Re: Programmed Adventure Editor
I seem to recall reading somewhere that the old Fighting Fantasy books were set to have exactly 400 "nodes" (using your term; they probably called them something else). I don't have any of them in front of me to check, though. In fact, I think the only ones I still have are The Warlock of Firetop Mountain and the 4-volume Sorcery! series (plus the Spellbook), and I'm not sure where those are all buried.
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If I recall, they worked on a similar principle to the Ace Of Aces combat books, no? I remember playing that one ages ago, fun concept. |
Re: Programmed Adventure Editor
This is awesome! I'm considering writing my first one of these so the timing is perfect. With the help of the TFT Discord group, we put together a list of TFT-related links. I'd like to add this to the PDF file.
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Just spitballing. |
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I'm a big fan of programmed adventures, and I think this will really help my efforts in writing them. Thank you!
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Re: Programmed Adventure Editor
I have a feeling this app would be ideal for creating a digital play aid for the Ambush series of board games (published by Victory Games) and other board games with a similar mechanism (e.g. Barbarian Prince, Tales of the Arabian Nights).
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Some Dwarfstar games are officially available for folks to print their own copy.
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