[Fanzine] The Path of Cunning
RogerBW and myself have committed a fanzine, and because one crime isn’t enough, it’s entirely about GURPS. Issue #1 was written by Rory "Refplace" Fansler and the editors, with artwork from Kurt "Quarkstomper " Wilcken, Dan Smith and Dover Books. It’s free for the downloading, from https://tekeli.li/path-of-cunning/, in PDF and ePUB.
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Nice! Been waiting for this to come to the light. Looks great.
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Very cunning indeed. Do you have a release schedule?
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Yay! Reading now!
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Not bad. It's got that 'fanzine' vibe. My only recommendation, and it's a 'makes it better for me' recommendation, is to better delineate when an article ends or begins. There were a couple of spots where as I skimmed past an article I had no interest in I stopped to read because I thought another article was beginning, when it was just another 'chapter' header of of the article I was skimming past.
Maybe some sort of header/footer scroll work used when a chapter begins or ends, or even just increasing the article titles another font size or two? |
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Having now read the first issue, I think 'The organisation and regulation of magic in the post-war world' is probably the most interesting article for me. Could be useful as a reference in other modern or nearly-modern 'Emergent Magic' settings, like the Modern Earth in Five Earths. |
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I've downloaded the pdf and done some skimming. Interesting - and I too feel that the layout could use some work. Consider underlining article titles, italicizing sub-titles, in addition to making the font larger (for article titles,) as suggested above. I might also go with a smaller font size for the body text - it feels like you're using 12pt, drop that to 10pt. Consider using page breaks to always force article titles to be at the top of a page as well.
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The setting the article is about has both magic-as-powers and several schools of ritual magic. |
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These are some of the things that are big differences between how magical settings tend to treat magic and how B5 treated psi (though lately I've seen some fantasy settings that imitate B5 in its treatment of magic, such as Dragon Age). Unrelated to the above, but related to the fanzine in general: why are all words spelled like this? Quote:
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I discovered it by simply trying to search for a word in Sumatra PDF, it not coming up, me trying to copy a word and discovering that the text has spaces between each letter like that. I've been using Sumatra for years and I haven't seen that happen with other PDFs (e.g. SJGames' or PHS' books). The issue doesn't come up in Acrobat, so now I wonder what's so peculiar about this PDF that it makes the usually-reliable piece of software stumble like that. But if it happened to one, it might happen to others. I mean obviously it's not your fault, as you can't be expected to test all possible combinations, but it's still an issue that's of some interest to look into. |
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I'm very curious why this specific document had this issue and whether it's a thing that can affect other software. |
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Several adventures have been about amateur occultists who'd made up their own systems of ritual magic and got themselves killed or otherwise created major trouble using them. The paper isn't talking about magical training exclusively for government service, but training as part of the general education system, so as to allow magic to become part of society without lots of accidents. It isn't "witch-hunt apologia" but trying to avoid people getting killed by their neighbours' unwise experiments. There's no deliberate parallel to the B5 psi-corps, because I didn't know of that. I don't see where you get large-scale governmental recruitment, though this may be a terminology issue: the British police of 1945 weren't under the direct control of central government, but under local government. There isn't a governmental magical organisation described: the implication is that the various branches of government will recruit their own magicians if they can, but nobody knows how many magicians there will be, so making plans isn't practical yet. |
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The PDF was generated from Libre Office: Roger knows more about that than me. |
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The second issue of The Path of Cunning, apparently still the world's only GURPS fanzine, is now available for download.
It was written by Paul Blackwell, Phil Masters, Sean Punch, Bill Stoddard, Roger Bell_West and John Dallman. Artwork by Kurt Wilcken, Dan Smith, Wikimedia Commons and Dover Books, with letters from Onno Meyer, Vicky Molokh, David L. Pulver, Dalton Spence and Dave Waring. |
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Where? I followed your link, and could only see issue 1.
Sorry, had to reload. Got it. |
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Nice work. I especially like David Pulver's letter where it broke down so much.
The Astral section of the Infinite Cabal was interesting. All three designers articles were also highly appreciated. The dogfighting article was also very nice. The others mostly lacked personal appeal due to genre or something rather than quality. |
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Awesome, I just downloaded it - off to read...
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Interesting reading, even if nothing big immediately leaps out as useful to what I'm doing at the moment. The stuff on the astral realm has given me ideas about how I might represent Duat, should my players go there.
Some of the smaller things are more relevant, like the Amateur perk. Something like a jack of a few trades talent. |
The Path of Cunning at FnordCon
Neither Roger nor myself will be at FnordCon, but we'd like to provide some printed copies for people there.
We'll pay for the printing, but we'd like to enlist help from someone who will be going to the con to get the copies there, and make sure they get put somewhere that people can pick them up. This really needs to be someone who lives near Austin, or will be driving there, since any significant number of copies will be a bit cumbersome to take by air as luggage. Can anyone help? |
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The third issue of The Path of Cunning, the world's leading GURPS fanzine, is now freely available from https://tekeli.li/path-of-cunning/
Articles by James P. Howard, II, Matt Riggsby, Anders Starmark and the editors, Roger Bell_West and John Dallman. Artwork by Wayne Peters, Dan "Smif" Smith, and public-domain sources. |
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I honestly cannot wait for the next issue!!
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Dang, I thought you were announcing a new one when this thread popped up. Looking forward to it!
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I have five questions. Three questions.
1) Are you taking submissions? 2) If you are, how do I submit an idea for an article? 3) What's the air speed velocity of a coconut-laden swallow? |
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1) Yes!
2) See the writers' guide (on the zine page), and get in touch with either of us either at the email addresses given in every issue or by any other means you might happen to know about (such as forum messages), though we mostly work with email. 3) The magnitude is not my business, but the direction is largely parallel with gravity. |
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Thanks for the help!
My swallow thanks you too. |
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Issue 4 of The Path of Cunning is now freely available, from the link below.
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Very nice, thanks for sharing it!
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On the Designers Notes for Broken Clockwork World... Yes, its being used by at least one game. Its one of the Lost in Dreams games, and its probably the most prominent world in that game.
The plot centers around the city of Thuroma, the traditional seat of the Mighty Ink-Thur. They aggressively raided America (Their portals only seem to open in north America) for captives, holding them for ransom, and especially hoping to get technology like modern medicine and nuclear bombs. The PC is a world-jumper with the ability to use any magic he comes across, after some practice. He has been using his powers to investigate what broke the world and talk with the Gods. In exchange, Thuroma has agreed to various concessions, like letting the prisoners they hoped to ransom go. This is not what I planned, and I had to think up a reason everything is wrong. So now this "Skerry" has four worlds, including a divine realm intentionally rendered hostile to gods until the emergency is over, and a previously unsettled world most the Gods are roughing it on essentially as mortals. The Divine leadership is off somewhere else trying to deal with a mysterious threat that can impersonate even Gods, and their divine realm has been turned off and made hostile to divinity until that happens. We've had lots of mechanical horses, Priests and Generals playing politics, and some very-much friendly but less-than helpful national guard units. Its been a ride, and its not over yet. Hopefully that helps. |
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Glad to hear it's proving useful!
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Wow, I could have used the Libraries for GURPS article last month, when our Autoduel/Urban Fantasy campaign took us to a sizeable university library... I'll be keeping the article handy for the characters' next visit.
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Let me know if it does turn out useful - and if not, what would. I'm hoping to do some more library-related GURPS, if there's enough interest.
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I'm enjoying the issue! I've read a few of the articles so far, and have more to go!
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Ok, I'm sorry folks, but I clearly missed how to actually write for this 'zine. Can someone point me in the right direction?
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Seriously, thanks for mentioning the link to the writer's guide. I'd missed that myself! |
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The fifth issue of The Path of Cunning, the world’s largest GURPS fanzine, is now freely available from https://tekeli.li/path-of-cunning/.
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Another enjoyable issue-thanks! I particularly appreciated Sean's Designer notes and the "easter egg" he included! ::grin::
thom |
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I just downloaded it--look forward to reading it!
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The new article on Libraries made me think of the sub-setting Bookhounds of London for Trail of Cthulhu.
It was focused on the rare book trade and the seedy side of between-the-wars England. Had a “punk” jaunty take on magic. |
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