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-   -   Pole arm jab results in forcing retreat? Move to hex vacated? (https://forums.sjgames.com/showthread.php?t=164133)

kjamma4 06-13-2019 01:50 PM

Pole arm jab results in forcing retreat? Move to hex vacated?
 
So if you choose to force your enemy to retreat one hex (and let's assume you move them straight backwards), and you choose to move, do you get to move one hex forward or do you move two forward to occupy the hex the enemy vacated?

[On a related note, was the jab ability in the original version of the game?]

[Being silly, despite the word "retreat", it looks like you could technically move them closer to you.]

Skarg 06-13-2019 02:03 PM

Re: Pole arm jab results in forcing retreat? Move to hex vacated?
 
2-hex jabs were introduced in Advanced Melee rather than original basic Melee.

I think all versions of the Forced Retreats rules say the victim must be moved farther away from the attacker - not sideways nor towards the attacker.

Forced Retreats were in original Melee, and it seems to me were never rewritten with 2-hex jabs in mind. So I think it may be unintended, but RAW it does say you can move into the victim's vacated hex, so that'd be a 2-hex move for the jabber.

I don't think that's intended though, and would either not allow an advance by a 2-hex jabber, or would only let them advance one hex. I would certainly never let them advance through intervening figures (which the RAW might result in, in some cases...).

kjamma4 06-13-2019 02:51 PM

Re: Pole arm jab results in forcing retreat? Move to hex vacated?
 
Quote:

Originally Posted by Skarg (Post 2268739)
2-hex jabs were introduced in Advanced Melee rather than original basic Melee.

Yes, I did not see them in my "old" Melee rules.

Quote:

Originally Posted by Skarg (Post 2268739)
I think all versions of the Forced Retreats rules say the victim must be moved farther away from the attacker - not sideways nor towards the attacker.

It looks like the old Advance Melee says "The victor moves the enemy to any adjacent unoccupied hex" but looking at current Wizard rules, it says "The victorious player moves the enemy figure one hex farther from the attacker..."

Quote:

Originally Posted by Skarg (Post 2268739)
Forced Retreats were in original Melee, and it seems to me were never rewritten with 2-hex jabs in mind. So I think it may be unintended, but RAW it does say you can move into the victim's vacated hex, so that'd be a 2-hex move for the jabber.

I concur that it probably was an oversight when 2-hex jabs were introduced. Bolt on rules lead to that sometimes.

Quote:

Originally Posted by Skarg (Post 2268739)
I don't think that's intended though, and would either not allow an advance by a 2-hex jabber, or would only let them advance one hex. I would certainly never let them advance through intervening figures (which the RAW might result in, in some cases...).

Yeah, I think a one hex advance to an unoccupied hex is probably all that should be allowed.

Thanks again.

Axly Suregrip 06-13-2019 09:38 PM

Re: Pole arm jab results in forcing retreat? Move to hex vacated?
 
I know this is not the question but, keep in mind someone armed with a pole arm really does not want to advance into an hex adjacent to his foe. Having a pole arm means you want to use forced-retreat to get disengaged so you may charge again. Usually.

BTW, I agree a 2 hex advance is wrong.

larsdangly 06-14-2019 01:08 AM

Re: Pole arm jab results in forcing retreat? Move to hex vacated?
 
The RAW logical operators clearly imply a 2 hex move to occupy the hex vacated by the jabber's target. But I lump this with a lot of other things that you can argue for from the wording of the rules but that you know should not work that way. The rules were not written by a hyper intelligent robot; they contain gaps and peculiar logical implications that were probably not intended. in these cases we have to exercise our judgement. If you think it should have been written to imply a 1 hex follow up, then that is what you should play.


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