Grab
IQ 12 Grab(T) Teleports the targeted item (of a weight the caster can lift with one hand) into the caster's free hand. Apply visual penalties (such as being concealed under other clothing) as normal. If another figure is holding the target then they can roll a 3/DX contest against the caster's adjusted casting roll to resist the spell. They roll only one die if twice as strong as the caster and only two dice if stronger, but not twice as strong. Casting cost: 1 fatigue.
|
Re: Grab
Nice! That's a good spell. Mind if I snag it for my house-rule spell lists?
|
Re: Grab
It's all free to share, but I got the concept from KonoSuba. Immunity to Drop Weapon should block it.
Given the most common use in KonoSuba at least I didn't use the name of the Gurps ability. |
Re: Grab
What happens if you try it on people's sheathed swords, slung crossbows, or quivers?
|
Re: Grab
Quote:
|
Re: Grab
very darth vader sorta thing :)
|
| All times are GMT -6. The time now is 12:09 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.