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-   -   Grab (https://forums.sjgames.com/showthread.php?t=162726)

hcobb 03-28-2019 10:25 PM

Grab
 
IQ 12 Grab(T) Teleports the targeted item (of a weight the caster can lift with one hand) into the caster's free hand. Apply visual penalties (such as being concealed under other clothing) as normal. If another figure is holding the target then they can roll a 3/DX contest against the caster's adjusted casting roll to resist the spell. They roll only one die if twice as strong as the caster and only two dice if stronger, but not twice as strong. Casting cost: 1 fatigue.

larsdangly 03-29-2019 10:03 AM

Re: Grab
 
Nice! That's a good spell. Mind if I snag it for my house-rule spell lists?

hcobb 03-29-2019 10:07 AM

Re: Grab
 
It's all free to share, but I got the concept from KonoSuba. Immunity to Drop Weapon should block it.

Given the most common use in KonoSuba at least I didn't use the name of the Gurps ability.

Skarg 03-29-2019 12:04 PM

Re: Grab
 
What happens if you try it on people's sheathed swords, slung crossbows, or quivers?

hcobb 03-29-2019 12:21 PM

Re: Grab
 
Quote:

Originally Posted by Skarg (Post 2251904)
What happens if you try it on people's sheathed swords, slung crossbows, or quivers?

Partial concealment.

mark hill 04-04-2019 02:13 PM

Re: Grab
 
very darth vader sorta thing :)


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