Re: [Psionics] [Space] Psi Trek - Worldbuilding
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
For something to evoke ST, I'd want to keep the matter-antimatter base as personally unrealistic as I feel that would be for a non-superscience setting. But the devil's in the details.
Perhaps some pseudoscience to explain the temporary creation of antimatter. |
Re: [Psionics] [Space] Psi Trek - Worldbuilding
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
The difference is rather academic, though the products are the same. While muons allow for lower temperatures, they cannot be stored and are more difficult to produce than positrons, so it is probably better for power plants. While positrons are easy to store and produce, they require higher temperatures, so it is probably better for weapons.
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
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1) A really sensitive thingamajig that spies can target to wreck a ship. 2) Explain why ships go kaboom when destroyed. So this probably implies 1, but maybe two or three. |
Re: [Psionics] [Space] Psi Trek - Worldbuilding
Since the Enterprise carried over 300 metric tons of antimatter, I think that the explosions on the show were too modest. By comparison, that is the equivalent of over 13.2 teratons of TNT in explosive force, which should vaporize anyone within 100 km of the explosion.
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
That's not only a good background bafflegab, but also creates story potential of a very Star Trek-ish type.
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Re: [Psionics] [Space] Psi Trek - Worldbuilding
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I read somewhere that the right kind of topology on a wormhole will turn matter that travels through it into antimatter. |
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