theater of the mind approach, or even marching mini's around a table top. There is something empowering about continuously viewing your character in a well defined, consistently scaled table top diorama.

Skarg 10-21-2019 09:16 PM

Re: Mega hex tiles
 
... And there is something more in not only viewing it, but having a tactical game going on where your movement choices are vital to your fate, affecting outcomes in logical ways players can see on the table. Most players who haven't played TFT or GURPS haven't experienced that, and to me, that's the best thing about TFT, and why I haven't ever felt satisfied playing non-SJ RPGs (other designers' games don't have mapped tactical combat systems that feel right - combat in them is much more determined by what level you are, what spell you can cast or during-combat healing effect you can do, what magic items you have, and/or how enormous your pile of slowly-eroding hitpoints is).

philreed 10-21-2019 09:34 PM

Re: Mega hex tiles
 
Quote:

Originally Posted by MiB1213 (Post 2291539)
I’m not sure if this was posted prior but are you planning on making available for purchase packs of the mega hex tiles like the ones from the Legacy Edition?

There may be some in the Hexagram #3 BackerKit or on Warehouse 23 in the future. We've only recently received our inventory from the previous fulfillment warehouse and we have to count everything.

Hexagram #3 is now live:

https://www.kickstarter.com/projects...e-fantasy-trip

larsdangly 10-21-2019 09:58 PM

Re: Mega hex tiles
 
Quote:

Originally Posted by Skarg (Post 2291631)
... And there is something more in not only viewing it, but having a tactical game going on where your movement choices are vital to your fate, affecting outcomes in logical ways players can see on the table. Most players who haven't played TFT or GURPS haven't experienced that, and to me, that's the best thing about TFT, and why I haven't ever felt satisfied playing non-SJ RPGs (other designers' games don't have mapped tactical combat systems that feel right - combat in them is much more determined by what level you are, what spell you can cast or during-combat healing effect you can do, what magic items you have, and/or how enormous your pile of slowly-eroding hitpoints is).

Indeed. That sense of empowerment and critical decision making extends out of combat as well. The 'exploration' game is perhaps even more impacted by MH tiles: instead of saying 'I search the room' and the GM deciding whether or not to have you stumble across a trap, you are making your own specific choices about which hex you step into, how you are facing, etc., and the game map will decide your fate.

ParadoxGames 10-22-2019 05:03 AM

Re: Mega hex tiles
 
Quote:

Originally Posted by Skarg (Post 2291569)
Running a whole labyrinth exploration constantly on megahexes can be really fun and engaging. If you just photocopy or print out megahexes (as was suggested in the original games), you can have as many as you want, though unless you use a heavy backing, paper megahexes can be easy to accidentally bump out of place.

If you own the PDFs, it is an easy matter. To make them thick, glue them onto matte board or (cheaper solution) foam board. Rubber cement works but a spray makes an even coat. Dollar Tree sells 20x30" foam boards for $1, as opposed to Staples' $8 24x36" boards.


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