Thoughts on Zombies and Skeletons
I'm sure this has been discussed to death, but hey, its undead....
John Paul's thoughts on this ITL zombs: Zombies-(Not the Night-of-the Living-Dead types)
(If a wizard is controlling his zombie, then what can he do with it? Can he make it dance? Can he make it cook (while under the wizard’s manipulation)? Can he make it speak like an audio-animatronic head?) Skeleton – (Like Jason and the Argonauts)
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I add one die for narrow attacks to hit unarmored skeletons, due to the empty space.
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Actual skeletons don't weigh very much. Seems like if you had a long lever like pretty much any long two-handed weapon (even the side of a spear held at the base), with enough space you could sweep at waist level and at least send a skeleton flying away pretty easily.
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Do uncontrolled zombies defend themselves? Shouldn't you get the side attack +2 bonus to their face?
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If you attack it, I suppose it will defend itself. I guess if you assault it (making it look like you are going to hit it) it will go into combat mode. If this is not the case, you might be able to always get in the first hit to start it fighting (if its initial reaction is 3+). In which case, I think the first blow could get a bonus (though not an automatic like slitting a throat of an unconscious person). So If the uncontrolled zombie gets 3+ on its encounter reaction roll, it is passive? If you went behind it and taped up a sign that says "Kick Me" would that make it react? If you go up to it and shook its hand, will it consider that an attack? |
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Perhaps Shield Rushing might also have a shattering affect. |
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What is a Zombie's saving throw number to resist lightning bolt disenchantment by ITL167?
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A serpent torc is, though. |
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Personally I don't much like using hits stopped to model things that it seems to me would instead reduce the chance of being meaningfully hit (e.g. being a skeleton, off-hand weapon "parry", or shields), but I'm spoiled by GURPS.
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