Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   [Fanzine] The Path of Cunning (https://forums.sjgames.com/showthread.php?t=165342)

Alden Loveshade 11-07-2021 02:43 PM

Re: [Fanzine] The Path of Cunning
 
Thanks for the help!

My swallow thanks you too.

johndallman 06-18-2023 06:56 AM

Re: [Fanzine] The Path of Cunning
 
Issue 4 of The Path of Cunning is now freely available, from the link below.
  • Writers include Shimmin Beg, Sean Punch, Matt Riggsby, Jean Sexton, Phil Masters, Paul Blackwell, William H. Stoddard, Carolyn Stein and Stephen K. Stein.
  • Artwork by Dan "Smif" Smith, Jeff Dee, Wikimedia Commons, Dover Books and other public-domain sources.
  • Letters from Ingvar Mattson and David L. Pulver.

Willy 06-18-2023 06:09 PM

Re: [Fanzine] The Path of Cunning
 
Very nice, thanks for sharing it!

SimonAce 06-18-2023 09:33 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2490957)
Issue 4 of The Path of Cunning is now freely available, from the link below.
  • Writers include Shimmin Beg, Sean Punch, Matt Riggsby, Jean Sexton, Phil Masters, Paul Blackwell, William H. Stoddard, Carolyn Stein and Stephen K. Stein.
  • Artwork by Dan "Smif" Smith, Jeff Dee, Wikimedia Commons, Dover Books and other public-domain sources.
  • Letters from Ingvar Mattson and David L. Pulver.

Thanks man.

Luke Bunyip 06-21-2023 09:02 AM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by johndallman (Post 2490957)
Issue 4 of The Path of Cunning is now freely available...

Oh... that was fun. Ta muchly.

ericthered 06-21-2023 09:39 AM

Re: [Fanzine] The Path of Cunning
 
On the Designers Notes for Broken Clockwork World... Yes, its being used by at least one game. Its one of the Lost in Dreams games, and its probably the most prominent world in that game.

The plot centers around the city of Thuroma, the traditional seat of the Mighty Ink-Thur. They aggressively raided America (Their portals only seem to open in north America) for captives, holding them for ransom, and especially hoping to get technology like modern medicine and nuclear bombs.

The PC is a world-jumper with the ability to use any magic he comes across, after some practice. He has been using his powers to investigate what broke the world and talk with the Gods. In exchange, Thuroma has agreed to various concessions, like letting the prisoners they hoped to ransom go.

This is not what I planned, and I had to think up a reason everything is wrong. So now this "Skerry" has four worlds, including a divine realm intentionally rendered hostile to gods until the emergency is over, and a previously unsettled world most the Gods are roughing it on essentially as mortals. The Divine leadership is off somewhere else trying to deal with a mysterious threat that can impersonate even Gods, and their divine realm has been turned off and made hostile to divinity until that happens.

We've had lots of mechanical horses, Priests and Generals playing politics, and some very-much friendly but less-than helpful national guard units.

Its been a ride, and its not over yet. Hopefully that helps.

Phil Masters 06-21-2023 10:12 AM

Re: [Fanzine] The Path of Cunning
 
Glad to hear it's proving useful!

sparcipx 06-21-2023 08:43 PM

Re: [Fanzine] The Path of Cunning
 
Wow, I could have used the Libraries for GURPS article last month, when our Autoduel/Urban Fantasy campaign took us to a sizeable university library... I'll be keeping the article handy for the characters' next visit.

Shimmin Beg 06-27-2023 05:29 PM

Re: [Fanzine] The Path of Cunning
 
Let me know if it does turn out useful - and if not, what would. I'm hoping to do some more library-related GURPS, if there's enough interest.

sparcipx 06-27-2023 09:11 PM

Re: [Fanzine] The Path of Cunning
 
Quote:

Originally Posted by Shimmin Beg (Post 2494005)
Let me know if it does turn out useful - and if not, what would. I'm hoping to do some more library-related GURPS, if there's enough interest.

Absolutely, there's going to be a lot more research for the characters to do, and this solves a lot of handwaving and arbitrary rolls.


All times are GMT -6. The time now is 01:17 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.