Re: Two Weapons + Spike Shield?
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Re: Two Weapons + Spike Shield?
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Re: Two Weapons + Spike Shield?
This is one reason why I tend to follow a relatively strict reading of the RAW, Specifically, these are the only options I recognize for making two melee attacks in a turn:
1) Us a Main-gauche, following the clearly laid out rules 2) Use any two 1-H weapons, but with -6/-6 penalties 3) Learn the Two Weapons (or equivalently Fencing) talent and follow the options in the bulleted part of that talent description (ignoring generalized statements in the paragraph at the top) 4) Learn an Unusual Weapon talent that involves paired weapons (e.g., net and trident), and follow the specific rules for that set. By this reading, there is nothing special about daggers that aren't also main-gauches, and nothing special about spike shields (other than the damage they do on a shield rush). |
Re: Two Weapons + Spike Shield?
Okay - so a RAW compatible combat options without TW would be:
Sword and Spike Shield + sword and shield talent
Sword and Main Gauche + only sword talent
Sword and Dagger + only sword talent
2 Swords + only sword talent
These all seem like balanced options to me. Thank you so much guys for all your thoughts and knowledge! You're awesome :) |
Re: Two Weapons + Spike Shield?
That looks pretty close, but it is not clear whether or not the main-gauche imposes a -1 DX adjustment. The table has a typo, it isn't mentioned in the text, it's different from the original editions, and different from Melee and the printed fighter cards that came with the Legacy Edition. So, basically no one has any idea what we are supposed to do and we're all winging it.
Except, there is no RAW basis for attacking with an off handed dagger at -4 DX (your third option). That is a suggested house rule. |
Re: Two Weapons + Spike Shield?
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I'm basically just saying it's a lightweight Main Gauche which doesn't stop a hit. As defined in ITL. Which might explain the '1' DX loss for MG on the shields table? I don't feel that's really the same as making a house rule. It's clearly allowed in TW talent... |
Re: Two Weapons + Spike Shield?
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Re: Two Weapons + Spike Shield?
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I think it was the intention in original ITL (except in original TFT, all such attacks (main gauche, dagger, and spike shield) without Two Weapons would give a -4 to both the main attack and the second attack), though I think it (and the spike shield mention) is something Steve overlooked removing in his attempt to simplify Legacy Edition. (Personally, I don't feel any desire to simplify TFT, so I'd tend to let people use daggers and spike shields to do a second attack, though I think I like the original -4 DX on the primary attack as well.) |
Re: Two Weapons + Spike Shield?
I could be happy with several different readings of these rules. The difficulty is that they are a jumble of clear, specific repetitions of the old rules, clear, specific changes from the old rules, vague statements - some consistent with old rules, some consistent with new rules and some consistent with neither - and omissions. It's a bit frustrating, but I think each table will have to make up their own version.
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Re: Two Weapons + Spike Shield?
Another option is to make 2 weapons restricted to specific weapons. E.g. Broadsword and Shortsword or Broadsword and Small Ax. Etc.
And require 2 weapons to be learned multiple times. This would be a house rule, definitely not RAW. But it might solve 2 weapons being overpowered. |
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