+1 IQ collar - for my wolf?
(ITL p94) 'an animal cannot be trained beyond its actual IQ'
But with the magic collar, my wolf's IQ would actually be 7, correct? I mean, wizards can use the +1 IQ item to master higher level spells than their 'natural' or 'base' IQ, so it really does increase IQ, in terms of learning things, right...? :) |
Re: +1 IQ collar - for my wolf?
Quote:
|
Re: +1 IQ collar - for my wolf?
Quote:
|
Re: +1 IQ collar - for my wolf?
Quote:
|
Re: +1 IQ collar - for my wolf?
Quote:
|
Re: +1 IQ collar - for my wolf?
With either animals or humans, attribute enhancing enchantments raises the question what it allows other than a bonus on rolls. Most of the rules that mention it say that it doesn't let you learn talents with prerequisites at the boosted levels, and personally I think that's a good limit to keep (or else, if you really want magic to be able to raise attributes for long-term purposes, make that a more expensive/difficult enchantment).
With such a limit, I think it'd also apply to animals' training/cognition descriptions. That is, the pet gets a higher IQ for making rolls, but doesn't suddenly become able to be trained as if it were a different species. ... Or that would require a more powerful enchantment to be researched / known and used. ... Unless, of course, the GM wants it to be able to do that... |
Re: +1 IQ collar - for my wolf?
Quote:
|
Re: +1 IQ collar - for my wolf?
Quote:
It does say that spells and potions that reduce your attributes don't remove your ability to use talents, on ITL 47. And it says they don't help when enchanting magic items on ITL 150. And it says they don't help when compelling demons on ITL 143. |
Re: +1 IQ collar - for my wolf?
On the other hand (p19) a confusion spell which reduces IQ WILL stop a mage using higher level spells until they get the IQ back, and I would assume, others using their high IQ talents. (That seems to contradict p47 although looking at it again p47 seems to be primarily about permanent loss)
(ITL p45) talks about needing to meet the minimum IQ requirement for a spell or talent, but does not mention no spells or magic items like it does when dealing with demons or making magic items. And again on p144, it is just 'the wizards IQ' - no mention of no magic items to be included. Also p144 - casting spells from books, no mention of base IQ only, just the wizards IQ (presumably including magic items). Even researching new spells (also p144) no mention of not including a +1/2/3 IQ item in that. I suppose the main thing here is to compare to +DX and +ST items. In those cases, the item basically gives you an actual stat increase for all intents and purposes - so why shouldn't an IQ item? |
Re: +1 IQ collar - for my wolf?
In the absence of someone finding a rule that says what I was thinking, I suppose it's up to the GM (as always), or some future clarifying note from the publisher.
I and the people I played with tended to dislike and not include attribute enhancers, and from that perspective would point out the note on ITL 161: "These are thoroughly useful items, and GMs may wish to limit their availability drastically." Allowing an IQ enhancer to let people learn spells does open up some odd exploits which different people might say was cool/interesting or annoying, e.g. a group or guild hall which has one might pass the item around from wizard to wizard, allowing the entire group to act for some purposes as if the entire group had higher IQ, but were limited to using it one at a time (whoever has the item at the moment). |
| All times are GMT -6. The time now is 07:22 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.