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-   -   Armor shouldn't subtract from MA (https://forums.sjgames.com/showthread.php?t=165595)

hcobb 09-20-2019 10:13 PM

Armor shouldn't subtract from MA
 
Just apply the actual weights of armor and consult the encumbrance table.
Chainmail: 25 kg or 55 pounds.
Plate: 50 kg or 110 pounds.
And so on.

https://www.bbc.com/news/science-environment-14204717
it is much more 'expensive' to carry the load as a suit of armour than it is to carry the load in a backpack.

Anthony 09-20-2019 10:26 PM

Re: Armor shouldn't subtract from MA
 
If you're worried about realism, armor shouldn't affect DX either. Armor rules in tft are about game balance.

Chris Rice 09-21-2019 01:51 AM

Re: Armor shouldn't subtract from MA
 
To my mind, DX adjustment for armour is a key feature of the game. The encumbrance table however, is not and I've never used it.

TippetsTX 09-21-2019 02:48 PM

Re: Armor shouldn't subtract from MA
 
I get what you are saying... MA penalties should be a function of overall encumbrance, not the armor itself. I agree in theory, but to Chris' point, many tables may ignore the encumbrance rules.

TBH, my issue w/ armor MA is that it is humanoid-centric and is a fixed value rather than a deduction.

Steve Plambeck 09-25-2019 02:18 AM

Re: Armor shouldn't subtract from MA
 
Also, there's compatibility with Melee and Wizard to think about. There is no weight encumbrance in those games.

Keeping track of weight carried takes bookkeeping. Excluding armor weight is one less thing to worry about.

And do we really want to start "sizing" armor (by the ST of the wearer?) and assigning weights to those sizes so the -DX adjustments net out to what they are already? It would become a nightmare!

hcobb 09-25-2019 08:16 AM

Re: Armor shouldn't subtract from MA
 
There's no point carrying a lance on a horse with barding.

MikMod 09-25-2019 01:53 PM

Re: Armor shouldn't subtract from MA
 
Quote:

Originally Posted by Steve Plambeck (Post 2287098)
...do we really want to start "sizing" armor (by the ST of the wearer?) and assigning weights to those sizes so the -DX adjustments net out to what they are already?

They wouldn't be the same though, would they?

I've always taken ST as a function of mass/weight. But armour weight would only expand as a flat surface covering.

In other words, take a monster twice the height of a standard human (10ST) and he would have 2x2x2, or 8 times the volume/mass, I.e. 80 ST.

However, the armour worn would only have to cover 2x2 or 4 times the area. For the same thickness of armour. Meaning that bigger creatures will be able to carry armour more easily, or they could carry THICKER armour for the same penalties.

So sure, the 80 ST monster could wear chain and get -3 DX, but it would be monster chainmail taking 6 hits! Or he could wear 3pt chain and hardly notice carrying it.

hcobb 09-25-2019 02:20 PM

Re: Armor shouldn't subtract from MA
 
Critter, body weight, fine plate weight, percentage
Halfling, 90 pounds, 38.5 pounds, 43%
Human, 150 pounds, 55 pounds, 37%
Reptile Lady, 300 pounds, 71.5 pounds, 24%
War Horse, 1000 pounds, 137.5 pounds, 14%
Giant, 2000 pounds, 220 pounds, 11%

TippetsTX 09-25-2019 04:35 PM

Re: Armor shouldn't subtract from MA
 
Quote:

Originally Posted by hcobb (Post 2287201)
Critter, body weight, fine plate weight, percentage
Halfling, 90 pounds, 38.5 pounds, 43%
Human, 150 pounds, 55 pounds, 37%
Reptile Lady, 300 pounds, 71.5 pounds, 24%
War Horse, 1000 pounds, 137.5 pounds, 14%
Giant, 2000 pounds, 220 pounds, 11%

I'm sorry, but I can't image any 150 lbs 'lightweight' walking around in fine plate. The character needs a bit more meat on them...say 180 to 220 lbs.

And I would expect a Reptile-man (or woman) to be at least twice that, probably more with the tail.

Anthony 09-25-2019 04:47 PM

Re: Armor shouldn't subtract from MA
 
Quote:

Originally Posted by TippetsTX (Post 2287226)
I'm sorry, but I can't image any 150 lbs 'lightweight' walking around in fine plate.

Why? Sure, a beanpole who's 6'2" and 150 lb might have issues, but someone who's 5'4" and 150 lb is plenty solidly built.


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