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-   -   Munchkin Deck (https://forums.sjgames.com/showthread.php?t=163394)

hcobb 05-03-2019 08:37 AM

Munchkin Deck
 
The deck I'd like to see is fully worked starting characters that have been min-maxed for general use.

For example:

Liz, Reptile Woman
ST 12 DX 11 DX 9 MA 10
Light Crossbow(2d, adjDX 14, one shot per turn), Claws(1d, doubled in HTH)
Acute Hearing(2), Crossbow(1), Common language(1), Missile Weapons III(3), Toughness(2)

Note that Alertness wasn't picked because of IQ 9. Instead she's able to hit half the time in total darkness against targets within a few megahexes.

Silent Movement instead of Toughness?

Lwi 09-12-2021 07:50 PM

Re: Munchkin Deck
 
Quote:

Originally Posted by hcobb (Post 2260211)
The deck I'd like to see is fully worked starting characters that have been min-maxed for general use.

For example:

Liz, Reptile Woman
ST 12 DX 11 DX 9 MA 10
Light Crossbow(2d, adjDX 14, one shot per turn), Claws(1d, doubled in HTH)
Acute Hearing(2), Crossbow(1), Common language(1), Missile Weapons III(3), Toughness(2)

Note that Alertness wasn't picked because of IQ 9. Instead she's able to hit half the time in total darkness against targets within a few megahexes.

Silent Movement instead of Toughness?

Everytime i see you post a character somewhere i take notes. Iīm learning and having characters to experiment and try is fundamental. ALso, i wonder why you donīt turn on the comments on your videos in Youtube, they are quite good!

hcobb 09-12-2021 09:13 PM

Re: Munchkin Deck
 
Quote:

Originally Posted by Lwi (Post 2396233)
ALso, i wonder why you donīt turn on the comments on your videos in Youtube, they are quite good!

Youtube rules that videos with toys are made for kids and hence walled off.

JohnPaulB 09-12-2021 09:43 PM

Re: Munchkin Deck
 
Quote:

Originally Posted by hcobb (Post 2260211)
Liz, Reptile Woman
ST 12 DX 11 IQ 9 MA 10
Light Crossbow(2d, adjDX 14, one shot per turn), Claws(1d, doubled in HTH)
Acute Hearing(2), Crossbow(1), Common language(1), Missile Weapons III(3), Toughness(2)

Note that Alertness wasn't picked because of IQ 9. Instead she's able to hit half the time in total darkness against targets within a few megahexes.

Silent Movement instead of Toughness?

I like this. You didn't make the character with IQ8, so it has some chance of disbelieving illusions. I think this is an acceptable character. I don't think its munchkin; I think its good logistics.

Unless Liz is a thief-type or scout, I would skip Silent Movement. Toughness is compensation for no armor which would reduce DX.

Lwi 09-13-2021 06:36 AM

Re: Munchkin Deck
 
Quote:

Originally Posted by hcobb (Post 2396240)
Youtube rules that videos with toys are made for kids and hence walled off.

Oh, i see, i didn`t know that. Well, just wanted to let you know your videos are appreciated, would love to see you tackle some more standard basic stuff in melee and wizard, I think it would help your channel.

David Bofinger 09-15-2021 02:40 PM

Re: Munchkin Deck
 
Quote:

Originally Posted by hcobb (Post 2260211)
The deck I'd like to see is fully worked starting characters that have been min-maxed for general use.

Two questions spring to mind:
  • What do you mean min-maxed? Do you mean optimised for combat against some particular enemy, or over some assumed range of enemies, or for general adventuring against some assumed set of threats, or what?
  • What is the purpose of the list?

RobW 09-16-2021 05:59 AM

Re: Munchkin Deck
 
My favourite starting fighter. Not a munchkin except in the sense optimised for combat and nothing else
Lance the elvish spearman
ST 11
DX 12
IQ 9
MA 14
pole weapons (2), bow (2), running (2), missile weapons (3)
shield on his back, for which he has no talent, for protection from the rear and from friendly fire
  • Closes and attacks from range of 7, striking before opponent and hitting 74% of the time, for an average of 2d+1 damage, usually enough to knock down unarmored opponents
  • Against parties with no ranged threats, set against charge to protect friendly ranged units
  • Jab and longbow to harass/provoke and for further versatility
  • Lance works fairly well with clones of himself to give an impressive level of damage output. A party of four Lances (split between spear and longbow when entering the rooms) will usually be able to run through every room in Death Test 1.

hcobb 09-16-2021 10:41 AM

Re: Munchkin Deck
 
You'll need a leader with tactics to setup your charge move order and the usual response to a pole weapon charge is the weapon expertise defend which gives you a 5.88% chance of hitting and a 9.8% chance of losing your weapon.

The goblin waves her dagger in your general direction and your spear snaps in half as if by magic.

Sarinti, Goblin wizard, age 20
ST 6, DX 12, IQ 14, MA 10
Talents include: Dagger Expertise, Literacy (mundane)
Spells include: 3-Hex Fire, Illusion, Staff III
Languages: Common, Goblin
Weapons: silver dagger staff III (1d; 1d occult)
Attacks and Damage: Punch (1d-4)

hcobb 09-17-2021 06:26 AM

Re: Munchkin Deck
 
Flingette, Halfling, age 20
ST 4, DX 12, IQ 14, MA 10
Talents include: Acrobatics, Climbing, Dagger Expertise, Detect Traps, Remove Traps, Streetwise, Thrown Weapons (racial)
Spell: Explosive Gem
Languages: Common, Thieves’ argot
Weapon: very fine dagger (1d+2), Brand (1d-2), 12 daggers (1d), 4 explosive gems (8d)
Attacks and Damage: Punch (1d-4)
Equipment: Labyrinth kit, Backpack, Molotail, Healing potion, Lower-class clothes, 30 silver coins, 2 gold coins
Special note: Explosive gems are $50 base plus $45 for Aid spells.

Gear totals $1000 and 15.92 pounds

RobW 09-17-2021 07:07 AM

Re: Munchkin Deck
 
Quote:

Originally Posted by hcobb (Post 2396745)
You'll need a leader with tactics to setup your charge move order and the usual response to a pole weapon charge is the weapon expertise defend which gives you a 5.88% chance of hitting and a 9.8% chance of losing your weapon.

The goblin waves her dagger in your general direction and your spear snaps in half as if by magic.

Sarinti, Goblin wizard, age 20
ST 6, DX 12, IQ 14, MA 10
Talents include: Dagger Expertise, Literacy (mundane)
Spells include: 3-Hex Fire, Illusion, Staff III
Languages: Common, Goblin
Weapons: silver dagger staff III (1d; 1d occult)
Attacks and Damage: Punch (1d-4)

lol :) OK, well the "usual response" to a tissue-paper goblin with a nice dagger is to stand back and fire longbow. If the goblin doesn't dodge, he can expect to live about 1 turn, if he does dodge, then about 2 turns

But I agree about Tactics, really nice and it seems like the physicker always has it

David Bofinger 09-21-2021 03:30 AM

Re: Munchkin Deck
 
Quote:

Originally Posted by RobW (Post 2396717)
optimised for combat and nothing else: Lance the elvish spearman

In a sense this character has three ways to hurt people: missile, jab, melee/charge. Tactically it isn't, in my experience, that much better than having one or two ways to kill someone. Sad fact is that TFT is not kind to the multi-mode design because it just takes too long to change modes, unless someone has house ruled Quick Draw.

The price tag of multi-mode combat is losing the four or so talent points you could have used to give the character some breadth of non-combat talents. For both practical and role-playing reasons I generally prefer this path.

That said, if you do feel the need to puncture an HCobb goblin witch then the heart wants what the heart wants.

Jeff Lord 09-21-2021 02:25 PM

Re: Munchkin Deck
 
[QUOTE=unless someone has house ruled Quick Draw.[/QUOTE]

Quick-Draw (Weapon) (1) is already an IQ 8 talent. Or did you mean it needs a house rule?

David Bofinger 09-25-2021 12:52 AM

Re: Munchkin Deck
 
Quote:

Originally Posted by Jeff Lord (Post 2397150)
Quick-Draw (Weapon) (1) is already an IQ 8 talent. Or did you mean it needs a house rule?

I feel relying on it is too risky. If you flub the DX roll things get unpleasant.


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