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-   -   [Fanzine] The Path of Cunning (https://forums.sjgames.com/showthread.php?t=165342)

johndallman 09-05-2019 01:42 AM

[Fanzine] The Path of Cunning
 
RogerBW and myself have committed a fanzine, and because one crime isn’t enough, it’s entirely about GURPS. Issue #1 was written by Rory "Refplace" Fansler and the editors, with artwork from Kurt "Quarkstomper " Wilcken, Dan Smith and Dover Books. It’s free for the downloading, from https://tekeli.li/path-of-cunning/, in PDF and ePUB.

Christopher R. Rice 09-05-2019 02:35 AM

Re: [Fanzine] The Path of Cunning
 
Nice! Been waiting for this to come to the light. Looks great.

Daigoro 09-05-2019 02:55 AM

Re: [Fanzine] The Path of Cunning
 
Very cunning indeed. Do you have a release schedule?

RogerBW 09-05-2019 04:51 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Daigoro (Post 2283169)
Very cunning indeed. Do you have a release schedule?

We're looking at about 3-4 times per year, depending on the amount of material we get.

Refplace 09-05-2019 04:59 AM

Re: [Fanzine] The Path of Cunning
 
Yay! Reading now!

Prince Charon 09-05-2019 03:50 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2283161)
RogerBW and myself have committed a fanzine, and because one crime isn’t enough, it’s entirely about GURPS. Issue #1 was written by Rory "Refplace" Fansler and the editors, with artwork from Kurt "Quarkstomper " Wilcken, Dan Smith and Dover Books. It’s free for the downloading, from https://tekeli.li/path-of-cunning/, in PDF and ePUB.

OK, I've bookmarked that page on the assumption that the links to new issues will also be there. Thank you for doing this.

evileeyore 09-05-2019 04:51 PM

Re: [Fanzine] The Path of Cunning
 
Not bad. It's got that 'fanzine' vibe. My only recommendation, and it's a 'makes it better for me' recommendation, is to better delineate when an article ends or begins. There were a couple of spots where as I skimmed past an article I had no interest in I stopped to read because I thought another article was beginning, when it was just another 'chapter' header of of the article I was skimming past.

Maybe some sort of header/footer scroll work used when a chapter begins or ends, or even just increasing the article titles another font size or two?

Prince Charon 09-05-2019 06:33 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by evileeyore (Post 2283311)
Not bad. It's got that 'fanzine' vibe. My only recommendation, and it's a 'makes it better for me' recommendation, is to better delineate when an article ends or begins. There were a couple of spots where as I skimmed past an article I had no interest in I stopped to read because I thought another article was beginning, when it was just another 'chapter' header of of the article I was skimming past.

Maybe some sort of header/footer scroll work used when a chapter begins or ends, or even just increasing the article titles another font size or two?

I also think that that would be quite helpful, please.

Having now read the first issue, I think 'The organisation and regulation of magic in the post-war world' is probably the most interesting article for me. Could be useful as a reference in other modern or nearly-modern 'Emergent Magic' settings, like the Modern Earth in Five Earths.

namada 09-05-2019 10:31 PM

Re: [Fanzine] The Path of Cunning
 
I've downloaded the pdf and done some skimming. Interesting - and I too feel that the layout could use some work. Consider underlining article titles, italicizing sub-titles, in addition to making the font larger (for article titles,) as suggested above. I might also go with a smaller font size for the body text - it feels like you're using 12pt, drop that to 10pt. Consider using page breaks to always force article titles to be at the top of a page as well.

vicky_molokh 09-08-2019 12:54 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Prince Charon (Post 2283330)
I also think that that would be quite helpful, please.

Having now read the first issue, I think 'The organisation and regulation of magic in the post-war world' is probably the most interesting article for me. Could be useful as a reference in other modern or nearly-modern 'Emergent Magic' settings, like the Modern Earth in Five Earths.

I too found it the most interesting read, but also one that poked the most at my pet peeve: yet another setting which makes magic look more like psi in Babylon 5's Psi-Corps than as *magic* in magical settings.

johndallman 09-08-2019 01:56 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by vicky_molokh (Post 2283820)
yet another setting which makes magic look more like psi in Babylon 5's Psi-Corps than as *magic* in magical settings.

Can you explain this a bit? I've never watched Babylon 5 - it appeared after I had given up TV - so I'm not sure what you mean.

The setting the article is about has both magic-as-powers and several schools of ritual magic.

Prince Charon 09-08-2019 04:28 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by vicky_molokh (Post 2283820)
I too found it the most interesting read, but also one that poked the most at my pet peeve: yet another setting which makes magic look more like psi in Babylon 5's Psi-Corps than as *magic* in magical settings.

That was not the impression that I got, so I am also curious about how you came to that conclusion - and I have seen a lot of Babylon 5.

vicky_molokh 09-09-2019 04:03 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2283823)
Can you explain this a bit? I've never watched Babylon 5 - it appeared after I had given up TV - so I'm not sure what you mean.

The setting the article is about has both magic-as-powers and several schools of ritual magic.

Some hallmarks:
  • Huge involvement of secretive government organisations in the topic of magic.
  • Witchhunt apologia.
  • The suggestion of a register which is suspiciously similar to the psi-corps register: on paper you're not forced to join, but in practice the coercion is implied to be huge.
  • Plans for wide-scale governmental recruitment and implicitly the accompanying propaganda.
  • Hints of the governmental magical organisation lacking transparency and public accountability.

These are some of the things that are big differences between how magical settings tend to treat magic and how B5 treated psi (though lately I've seen some fantasy settings that imitate B5 in its treatment of magic, such as Dragon Age).

Unrelated to the above, but related to the fanzine in general: why are all words spelled like this?
Quote:

Originally Posted by Path of Cunning
I f m a g i c i a n s b e c o m e c o m m o n , s a y , m o r e t h a n
0 . 1 % o f t h e p o p u l a t i o n , t h e p o l i c e w i l l b e a b l e
t o r e c r u i t e n o u g h t o s o l v e t h i s p r o b l e m .

It's hard for people, hard for software, and super-hard for people using accessibility software.

RogerBW 09-09-2019 04:11 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by vicky_molokh (Post 2283988)
Unrelated to the above, but related to the fanzine in general: why are all words spelled like this?

What reading software are you using to produce this result? (Might be best taken to PM.)

vicky_molokh 09-09-2019 05:29 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by RogerBW (Post 2283989)
What reading software are you using to produce this result? (Might be best taken to PM.)

Huh, this is interesting.
I discovered it by simply trying to search for a word in Sumatra PDF, it not coming up, me trying to copy a word and discovering that the text has spaces between each letter like that. I've been using Sumatra for years and I haven't seen that happen with other PDFs (e.g. SJGames' or PHS' books).

The issue doesn't come up in Acrobat, so now I wonder what's so peculiar about this PDF that it makes the usually-reliable piece of software stumble like that. But if it happened to one, it might happen to others. I mean obviously it's not your fault, as you can't be expected to test all possible combinations, but it's still an issue that's of some interest to look into.

johndallman 09-09-2019 05:34 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by vicky_molokh (Post 2283991)
I discovered it by simply trying to search for a word in Sumatra PDF, it not coming up, me trying to copy a word and discovering that the text has spaces between each letter like that. I've been using Sumatra for years and I haven't seen that happen with other PDFs (e.g. SJGames' or PHS' books).

This is odd. I use Sumatra, and I'm not seeing that. What program were you pasting copied text into?

vicky_molokh 09-09-2019 05:38 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2283992)
This is odd. I use Sumatra, and I'm not seeing that. What program were you pasting copied text into?

Notepad, Windows Run, the browser's text boxes (Vivaldi) all had the same effect. I'll check for updates and see if that changes anything. Yep, updating the version fixed it.

I'm very curious why this specific document had this issue and whether it's a thing that can affect other software.

johndallman 09-09-2019 05:54 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by vicky_molokh (Post 2283988)
Some hallmarks:
  • Huge involvement of secretive government organisations in the topic of magic.
  • Witchhunt apologia.
  • The suggestion of a register which is suspiciously similar to the psi-corps register: on paper you're not forced to join, but in practice the coercion is implied to be huge.
  • Plans for wide-scale governmental recruitment and implicitly the accompanying propaganda.
  • Hints of the governmental magical organisation lacking transparency and public accountability.

Well, this is a GURPS campaign set during WWII, where the PCs and their opponents have been in intelligence services, special operations units and the like. There was no public awareness of magic being real at the start of the war and Appendix A really was the first public statement acknowledging it by any government. The secretive government organisations are the only ones with any practical expertise.

Several adventures have been about amateur occultists who'd made up their own systems of ritual magic and got themselves killed or otherwise created major trouble using them. The paper isn't talking about magical training exclusively for government service, but training as part of the general education system, so as to allow magic to become part of society without lots of accidents. It isn't "witch-hunt apologia" but trying to avoid people getting killed by their neighbours' unwise experiments.

There's no deliberate parallel to the B5 psi-corps, because I didn't know of that. I don't see where you get large-scale governmental recruitment, though this may be a terminology issue: the British police of 1945 weren't under the direct control of central government, but under local government.

There isn't a governmental magical organisation described: the implication is that the various branches of government will recruit their own magicians if they can, but nobody knows how many magicians there will be, so making plans isn't practical yet.

johndallman 09-09-2019 06:02 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by vicky_molokh (Post 2283993)
Notepad, Windows Run, the browser's text boxes (Vivaldi) all had the same effect. I'll check for updates and see if that changes anything. Yep, updating the version fixed it.

I'm very curious why this specific document had this issue and whether it's a thing that can affect other software.

I suspect that something was fooling Sumatra into copying text to the clipboard in two-bytes-per-character format and labelling it as one-byte-per-character format. I can't find anything in the Sumatra release history about this, but that document does not list every change. What was the previous version you were running?

The PDF was generated from Libre Office: Roger knows more about that than me.

vicky_molokh 09-09-2019 06:16 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2283998)
I suspect that something was fooling Sumatra into copying text to the clipboard in two-bytes-per-character format and labelling it as one-byte-per-character format. I can't find anything in the Sumatra release history about this, but that document does not list every change. What was the previous version you were running?

The PDF was generated from Libre Office: Roger knows more about that than me.

It was 2.something, now it's 3.1.2 ×64; I wonder why the two-byte copying happened specifically with that document though.

johndallman 02-15-2020 04:37 PM

Re: [Fanzine] The Path of Cunning
 
The second issue of The Path of Cunning, apparently still the world's only GURPS fanzine, is now available for download.

It was written by Paul Blackwell, Phil Masters, Sean Punch, Bill Stoddard, Roger Bell_West and John Dallman. Artwork by Kurt Wilcken, Dan Smith, Wikimedia Commons and Dover Books, with letters from Onno Meyer, Vicky Molokh, David L. Pulver, Dalton Spence and Dave Waring.

DangerousThing 02-15-2020 06:53 PM

Re: [Fanzine] The Path of Cunning
 
Where? I followed your link, and could only see issue 1.

Sorry, had to reload. Got it.

Refplace 02-15-2020 07:26 PM

Re: [Fanzine] The Path of Cunning
 
Nice work. I especially like David Pulver's letter where it broke down so much.
The Astral section of the Infinite Cabal was interesting.
All three designers articles were also highly appreciated.
The dogfighting article was also very nice.
The others mostly lacked personal appeal due to genre or something rather than quality.

namada 02-15-2020 10:37 PM

Re: [Fanzine] The Path of Cunning
 
Awesome, I just downloaded it - off to read...

RyanW 02-15-2020 11:04 PM

Re: [Fanzine] The Path of Cunning
 
Interesting reading, even if nothing big immediately leaps out as useful to what I'm doing at the moment. The stuff on the astral realm has given me ideas about how I might represent Duat, should my players go there.

Some of the smaller things are more relevant, like the Amateur perk. Something like a jack of a few trades talent.

johndallman 02-16-2020 11:06 AM

The Path of Cunning at FnordCon
 
Neither Roger nor myself will be at FnordCon, but we'd like to provide some printed copies for people there.

We'll pay for the printing, but we'd like to enlist help from someone who will be going to the con to get the copies there, and make sure they get put somewhere that people can pick them up. This really needs to be someone who lives near Austin, or will be driving there, since any significant number of copies will be a bit cumbersome to take by air as luggage.

Can anyone help?

Christopher R. Rice 02-16-2020 05:25 PM

Re: The Path of Cunning at FnordCon
 
Quote:

Originally Posted by johndallman (Post 2309747)
Neither Roger nor myself will be at FnordCon, but we'd like to provide some printed copies for people there.

We'll pay for the printing, but we'd like to enlist help from someone who will be going to the con to get the copies there, and make sure they get put somewhere that people can pick them up. This really needs to be someone who lives near Austin, or will be driving there, since any significant number of copies will be a bit cumbersome to take by air as luggage.

Can anyone help?

I've messaged Doug he'll be there and we both know someone nearby who you could ship it to.

johndallman 02-17-2020 02:17 AM

Re: The Path of Cunning at FnordCon
 
Quote:

Originally Posted by Christopher R. Rice (Post 2309814)
I've messaged Doug he'll be there and we both know someone nearby who you could ship it to.

Thanks very much!

Prince Charon 02-17-2020 04:20 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2309629)
The second issue of The Path of Cunning, apparently still the world's only GURPS fanzine, is now available for download.

It was written by Paul Blackwell, Phil Masters, Sean Punch, Bill Stoddard, Roger Bell_West and John Dallman. Artwork by Kurt Wilcken, Dan Smith, Wikimedia Commons and Dover Books, with letters from Onno Meyer, Vicky Molokh, David L. Pulver, Dalton Spence and Dave Waring.

Need to reread it when more awake, but what I saw was interesting.

johndallman 11-16-2020 08:33 AM

Re: [Fanzine] The Path of Cunning
 
The third issue of The Path of Cunning, the world's leading GURPS fanzine, is now freely available from https://tekeli.li/path-of-cunning/

Articles by James P. Howard, II, Matt Riggsby, Anders Starmark and the
editors, Roger Bell_West and John Dallman.

Artwork by Wayne Peters, Dan "Smif" Smith, and public-domain sources.

Prince Charon 11-16-2020 09:34 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2353847)
The third issue of The Path of Cunning, the world's leading GURPS fanzine, is now freely available from https://tekeli.li/path-of-cunning/

Articles by James P. Howard, II, Matt Riggsby, Anders Starmark and the
editors, Roger Bell_West and John Dallman.

Artwork by Wayne Peters, Dan "Smif" Smith, and public-domain sources.

Started reading that, and got to 'Blowing up Blip.' Carnot is a scary and disturbing person, IMHO. Yikes!

Say, it isn't that bad! 11-16-2020 09:53 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2353847)
The third issue of The Path of Cunning, the world's leading GURPS fanzine, is now freely available from https://tekeli.li/path-of-cunning/

Articles by James P. Howard, II, Matt Riggsby, Anders Starmark and the
editors, Roger Bell_West and John Dallman.

Artwork by Wayne Peters, Dan "Smif" Smith, and public-domain sources.

Downloaded; and thank you.

johndallman 11-17-2020 03:19 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Prince Charon (Post 2353938)
Started reading that, and got to 'Blowing up Blip.' Carnot is a scary and disturbing person, IMHO. Yikes!

Would you like to expand on that a little in a letter of comment? I'd like to respond in the letter column.

Prince Charon 11-17-2020 05:50 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2353956)
Would you like to expand on that a little in a letter of comment? I'd like to respond in the letter column.

I'm sorry, I would if I could, but what I'd be able to send wouldn't be much longer than that.

johndallman 11-18-2020 02:36 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Prince Charon (Post 2354040)
I'm sorry, I would if I could, but what I'd be able to send wouldn't be much longer than that.

You've prompted a paragraph in the final Infinite Cabal article, anyway.

CarNactheRed 08-02-2021 10:22 PM

Re: [Fanzine] The Path of Cunning
 
I honestly cannot wait for the next issue!!

transmetahuman 08-02-2021 11:32 PM

Re: [Fanzine] The Path of Cunning
 
Dang, I thought you were announcing a new one when this thread popped up. Looking forward to it!

Refplace 08-03-2021 11:17 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by transmetahuman (Post 2390917)
Dang, I thought you were announcing a new one when this thread popped up. Looking forward to it!

Same here.

Alden Loveshade 11-07-2021 01:32 PM

Re: [Fanzine] The Path of Cunning
 
I have five questions. Three questions.

1) Are you taking submissions?

2) If you are, how do I submit an idea for an article?

3) What's the air speed velocity of a coconut-laden swallow?

RogerBW 11-07-2021 02:16 PM

Re: [Fanzine] The Path of Cunning
 
1) Yes!

2) See the writers' guide (on the zine page), and get in touch with either of us either at the email addresses given in every issue or by any other means you might happen to know about (such as forum messages), though we mostly work with email.

3) The magnitude is not my business, but the direction is largely parallel with gravity.

Alden Loveshade 11-07-2021 02:43 PM

Re: [Fanzine] The Path of Cunning
 
Thanks for the help!

My swallow thanks you too.

johndallman 06-18-2023 06:56 AM

Re: [Fanzine] The Path of Cunning
 
Issue 4 of The Path of Cunning is now freely available, from the link below.
  • Writers include Shimmin Beg, Sean Punch, Matt Riggsby, Jean Sexton, Phil Masters, Paul Blackwell, William H. Stoddard, Carolyn Stein and Stephen K. Stein.
  • Artwork by Dan "Smif" Smith, Jeff Dee, Wikimedia Commons, Dover Books and other public-domain sources.
  • Letters from Ingvar Mattson and David L. Pulver.

Willy 06-18-2023 06:09 PM

Re: [Fanzine] The Path of Cunning
 
Very nice, thanks for sharing it!

SimonAce 06-18-2023 09:33 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2490957)
Issue 4 of The Path of Cunning is now freely available, from the link below.
  • Writers include Shimmin Beg, Sean Punch, Matt Riggsby, Jean Sexton, Phil Masters, Paul Blackwell, William H. Stoddard, Carolyn Stein and Stephen K. Stein.
  • Artwork by Dan "Smif" Smith, Jeff Dee, Wikimedia Commons, Dover Books and other public-domain sources.
  • Letters from Ingvar Mattson and David L. Pulver.

Thanks man.

Luke Bunyip 06-21-2023 09:02 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2490957)
Issue 4 of The Path of Cunning is now freely available...

Oh... that was fun. Ta muchly.

ericthered 06-21-2023 09:39 AM

Re: [Fanzine] The Path of Cunning
 
On the Designers Notes for Broken Clockwork World... Yes, its being used by at least one game. Its one of the Lost in Dreams games, and its probably the most prominent world in that game.

The plot centers around the city of Thuroma, the traditional seat of the Mighty Ink-Thur. They aggressively raided America (Their portals only seem to open in north America) for captives, holding them for ransom, and especially hoping to get technology like modern medicine and nuclear bombs.

The PC is a world-jumper with the ability to use any magic he comes across, after some practice. He has been using his powers to investigate what broke the world and talk with the Gods. In exchange, Thuroma has agreed to various concessions, like letting the prisoners they hoped to ransom go.

This is not what I planned, and I had to think up a reason everything is wrong. So now this "Skerry" has four worlds, including a divine realm intentionally rendered hostile to gods until the emergency is over, and a previously unsettled world most the Gods are roughing it on essentially as mortals. The Divine leadership is off somewhere else trying to deal with a mysterious threat that can impersonate even Gods, and their divine realm has been turned off and made hostile to divinity until that happens.

We've had lots of mechanical horses, Priests and Generals playing politics, and some very-much friendly but less-than helpful national guard units.

Its been a ride, and its not over yet. Hopefully that helps.

Phil Masters 06-21-2023 10:12 AM

Re: [Fanzine] The Path of Cunning
 
Glad to hear it's proving useful!

sparcipx 06-21-2023 08:43 PM

Re: [Fanzine] The Path of Cunning
 
Wow, I could have used the Libraries for GURPS article last month, when our Autoduel/Urban Fantasy campaign took us to a sizeable university library... I'll be keeping the article handy for the characters' next visit.

Shimmin Beg 06-27-2023 05:29 PM

Re: [Fanzine] The Path of Cunning
 
Let me know if it does turn out useful - and if not, what would. I'm hoping to do some more library-related GURPS, if there's enough interest.

sparcipx 06-27-2023 09:11 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Shimmin Beg (Post 2494005)
Let me know if it does turn out useful - and if not, what would. I'm hoping to do some more library-related GURPS, if there's enough interest.

Absolutely, there's going to be a lot more research for the characters to do, and this solves a lot of handwaving and arbitrary rolls.

Alden Loveshade 07-07-2023 11:48 AM

Re: [Fanzine] The Path of Cunning
 
I'm enjoying the issue! I've read a few of the articles so far, and have more to go!

namada 07-07-2023 12:08 PM

Re: [Fanzine] The Path of Cunning
 
Ok, I'm sorry folks, but I clearly missed how to actually write for this 'zine. Can someone point me in the right direction?

Alden Loveshade 07-07-2023 12:40 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by namada (Post 2495063)
Ok, I'm sorry folks, but I clearly missed how to actually write for this 'zine. Can someone point me in the right direction?

Someone may have a better idea, but I suspect your best bet would be to contact an editor/publisher directly. Their email addresses are listed on page 2 of the latest issue (#4).

johndallman 07-07-2023 03:24 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by namada (Post 2495063)
Ok, I'm sorry folks, but I clearly missed how to actually write for this 'zine. Can someone point me in the right direction?

There's a writer's guide on the web page. Link in my signature.

Alden Loveshade 07-07-2023 03:59 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Alden Loveshade (Post 2495069)
Someone may have a better idea....

Quote:

Originally Posted by johndallman (Post 2495082)
There's a writer's guide on the web page. Link in my signature.

See? I told you someone might have a better idea!

Seriously, thanks for mentioning the link to the writer's guide. I'd missed that myself!

namada 07-09-2023 03:36 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Alden Loveshade (Post 2495069)
Someone may have a better idea, but I suspect your best bet would be to contact an editor/publisher directly. Their email addresses are listed on page 2 of the latest issue (#4).

Quote:

Originally Posted by johndallman (Post 2495082)
There's a writer's guide on the web page. Link in my signature.

Thank you both.

johndallman 12-01-2024 06:42 AM

Re: [Fanzine] The Path of Cunning
 
The fifth issue of The Path of Cunning, the world’s largest GURPS fanzine, is now freely available from https://tekeli.li/path-of-cunning/.
  • Written by Shimmin Beg, Josh Kilburn, Phil Masters, Sean Punch, Roger Bell_West and John Dallman.
  • Artwork by Dan Smith and moltenraven, plus Wikimedia Commons, Dover Books and other public-domain sources.
  • Letters from David L Pulver.

thom 12-01-2024 03:15 PM

Re: [Fanzine] The Path of Cunning
 
Another enjoyable issue-thanks! I particularly appreciated Sean's Designer notes and the "easter egg" he included! ::grin::

thom

Alden Loveshade 12-01-2024 03:38 PM

Re: [Fanzine] The Path of Cunning
 
I just downloaded it--look forward to reading it!

ajardoor 12-03-2024 08:31 AM

Re: [Fanzine] The Path of Cunning
 
The new article on Libraries made me think of the sub-setting Bookhounds of London for Trail of Cthulhu.

It was focused on the rare book trade and the seedy side of between-the-wars England. Had a “punk” jaunty take on magic.


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