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-   -   How sane can you get? (https://forums.sjgames.com/showthread.php?t=162943)

NineDaysDead 04-11-2019 02:56 AM

Re: How sane can you get?
 
Quote:

Originally Posted by Donny Brook (Post 2254832)
Add Additions, Compulsions, Obsessions and Phobias.

Mental Instability covers:
Quote:

Originally Posted by Bio-tech page 65
Taboo Trait: Mental Instability (TL9): Prohibits Chronic Depression, Delusions, Flashbacks, Guilt Complex, Kleptomania, Low Self-Image, Lunacy, Manic-Depressive, Megalomania, Obsession, On the Edge, Paranoia, Phantom Voices, Pyromania, and any Compulsive Behavior or Phobia worth -10 points or more.


Black Leviathan 04-11-2019 11:25 AM

Re: How sane can you get?
 
Quote:

Originally Posted by Quantumboost (Post 2254719)
"Traits that would otherwise be bred out are staying in the gene pool" is somewhat less of a concern when you have widespread TL10 in vivo genetic engineering technology. :P

I actually have some very superstitious notions that genetic tampering will not make us more sane. But I agree it could very likely be used to make us more resilient to stress.


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