Re: Question About Facing After Retreat
I think that indeed this:
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This is also consistent with the other rules that allow a figure to move a hex outside the movement phase (e.g. when retreating from a Push, or when rolling out from under a larger figure, or when disengaging from HTH). It's also very easy, and often doesn't matter (but sometimes can, because it can determine who that figure engages, and who might be able to jump the retreated figure in HTH, during the upcoming movement phase). |
Re: Question About Facing After Retreat
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Re: Question About Facing After Retreat
It is hard to say what the author's intent was, but the best argument I've seen in this thread is for a uniform rule that the player controlling the figure that moved picks the facing at the end of its movement. It's consistent with stated rules for broadly similar circumstances and I don't believe it violates a clearly stated rule for a similar circumstance. Plus it's straightforward to always do the same thing.
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Re: Question About Facing After Retreat
I can't find anywhere in the rules where the attacker can choose the facing of the defended forced to retreat, nor the side/rear hex they retreat into.
And interesting idea would be allowing the better 'swordsman' to choose which hex the defender retreats into. Thus a character with Expertise or Master (Fencer or Master Fencer) could herd a less skilled opponent. This could have tactical implications by forcing a gap in a formation allowing a flanking attack. |
Re: Question About Facing After Retreat
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Re: Question About Facing After Retreat
The flip side to this argument is that real historical fencing, which operated in an open space rather than a modern fencing strip, puts a lot of focus on working your way into positions that are effectively equivalent to attacking through a side facing in TFT. This would be possible if combatants who were forced to retreat were not allowed to change their facing as they do so. But, most clever thoughts about versimilitude make for terrible games. So, I don't advocate this sort of thing.
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Re: Question About Facing After Retreat
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Re: Question About Facing After Retreat
It does not reflect well on this re-release that something this basic and ordinary to combat is so ill-defined. This is not some rare circumstance. It ought to be clearly defined in the rules.
There is 30 years of experience with this system for this sort of issue to be known. Why wasn't this ambiguity dealt with? I find this disheartening. If this was the only ambiguity it might be forgiveable, but the forum is loaded with similar problems. They can all be fixed by house rules, and in 1979 I was fine with that -- fewer issues than D&D of that era -- but I expect a little more coherence these days. |
Re: Question About Facing After Retreat
I don't think this issue was ever actually an issue in any game I ever played. We assumed that forced retreat was not "turning around and running away" but rather was "backing up." (Which seems to be the clear intent of the rule.) Based on that, the figure's facing remained what it was before the retreat was forced. Therefore, there wasn't any need to overanalyze the situation.
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Re: Question About Facing After Retreat
Yeah, I think I put my post in the wrong retreat thread, it wasn’t about facing but about interesting options for retreat spaces. I’ll delete if poss and try to find a better spot.
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