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-   -   A One-In-A-Hundred Shot! (https://forums.sjgames.com/showthread.php?t=163445)

ParadoxGames 05-05-2019 07:05 PM

A One-In-A-Hundred Shot!
 
There's just under a 1% chance of rolling a 4.

I thought of a trait that a character may have, called "weak spot". This would be a hard-to-hit spot on a character, but one that's their most vulnerable spot.

The rule for a character with weak spot is:

"When this character is attacked in combat, if the attacker's DX roll is exactly 4, the character is hit and the character's HP falls below zero."

What are your thoughts?

Shostak 05-05-2019 07:10 PM

Re: A One-In-A-Hundred Shot!
 
A neat idea, but TFT is pretty deadly already. A 4 already means double damage, after all. I'd be reluctant to make Combat even deadlier.

FireHorse 05-05-2019 07:19 PM

Re: A One-In-A-Hundred Shot!
 
Quote:

Originally Posted by ParadoxGames (Post 2260765)
There's just under a 1% chance of rolling a 4.

Just over, to be precise: 1.38%

In principle, I like the idea of a Weak Spot (presumably taken as a weakness at character creation, to earn extra points). But a roll of exactly 4 already automatically hits and does double damage, so I think there's probably a better way to implement it. Something similar to Aimed Shots perhaps, but without the aiming.

ParadoxGames 05-05-2019 07:46 PM

Re: A One-In-A-Hundred Shot!
 
Quote:

Originally Posted by FireHorse (Post 2260770)
Just over, to be precise: 1.38%

Yes, I was thinking backwards. I meant that the average is one in just under 100 hits!

Quote:

Originally Posted by FireHorse (Post 2260770)
Just over, to be precise: 1.38%

In principle, I like the idea of a Weak Spot (presumably taken as a weakness at character creation, to earn extra points). But a roll of exactly 4 already automatically hits and does double damage, so I think there's probably a better way to implement it. Something similar to Aimed Shots perhaps, but without the aiming.

Well, since it's a 1 in 100 HIT, the character with this trait could make a 3d6 roll every time he/she/it is hit, and be dead on a 4.

FireHorse 05-05-2019 08:06 PM

Re: A One-In-A-Hundred Shot!
 
Quote:

Originally Posted by ParadoxGames (Post 2260773)
I meant that the average is one in just under 100 hits!

(?) 3 in 216 is the same as 1 in 72.

If you want exactly 1 in 100 though, you needn't limit the roll to six-sided dice. Just use a couple of d10. Or one of those big d100 golfballs that take twenty minutes to stop rolling. ;)

RobW 05-06-2019 06:36 AM

Re: A One-In-A-Hundred Shot!
 
It wouldn't work for us. I'd say in an average session we probably have 4 fights? And in each fight a character might be attacked 3 or 4 times depending?

So for our group, a dozen or so 1 in 100 chances of instant death. per session. The odds of surviving just a few sessions start to get long, and there's no way to XP yourself out of the problem.

Maybe it would work if the odds were longer, eg roll of 4 triggers an insta-death check, and you roll against.... something.

JLV 05-07-2019 03:00 AM

Re: A One-In-A-Hundred Shot!
 
Frankly, I think doing double damage already represents this (and hitting triple damage 0.463% of the time, even more so). In effect, the whole "determine if you made a critical hit" thing is inherent in the system and not something you have to fiddle with anymore. Not only that, but we get a system which has two different LEVELS of criticality (double damage or triple damage) all of which are determined with a single dice roll. Even better, that same dice roll ALSO determines if we had a totally catastrophic screw up at the same time. If we roll high enough we can drop or break our weapon -- which creates all sorts of negative consequences -- and again all in the SAME dice roll. I cannot think of a more elegant and simple way to do that and thus eliminate whole PAGES of rules that would otherwise govern this sort of thing. It was brilliant!


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