Four Perilous Journeys: Four new adventures for The Fantasy Trip
Gaming Ballistic's next project is Four Perilous Journeys: Four new adventures for The Fantasy Trip.
Check out the preview here: A few more details to handle, and launch...probably tomorrow morning! |
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Count me in!
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That link doesn't seem to work quite right for me. I had to chop off an extra "http://" at the beginning to get it to work, like so.
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I've been stoked about this one for a while! And, it's tomorrow morning!
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I'm super excited to back these. I'll be sharing them across my (limited) social media reach via Twitter, RPGPub.com, and that's it!
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Can't wait to see them! Will be going in for print.
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Can you handle the peril?
Gaming Ballistic, LLC is pleased to bring four new adventures for The Fantasy Trip to Kickstarter. Four Perilous Journeys consists of four 16-page adventures; two each by David Pulver and the writing team of Christopher R. Rice and J. Edward Tremlett. The Kickstarter is now LIVE! Check it out, and then see what exciting surprises Steve Jackson Games and Gaming Ballistic have in store as the campaign progresses. |
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Pledged! Good luck with your campaign.
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It evokes a great mood and theme with interesting, detailed characters. |
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I am so in, Doug! For print... ;-)
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This looks great. My Kickstarter money is somewhat limited (and Decks of Destiny has eaten it all) but I am going to buy these when they come out!
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Alackaday, not in the same month as Decks for me either.
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What a team! How did Nick Fury get you all to work together on one project?
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And we're off! With a roar, in fact.
First update is posted! We're nearly 50% funded on Day 1 (and day ain't over yet). With more than four full weeks to go, it's going to be a fun ride! |
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The usual |
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I'm in for $20 for the PDFs. The printed books would be nice, but I'm interested in the content more than the format.
Looking forward to them! |
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Dead Trees for me. I've gradually come to realise that I don't actually use things if they're in electronic format. I'll flick through them but that's it. I only ever use things if they're physical copies.
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Same. I own a few gaming books as pdf and basically never even look at them.
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I went in at the $20 level because I just threw down with the I Want All The Newness for the Decks of Destiny. I may upgrade before the deadline. It depends on a bunch of other factors like just this week having to buy a new computer. Sigh.
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But a 16-page PDF? That should work fine. |
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I like both. Print reads better, except the small rulebooks in TFT which are nicely enlarged. PDF is more portable. Can’t take Legacy box on deployment. Can take PDFs on deployment!
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I'm another vote for dead tree -- if I don't have it physically in front of me, I forget all about it. But this month is kicking my A$$!!! Two major Kickstarters, three minor ones, an unexpected Vet bill for the dog, and now I just found out that my pre-order copy of Bar Lev from Compass Games is going to get charged on or about 31 May! It's tight!
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And I've had to back out of two other Kickstarters I really wanted to back (and may have to do so with a third if things continue as they are) thanks primarily to the dog's run-in with a dead tree branch. Ah well, sometime if it weren't for bad luck, I wouldn't have any luck at all! *sigh* Dogs and kids...what're ya gonna do? |
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Looks good!
...and backed. |
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The Kickstarter campaign for Four Perilous Journeys: New Adventures for The Fantasy Trip is LIVE on Kickstarter, and going strong.
In the first week, we've surpassed 77% of the funding goal, which bodes well. In the coming weeks, look for cross-promotional opportunities with the ongoing Decks of Destiny campaign from SJG. Printed tokens, NPC and monster cards, and other goodies are all in discussion. No matter what, though, these will be add-ons and stretch goals - if the project funds, we have a shot. If it doesn't, none of it happens. I've got a great slate of adventures being worked by folks who know what they're doing. They've written for The Fantasy Trip before, and I think you'll enjoy what they have written. Check out Four Perilous Journeys on Kickstarter! |
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I actually waffled a bit on this kickstarter, because, sadly, I haven't actually played TFT since I got my Legacy box (not even solo). Combination of no time and no group to inspire me to play.
But, I'm in for print, so hopefully, we make it! |
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There are quite a few folks 'on the fence,' or as I like to call it: Latent Demand. 364 people are following the campaign but have not (yet) backed. Given the average pledge level, that's a 'latent' $15,000, which would of course take us to just over $28,000 and over 650 backers, which would make it my strongest KS to date. I still think there's room for even more: there were 3,300 original backers for TFT, and 1,300 folks went in for TFT Adventures. That leaves 2,000 people clearly lacking in adventure material. ;-) The biggest thing folks can help me with now is getting the word out. Nice things said on Twitter, Facebook, and the various RPG sites by *not the author* go a ridiculously long way in getting attention to the project. Of course, I know some folks are waiting to see what nifty extras are in for the stretch goals, but if the project doesn't fund, any number of add-ons or stretch goals are irrelevant! Thanks for your support! I look forward to sharing previews and updates with folks as progress is made. |
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But I do want it in some form, and Funding is a prerequisite for either, so I just went ahead and pledged for Aether — and I suppose I can always upgrade to Dead Trees later, if I happen to scrape another 1.5X out of the sofa cushions. :) |
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Castle Ironskull: Rumors and Background
Her castle held deadly enchantments, crafted with arcane lore Creations of blood and hunger, weapons of death and war. Her old soldiers have arisen, yet their bodies have grown cold. Now she deals in eldritch arms, and counts her bloodstained gold. The Ironskulls were a famous mercenary force consisting of very experienced troops (both human and gargoyle), plus a squad of wizards. Their final commander was Raelle Ironskull, a ruthless sorceress and tactician. She was seconded by the nomad wizard/necromancer called “the Laughing Storm,” and the monstrous, evil-eyed Lord Snerg and his two siblings. Most of the Ironskulls died in the fight for Blackbird Keep. Raelle took the keep, but when the sponsor of the raid on Blackbird Keep reneged on the bargain, she kept it for herself. She renamed it "Castle Ironskull" and retired there with her few surviving retainers Those who expected her to live the life of a country gentlewoman were disappointed. Long a connoisseur of magical weapons, she used this knowledge, her own collection, and her connections in the mercenary business to begin a new business venture: Eldritch Arms. She is becoming the land's foremost dealer in enchanted weapons. There are many rumors about what lies in the vaults of Castle Ironskull. Among the legends of its contents include:
Castle Ironskull is more than a little setting and background. Raelle and the, um, remains of her unusual mercenary company would make sense as adversaries, targets, patrons, or simply a faction that exists in order to make the PCs lives more than a bit more interesting. |
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Two weeks in: 93% funded
So, we're at Day 14 and 93% funded on Four Perilous Journeys. Nordvorn, my best-to-date Kickstarter took 20 days to get to this point. So while I'd dearly love to have that extra 7% right the heck now, I must force myself to realize that we're on a fairly typical trajectory for a Kickstarter. Editing Status There was a round of playtesting and some further commentary on Ironskull Castle. Caught a few typos and inconsistencies, and two logical "WTF?" moments. They've been fixed. Through Memorial Day, I'll be editing the manuscripts for content and flow; preliminary layouts of the edited manuscripts should be in place, therefore, by the end of Monday. That will allow me to get playtest copies out to the Master and Commander backers for the other three adventures. Die-cut Tokens I've been spending a lot of time looking at die-cut tokens and cards. I can report:
I've contracted with one of my artists to make a trial sheet. He should be getting back to me with 42 sketches based on the characters in Ironskull Castle sometime today or tomorrow. At that point, I'll place an order for a prototype and have it express-shipped to me. Once I have the prototype in hand, I'll put the add-on officially in the campaign. They'll be $10 per sheet, and you'll be able to choose which sheets you want ad-hoc in the Backerkit cart phase of the project. If you are so confident that you'll be getting tokens, you can certainly up your pledge now (if for some reason it all falls apart, you can reduce your pledge before the end of the campaign) which would help us fund. If 10% of current backers each go in for token sheets, we fund. Oh, and for mini-stretch-goals: If I can 100 or more of any one sheet, I'll upgrade the board from 1.6mm to 2.5mm at no extra cost for that sheet. Another very important note: This is a THING, not a BOOK, and will follow a different logistics train than the books. This means international shipping, customs, and taxes could be egregiously high, and I won't know that until the end. Please plan accordingly. NPC and Monster Cards I'm working on these as well. I have had excellent help from SJG on this, and they've really gone above and beyond to make this happen. I can't report anything yet, but I can say anything produced will be identical in form factor to existing cards of similar function. No promises on making "a card for each token" decks yet, though I'd very much like to do that . . . so I'm working on it. If things go to plan and I'm ready with "all but the art" drafts of all four adventures by Monday (and doubly so if we've funded by then), this will get most of my attention. Current and Latent Backers We're holding steady at 372 "latent" backers, who are following but not yet pledged. That's a potential for as much as $30,000 or so: enough to get us through all of the announced Decks of Destiny stretch goals and within easy striking distance of an offset print run. I'm getting the books re-quoted using the same printer in the EU I'm using for my Dungeon Fantasy RPG projects; maybe that offset print run can come down if it's a good price. The key for us now is two-fold:
The halfway point for Four Perilous Journeys is Thursday. Let's see if we can fund by then! |
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Do you think you’ll be able to ship the counter sheets from within the EU to backers in the EU?
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FUNDED! And Offset printing, and tokens, and . . .
This update is a big one. Not only did we fund, but . . . well, I'll let you read it. |
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But these next two weeks will be dynamic as heck. |
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Wow. That's a huge leap in one update. Behold the power of thresholds.
The physical pieces (tokens, megahexes, etc) add a lot of value in my mind. I like books for their own sake as much as many, but the product in adventures (or core rules) is information. Getting that cheaper is good; getting it more accessible, as with searchable PDFs, is also good. But if you're playing FTF, then the game pieces have to have physicality, and so they're a reason to buy a physical product. (Which I suppose raises a question: does anyone release digital product like the image files for the tokens, so that you can convert them to VTT tokens and the like? Some PDFs you can take apart to get the image files of NPCs and so on -- or often just screenshot them -- but it seems there's a little corner open there.) |
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As I've said elsewhere, I know what happend: I recorded the POD pricing formula for DriveThru (something like $1.61 + 0.0202 per page, minimum 18 pages) but did NOT multiply it by four to capture that each book is printed separately. At the same time the quote has a fairly steep cost of setup (offset always does) but a MUCH more friendly unit cost (offset always does). Additionally, it seems the setup cost is discounted heavily by printing four books at once. So boom. Offset's break-even point suddenly shifted LOWER than the current number of physical 4-book orders already placed. Not only will be adventures be better quality, they're more economical to make as well . . . which allows me to confidently offer them up to retailers for distribution. Quote:
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That's terrific; congratulations! As a 'hard copy' backer, I'll appreciate it if the campaign page can update to include a concrete and easy to find list of which things I get with my core pledge and which I'll have to raise my funding level to get (and by how much). I'm a little unsure of these things as it stands.
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I've revamped the Four Perilous Journeys campaign by adding a few new stretch goals and adding some "all the things" pledge levels, which include the new reward items.
NPC/Creature Deck For quick reference and easy play at the table, nothing beats the utility of a printed NPC or monster card. The basic add-on will be 42 cards in the "Creature and Wizard" size: 3.5 x 5". These will be printed on quality UV-gloss coated stock for maximum compatibility with dry-erase markers. There is not a unique card deck per adventure: there's a single deck that draws from the selection of creatures that come with the adventures, including the solo adventure if we hit the $21,000 stretch goal. The "deck" will also be available in PDF format.
Token Sheets Each adventure has creatures and NPCs to fight, negotiate with, or charm. While print-your-own tokens are on the last page in each adventure, this add-on gets you a COLOR version of that page. Each sheet contains 42 1" square tokens depicting the creatures and characters from the adventure. There is a separate sheet for each adventure; if you want a physical sheet for each adventure, you'll want to increase your pledge by $10 per sheet.
All the Digital Things! ($50) This pledge level includes a PDF of all the rewards offered in the campaign in digital format.
These are discounted as a bundle from their price as individual add-ons (see below for item pricing) Bring Me The Things. All of Them. ($110) This is the place for those that must loot and pillage. This pledge level includes a PDF of all the rewards offered in the campaign in physical AND digital format.
These are discounted as a bundle from their price as individual add-ons (see below for item pricing) New Stretch Goal: FIFTH Perilous Journey If we pass $21,000 . . . the campaign turns into FIVE Perilous Journeys. After listening to feedback on what the backers want, I talked with David Pulver, and we came up with some thing for you. If we hit $21,000 the following 32-page solo adventure will be included in both the $20 PDF and $50 Print+PDF adventure groups. ANY pledge tier that includes the original four 16-page adventures will include this fifth perilous journey at no additional cost. Vampire Hunter Belladonna You are Belladonna, the young maid and cook at Castle Ironskull—moonlighting as a vampire slayer! Years ago, the sinister Lord Adrik Blackbird turned your best friend into a vampire. For their own good, you had to stake them both! Somehow, you succeeded—but while those vampires perished, they had already infected others. The bloodsuckers will spread like a plague through the local countryside—unless you hunt them down! Play as the lethal maid Belladonna (wielder of silver stakes and deadly poisons), or as your own vampire slaying hero or wizard. Travel through the villages and wilderness near Ironskull Castle, hunting vampires (and possibly other monsters). During your quest, you may uncover disturbing rumors of the rise of a new and terrifying master vampire, and the arcane relic they seek. Can you find it first? Vampire Hunter Belladonna is a programmed adventure for The Fantasy Trip. You won't need a Game Master—instead a system of branching paragraphs directs you from encounter to encounter as you make your own choice. You resolve combat or other encounters using the TFT rules. In this double-sized 32-page adventure, you will find:
VAMPIRE HUNTER BELLADONNA is an independent adventure, but it has ties to IRONSKULL CASTLE, so you can use both together in a campaign if you wish. If you think of it as "Vampire Hunter B," we won't mind that either. If this stretch goal is reached, a fifth token sheet will be made available and included in the "All the Things" level pledges for no additional cost. Check out the full campaign page: Four Perilous Journeys. There are new stretch goals as well as more information on the rewards and pledge levels. |
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I looked at the $50 all the digital and it lists a print copy. Is that an error?
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The Character and NPC cards are calling me...
Summon Malchidael's Wallet - IQ 10, 1 ST, plus 10 ST if Mal's wife finds out. If casting results in ST falling below zero, Mal is sleeping in the garage.Tokens are beautiful. I'm a minis guy, not a token guy (still haven't punched any of the tokens from TFT LE). Still, if I'm upgrading my pledge for the cards, I may as well go for All The Things! Time to move a cot into the garage :) |
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Holy Wow
Yesterday was nearly unreal. I mean, I was listening to y'all, and I thought I heard what you wanted. Thanks for supporting my attempt to give it to you! Just for perspective, we increased the funding total by 22% in one day. That day was in the middle of the campaign, as well, when the daily total is usually about 1/10 the average of the first two days. In our case, we increased campaign funding by $4,220 against an expected baseline of about $520. That, as they say, ain't bad. |
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the final Decks of Destiny / Four (FIVE!) Perilous Journeys cross-campaign stretch goal has fallen, as 4PJ has crossed the $25,000 funding level with eight days left to go in the campaign.
Thank you! |
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Slack-Jawed and Amazed
Good morning! We're entering the final week of the Four Perilous Journeys campaign, and I still can't help but pinching myself a bit watching the thing go. I mean, we radically changed trajectory four days ago, with 10 days to go. This mostly doesn't happen when it comes to Kickstarters. Not in the middle of the campaign like this! In any case we shall see. There are a couple milestones coming up:
Progress: Tokens, Art, and Layout I wrote art guidelines last Friday. I did mention the tokens were prototypes, so here's what I can tell you about the final tokens
Starting this week, I'll be heavy into writing art direction, parallel processing with the final editing and layout of the fourth adventure. Speaking of adventures, Curse of the Pirate King is finished with editing and layout. It's with the authors in prelim PDF form for a once-over, as we modified the structure of the great ideas contained in the book to ensure they were dealt with - wherever possible - by proactive player action (also called agency). They need to look it over (as do I, with fresh eyes) to ensure it's good enough to send out for playtest. I expect to get corrections and edits from playtesters on Citadel of Ice and maybe some Ironskull castle as well. In a day or two, when those come in, the Master and Commander and the League and the Legion backers will get updated copies of all three for feedback. Everything is now on the Table I'm not holding anything back on this one for last-minute enticements or surprise stretch goals. The substantial re-orientation of the project - successful, gauging by the response! - was "the big thing" for this one. Right now, we're at a good place, and every effort will be focused on completing what we have promised, on time or ahead of schedule. Probably on time for this one. The project has a lot of moving parts. Thanks for coming along on this Perilous Journey with me. As always, a quick tweet, response on a thread on BoardGameGeek or RPGPub or any of the others, or a nice comment in an RPG reddit or Facebook group from "not the creator" goes a long way! |
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For the physical items, could you clarify (on the campaign page) exactly what PDFs (if any) they include? For instance, "Print Quartermaster" says it includes both print and PDF versions -- but is that all the PDFs as listed in "All the Digital Things", including the token sheets and monster cards, or just a PDF of the adventures themselves? Similarly, if you get the NPC/Creature Deck addon, does that also include the PDF version?
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Print Quartermaster includes Print and PDF copies of the adventures (five of them, now). Bring Me All the Things includes Print and PDF copies of all five adventures, five token sheets, and the card deck. The $40 quoted price for the card deck is for the physical item ONLY. I usually offer bundles on my stuff as add-ons for the price of the physical good (the $40 card deck) plus HALF the price of the PDF (half of $20 for the deck PDF, or $10). So as an add-on, you can get physical only for $40, PDF-only for $20, or bundled for $50. |
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I think your experience here proves the comment made by Phil Reed in that interview over on EN World -- "TFT players like physical things." I know you have more adventures you're planning on Kickstarting later on in the year, so my advice is get the physical stuff figured before you launch and include it from the start in the next one. You won't see that funky "bent pyramid" backer curve like you did with this one (you'll get the usual "bathtub" curve instead), but you WILL get more backers in for more $$ from the get-go!
Of course, my advice is worth exactly what you paid for it, and I have no idea what the moving parts are actually like in setting up for a kickstarter, but for whatever it's worth, that's my two cents on the subject! ;-) |
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1) Even out the solos and GM'd adventures. Probably 2 each, with a fifth adventure out there as a stretch goal. 2) Tokens for each adventure. 3) NPC/Monster cards in 3.5x5" format as well. There's lots of runway between now and the next one, I think. I should be able to work that supply chain harder. Doug |
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Thanks for the clarification. I think my confusion stemmed from my bad assumption that the token sheets came with the print adventures, rather than there being a "just the adventures" level. The pattern is pretty clear once I fix that in my head. And the new campaign page update makes it pretty straightforward even for people like me :)
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Four Perilous Journeys: The Home Stretch
This blog post consolidates a funding update (only a few pledges from $30K), some cover design work, and next steps into one place. |
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We now have 2 days to go in the Kickstarter campaign for Four Perilous Journeys: New Adventures for The Fantasy Trip. During the last half of the campaign, a fifth adventure was added (a 32-page solo), as well as physical goods depending on pledge level: counters representing monsters from the adventures (a 42-counter die-cut sheet), and 3.5x5" NPC/Monster cards that will shuffle in with your Decks of Destiny card deck.
All five adventures get high-quality offset print runs, with color covers and black and white interiors on 130gsm (about 87#) paper. There's a lot more value to add to your Fantasy Trip collection! If you've been waiting to pledge, please jump in! If you've been following the campaign, now's the time. If you pledged early (thank you!) you might want to review all the new goodies and consider if you're still at the right level - PDF lovers, there's an "ALL THE DIGITAL THINGS" new pledge with all five adventures, a PDF of the color token sheets, and a PDF of the NPC/Monster cards now. Thanks! Let's finish strong. 48 hours left: Four Perilous Journeys on Kickstarter |
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I notice you've got a 43 point NPC in there. My understanding is that there is no plausible way to create such a powerful humanoid character through XP. Is there some back story that lets her get there using major wishes or something?
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Trying to "build" NPCs and creatures using the same guidelines that allow for the creation of player characters is an unnecessary limitation on the imagination of the GM and the authors. |
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I submitted a FAQ question for this but I'll ask here too...
What are the recommended PC XP amounts and number of PCs for the adventures? We played through the Chaos Triads a while back with 3 high-XP PCs and (what I thought was) a reasonable budget for magic items and it was a complete walk-through -- and it gave me a real gut-level experience of why so many people are counseling limitations on Stone Flesh and Iron Flesh items... |
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But it is an opportunity for a broader discussion. How you approach this issue is a judgement call, and obviously the judgement of the folks making the product is what will end up in the books. And, the position you articulate is line with 'business as usual' in some games (e.g., Tunnels and Trolls products always felt free to populate the universe with any NPC power that struck the GM's fancy). But I feel it violates an unstated but important core concept behind TFT's design: it is basically fair. My 'meta' interpretation is that this arose, intentionally or unintentionally, from the fact that TFT's origin story is as a competitive board game, and no one wants to play a competitive board game that is rigged for one side. Whatever the thought process was, the end result is that the balance of powers among many different character types, and between the basic properties of PC's and NPC's, is balanced. It all feels pretty fair. The new edition makes the game even more like this, by leveling the playing field for the various humanoid races (i.e., a starting reptile man and goblin used to be radically different stats; now they are the same). There are things in the game that live outside of that level playing field: Trolls and dragons and wraiths and so forth all have attribute scores and special abilities that can't be reached by PCs. But my opinion is that it breaks an implicit contract in TFT's design when NPCs who are basically mundane humanoid beings get powers that no PC could ever achieve. Anyway, I would not do it, and when I encounter it I modify them to be part of the same 'universe' in which the PC's live. |
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I've never cared much for experience point systems in RPGs, so I didn't pay much attention to the original TFT system nor am I much interested in the Legacy Edition XP system.
Having said that, if a human Player Character can attain a 20 in one attribute, then I see no reason why they can't potentially attain a 20 in all three attributes. That means the most powerful characters would have 60 Attribute points (or maybe even more.) Now, how easily you want this to be achieved is up to you. I'll certainly allow 60+ point characters in my games, but they will likely be NPCs as I'd make it incredibly difficult for a PC to reach that level. But maybe not impossible. That's a convulated way of saying that I agree that NPCs should have any Attributes required by the GM or Scenario designers. |
Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
There's two factors at play here, I think. The one I want to talk about, though, is the many-on-one problem.
That is: you're going to show up with three to six characters played by three to six players in all likelihood. The GM gets to play the bad guy and ALL the other guys. If you play even-steven, and make the Big Bad Nemesis mostly play by the same rules and point totals as the Good Guys (or at least Team Us), then BBEG invariably gets curb-stomped. Sure, you can try and load up on henchmen, but the kind of combined arms, every move carefully planned, clever exploits are go! play that the players usually can bring is frequently lost in "the GM is running 15 guys." So in order to make and keep the bad guy a threat in the face of four-on-one odds, they get up-gunned. And even when the GM does up-gun them, outrageously so, the many-on-one thing still is the trump card. Christopher Rice just GM'd a GURPS supers game where he "cheated" outrageously. His bad guy was designed to probably kill half of us (and my guy is a 2,000 point super). PLUS a team of high-skill super-commandoes and then even more mookish guys with firearms. We steam-rollered them. Wasn't even really much of a contest. We came up with a plan, executed the plan, and it worked. Many-on-one for the win. So . . . my experience is that unless you up-gun your bad guys, there's not much of a game there. I think that TFT does better at this than many other games, but I also suspect that it's still prone to it. |
Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
Whatever causes fun is the rule for me.
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
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