Re: (DF) Minimum Points for a Dungeon Delver?
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Re: (DF) Minimum Points for a Dungeon Delver?
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The 125 points templates would certainly make great low-level PCs (as they are intended to be). |
Re: (DF) Minimum Points for a Dungeon Delver?
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A bad hit point roll could make even a fighter awful at 1st level though. People talk about the fragility of a MU1 with 1 hit point, but at least they could still do their magic thing. A fighter with 1hp was simply screwed. I suppose if the party included enough other fighter-types and cleric you could cower in the middle with the magic user and shoot arrows at people. |
Re: (DF) Minimum Points for a Dungeon Delver?
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Fighter got the most at first level (four) and were the second fastest at getting new weapons (Monk was the fastest) Quote:
'Great, you rolled Light for your 1st level spell. Sucks to be you.' There were a lot of good reasons DMs didn't follow all the DMG1's rules: they didn't make sense, require convoluted nonsensical explanations (the armor and weapon restrictions), resulted in Monty Haulism (the 1500 gp per level per week - on a 1d4 rule; DMG1 p86), or didn't actually follow its inspirational material (Gandalf was a MU and he used a sword in the Hobbit, you silly game). The later Cantrips in Unearthed Arcana didn't help, unless you wanted to make more joke's at the MU's expense (That whole book was a balance disaster) |
Re: (DF) Minimum Points for a Dungeon Delver?
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They can take down small armies or sweet talk the armies to change sides or such.. |
Re: (DF) Minimum Points for a Dungeon Delver?
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Re: (DF) Minimum Points for a Dungeon Delver?
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But they do do a fair bit of planar travel. |
Re: (DF) Minimum Points for a Dungeon Delver?
I have run 75 point and 125 point delves, links to my 75point templates herehttps://gwythaintny.wordpress.com/20...play-and-more/
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Re: (DF) Minimum Points for a Dungeon Delver?
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Have you written up any 75 point delves? I'm having a hard time imagining that. |
Re: (DF) Minimum Points for a Dungeon Delver?
Let me preface this by saying that we generally run lower point games because we like the farm-boy does good games and we run longer arcs. Our fantasy games are not dungeon-tactical, rarely do they involve caves or treasure chests with traps on them. We also run mostly 3-4 player games.
Most of our fantasy games are 75 pt characters with -40 Disadvantages and -5 Quirks. We generally don't allow Munchkin characters so in that 75pts you have to have some professional skill support. Judging from other posts this probably seems very low but it makes the fear of mortality very present and it makes you have to make serious sacrifices for abilities like Luck or Combat Reflexes. It also gives you a very satisfying character arc in a 20-game campaign, starting as a foolish towny who can barely survive an encounter with a pack of wolves to a hero that has taken down a cult of werewolves plaguing the kingdom. |
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