Re: Running Talent in Legacy Edition
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Lets not forget mighty Beowulf could swim across the freezing North Sea in a full chainmail :) .. on a *slightly* more realistic note, Im pretty sure the Spartan troopers were expected to run forever in heavy armour (plus the good old 18 lbs shield they used) .. dont get confused by that very silly (but entertaining) 300 film, they actually didnt go into battle in speedos (possibly a result of too many aussies in the cast), more head-to-toe bronze plate, far more weight than most greek soldiers wore at the time .. arent our little TFT guys and gals more related to these fellas than 'all very logical realism' ? Hells bells, the guy covering your flank is a reptile man or gargoyle often as not .. realism, bah humbug. |
Re: Running Talent in Legacy Edition
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Besides, Running Talent trains you to run. Someone who hasn't spent all that time running (me) wouldn't run as fast and as far. So when I run in chainmail, I would run slower than someone who has trained in running. I would expect him to outpace me if we were both in chainmail. |
Re: Running Talent in Legacy Edition
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Re: Running Talent in Legacy Edition
I get the interest in keeping Running providing an advantage that works in armor.
To give voice to another perspective, I can see a balance desire to keep the impact of heavy armor on MA significant, however. In new TFT compared to old, some common means to doing high damage have been lost (high-power missile spells, polearm double damage), and new means of stacking up armor have been added and/or made easier. Stacking armor with other armor effects can make figures nearly invulnerable to most normal fighters, so at least having a check in MA seems like it could be a very important element of balance, to me. As with all such things, how we decide we prefer to play and to tweak the rules is largely a matter of weighing such considerations from the perspectives of our own tastes. |
Re: Running Talent in Legacy Edition
Skarg, that speaks to what I was wondering. Good to hear that.
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Re: Running Talent in Legacy Edition
Why not compromise between the old and new versions? Running grants +2MA while wearing 'light' armor and +1MA if wearing anything heavier.
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Re: Running Talent in Legacy Edition
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Re: Running Talent in Legacy Edition
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Re: Running Talent in Legacy Edition
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So let it be that at MA 7, have them roll 3d6 vs ST if he wants to engage in combat.
Also, it adds a bit of uncertainty to the player (and the opponent) for applying movement, which could be interesting. |
Re: Running Talent in Legacy Edition
Under the current rules:
14 hex dragon with Running which is carrying 10xST (five lightly armored humans) has flying MA 6. Elf with Running whose cloth armor is part of their 10xST total load has MA 6. Human with Running whose cloth armor is part of their 10xST total load has MA 6. Human with Running whose plate armor is part of their 10xST total load has MA 4. Correct? |
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