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-   -   [Psionics] [Space] Psi Trek - Worldbuilding (https://forums.sjgames.com/showthread.php?t=165164)

Prince Charon 09-09-2019 07:18 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
Quote:

Originally Posted by AlexanderHowl (Post 2284135)
The antimatter warheads in Spaceships use antimatter catalyzed fusion.

But not muon-catalyzed, right?

Flyndaran 09-09-2019 07:23 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
For something to evoke ST, I'd want to keep the matter-antimatter base as personally unrealistic as I feel that would be for a non-superscience setting. But the devil's in the details.
Perhaps some pseudoscience to explain the temporary creation of antimatter.

Phantasm 09-09-2019 07:40 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
Quote:

Originally Posted by Prince Charon (Post 2284139)
But not muon-catalyzed, right?

I don't see any GURPS differences between the various types, to be honest, so the choice comes down to which fluff fits the setting best.

AlexanderHowl 09-09-2019 08:02 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
The difference is rather academic, though the products are the same. While muons allow for lower temperatures, they cannot be stored and are more difficult to produce than positrons, so it is probably better for power plants. While positrons are easy to store and produce, they require higher temperatures, so it is probably better for weapons.

TGLS 09-09-2019 10:35 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
Quote:

Originally Posted by Prince Charon (Post 2284130)
When the setting has entered mature TL11^, which of these options would you prefer our Star Fleet expy to be using?

1. Matter-antimatter annihilation for main power and weapons. This is still my preferred option.

2. Antimatter-catalyzed fusion for power, but matter-antimatter annihilation for weapons.

3. Antimatter-catalyzed fusion for power and weapons.

4. Muon-catalyzed fusion for power, but matter-antimatter annihilation for weapons.

5. Muon-catalyzed fusion for power, but antimatter-catalyzed fusion for weapons.

Keeping in mind that the point of antimatter in Trek is to justify:
1) A really sensitive thingamajig that spies can target to wreck a ship.
2) Explain why ships go kaboom when destroyed.

So this probably implies 1, but maybe two or three.

AlexanderHowl 09-09-2019 11:49 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
Since the Enterprise carried over 300 metric tons of antimatter, I think that the explosions on the show were too modest. By comparison, that is the equivalent of over 13.2 teratons of TNT in explosive force, which should vaporize anyone within 100 km of the explosion.

Daigoro 09-09-2019 11:59 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
Quote:

Originally Posted by Flyndaran (Post 2284140)
Perhaps some pseudoscience to explain the temporary creation of antimatter.

Perhaps psionic wormholes which bleed antiparticles from a mirror universe.

Flyndaran 09-10-2019 12:30 AM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
That's not only a good background bafflegab, but also creates story potential of a very Star Trek-ish type.

Prince Charon 09-10-2019 05:32 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
Quote:

Originally Posted by Daigoro (Post 2284191)
Perhaps psionic wormholes which bleed antiparticles from a mirror universe.

Huh. Interesting idea. That might also be where we get a dilithium McGuffinite from: natural crystals that are essential components of the device that makes those wormholes.

isf 09-11-2019 03:15 PM

Re: [Psionics] [Space] Psi Trek - Worldbuilding
 
Quote:

Originally Posted by Prince Charon (Post 2284371)
Huh. Interesting idea. That might also be where we get a dilithium McGuffinite from: natural crystals that are essential components of the device that makes those wormholes.


I read somewhere that the right kind of topology on a wormhole will turn matter that travels through it into antimatter.


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