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-   -   Other than Spellcasting, what ELSE causes Fatigue? (https://forums.sjgames.com/showthread.php?t=163010)

FireHorse 04-13-2019 03:44 AM

Other than Spellcasting, what ELSE causes Fatigue?
 
ITL suggests (and it is entirely logical) that there are many other causes of Fatigue. However, the only non-spellcasting references (to either "fatigue" or "exhaustion") that I can find are:
  • "Recovery from Exhaustion" [ITL 9] — "running too far too fast" and "trying some great feat of strength" are both mentioned, but no details are given
  • "Glossary and Definitions" [ITL 11] — "exertion" is mentioned, but no details are given
  • "Drain Strength" [ITL 24] — being targeted by the spell, -5 ST
  • "Weight Carried" [ITL 65] — carrying (15xST) lbs. of weight, -1 ST every 2 minutes
  • "Running" [ITL 70] — running up stairs, or climbing a shaft very fast, -1 ST
  • "Tunneling" [ITL 71] — digging at double rate with no break, -4 ST per hour
  • "Actions During Movement" [ITL 104] — failing the roll to pull yourself up while suspended over a pit, -1 ST
  • "Berserking" [ITL 124] — coming down from a berserker rage, -2 ST

Am I missing anything? Or is that really all that is officially specified on the subject?

oldwolf 04-13-2019 06:11 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
Seems to me, most of these, except berserker, are given as examples of what the GM may want to consider a fatigue penalty for. Providing it contributes to ongoing play. I don't think there is any intent to have players keep a running total of fatigue for mundane things.

philreed 04-13-2019 06:42 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
Quote:

Originally Posted by oldwolf (Post 2255445)
I don't think there is any intent to have players keep a running total of fatigue for mundane things.

Seconded! Fatigue outside of spellcasting can be used as a story tool. Strict tracking of fatigue throughout a normal adventure would be dull.

FireHorse 04-13-2019 07:16 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
Quote:

Originally Posted by philreed (Post 2255448)
Strict tracking of fatigue throughout a normal adventure would be dull.

Indeed, it would, which is why I would never bother doing so.

But I can easily imagine Fatigue becoming relevant during a protracted battle, when the flow of combat makes it impossible to stop and rest. And I can also imagine many ways to wind up in such a battle: sieges, running battles, etc.

ITL says "exertion" causes Fatigue — so all I'm wondering is, how many turns of sustained physical combat qualifies as enough exertion to cost some ST? If just running up a flight of steps will do it, how long can you keep swinging a sword before it begins to wear you out?

hcobb 04-13-2019 07:41 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
If you do impose fatigue or roll or take fatigue for lengthy battles or chases, would you adjust the number of dice for these rolls for talents such as Running?

philreed 04-13-2019 07:42 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
Quote:

Originally Posted by FireHorse (Post 2255453)
But I can easily imagine Fatigue becoming relevant during a protracted battle, when the flow of combat makes it impossible to stop and rest. And I can also imagine many ways to wind up in such a battle: sieges, running battles, etc.

That sounds like scenario/adventure decisions that have to be made by the GM or the author of the adventure.

FireHorse 04-13-2019 08:12 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
Quote:

Originally Posted by hcobb (Post 2255457)
If you do impose fatigue or roll or take fatigue for lengthy battles or chases, would you adjust the number of dice for these rolls for talents such as Running?

That sounds reasonable to me. But I was looking for an Official Rule, rather than a House Rule.

Quote:

Originally Posted by philreed (Post 2255458)
That sounds like scenario/adventure decisions that have to be made by the GM or the author of the adventure.

Which means I guess it'll have to be a House Rule anyway (or a Scenario Rule, at least).

Please forgive the Newbie Questioning: it's not Criticism, it's just that I'm literally still learning the Rules, and I'm not yet accustomed to TFT's deliberate simplicity. I keep looking for charts and formulae and details that just ain't there.

larsdangly 04-13-2019 10:03 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
I think the fatigue rules open up a way to have an almost D+D-ish resource management side to play, which is a good thing for lots of groups. I use it as a way of presenting challenges during overland travel and exploration time scale dungeon stuff.

hcobb 04-13-2019 10:38 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
Woodsman talent has rules for exposure fatigue.

Chris Rice 04-13-2019 10:58 AM

Re: Other than Spellcasting, what ELSE causes Fatigue?
 
Weight Carried and it's effects are discussed on pages 65-66 of ITL.

Exhaustion from running up stairs, page 70.

Exhaustion from tunnelling, page 74.

There may be other places. It might be useful at some point to have these things combined for ease of reference somewhere. Perhaps in the next Companion or Hexagram?


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