Re: [Action] Modern Mage template for blending Action and fantasy
reverse missiles is extremely expensive though. a base 7 FP to cast means mages will want to wait until the last possible moment to cast the spell. Then you get 1 minute of fun time, plus however long it takes for your foes to check if bullets are still bouncing back. And the mage is burned out for the next half hour (unless you've got a good supply of big powerstones or some other auxiliary source of mana)
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Re: [Action] Modern Mage template for blending Action and fantasy
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Re: [Action] Modern Mage template for blending Action and fantasy
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A mage ought to be a boon to any Action team. Illusion magic seems useful for infiltration, for example. |
Re: [Action] Modern Mage template for blending Action and fantasy
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That changes the game, especially if signature gear gets involved. |
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