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-   -   Cestus does (1d-1) as a melee strike (https://forums.sjgames.com/showthread.php?t=161412)

hcobb 01-03-2019 05:44 PM

Cestus does (1d-1) as a melee strike
 
If you strike with a Cestus against an adjacent hex it does 1d-1 damage, correct? ST and talents (other than Weapons Expertise/Mastery with the Cestus) have no impact on this?

Skarg 01-05-2019 06:12 PM

Re: Cestus does (1d-1) as a melee strike
 
Incorrect.

hcobb 01-05-2019 06:31 PM

Re: Cestus does (1d-1) as a melee strike
 
How much damage does it do when you punch to an adjacent hex with a Cestus and what is your reference?

Skarg 01-06-2019 12:26 AM

Re: Cestus does (1d-1) as a melee strike
 
Quote:

Originally Posted by hcobb (Post 2233558)
How much damage does it do when you punch to an adjacent hex with a Cestus and what is your reference?

Well, I think the real answer is the rules are unclear. My reference for saying otherwise would be:

* The weapon table on new ITL page 110, Cestus entry shows Damage: By ST, and Notes: Damage depends on ST.

I can see the argument for having it do 1d-1 since the Cestus rule says "exactly like a Main Gauche" and the Clubs, Cestus, etc damage section says Cestus in HTH does ST damage +3, which seems like maybe it does other damage out of HTH.

I think it depends on whether the GM wants the Cestus to be a potentially fairly powerful regular-combat weapon in the hands of a strong high-DX figure, or to limit it.

warhorse11h 01-07-2019 07:43 AM

Re: Cestus does (1d-1) as a melee strike
 
The rules could support either of two conclusions. One, the damage done by a cestus in regular combat is 1-1, as a dagger, which is what a main gauche is ruled to be for damage in regular combat. It can also be taken as written and that the damage is precisely what it would be for a figure fighting barehanded.

The first seems to be a little too powerful for what the cestus is and the second seems to confer no advantage to the wearer, other than the ability to parry and doesn't reflect that being punched by a cestus is probably going to hurt more than a fist.

Perhaps this is all the result of a rules discrepancy that never was addressed or simply an oversight in the rules.

Absent a fix from the designer, the best fix might be a house rule that in normal combat, a cestus strike does damage as in the table on pg 122 with a +1 damage, keeping the HTH +3 intact.

Skarg 01-07-2019 11:38 AM

Re: Cestus does (1d-1) as a melee strike
 
I think it's most likely this:
Quote:

Originally Posted by warhorse11h (Post 2233871)
... Perhaps this is all the result of a rules discrepancy that never was addressed or simply an oversight in the rules. ...


IF (...) we accept that the new 1-point IQ 7 Brawling talent lets you "brawl dirty" to punch with bare hands for +2 damage, then I would think that the 1-point IQ 8 Cestus talent that involves strapping your hands into spiked metal gauntlets would very reasonably allow a punch doing more damage, i.e. +3.

warhorse11h 01-07-2019 06:09 PM

Re: Cestus does (1d-1) as a melee strike
 
I can live with your approach.

My preference though would be a +2 damage for the cestus in regular combat.
An unarmed fighter gets a +1 to his damage in HTH. The cestus user gets a +3, so I think the difference would be a +2 damage in regular combat.

Skarg 01-08-2019 01:01 AM

Re: Cestus does (1d-1) as a melee strike
 
Quote:

Originally Posted by warhorse11h (Post 2234010)
I can live with your approach.

My preference though would be a +2 damage for the cestus in regular combat.
An unarmed fighter gets a +1 to his damage in HTH. The cestus user gets a +3, so I think the difference would be a +2 damage in regular combat.

Ok, but what about the guy with Brawling, which has slightly less requirements than Cestus and does other things, getting the same damage with an unequipped punch?

The better solution might be to nerf Brawling.

Really I think the whole sweep of various ST-based damages probably wants a bit of a second look, but cestus seems pretty weak to me if it doesn't do any more damage than Brawling does. But there is a bit of a problem that there are not very many available values to assign to differentiate the various sorts of attacks/weapons.

warhorse11h 01-08-2019 02:13 AM

Re: Cestus does (1d-1) as a melee strike
 
There is nothing in the rules that I have read that supports this, but, I read the brawling talent description prior to writing my last post. The +2 damage is for dirty fighting which changes the character of the fight from "friendly" to a real fight. It doesn't say it in the rules, but that +2 damage feels transitory to me, you only get it once, and after that your opponents are really trying to hurt you and are on their guard.
The feel of the brawling talent seems to be an attempt to incorporate the "John Wayne" bar fight into ITL. As such, as long as the fight stays, "friendly", I would be tempted, as the GM, to rule any damage done in it as fatigue damage, fighting to knock down or knock out an opponent, not to actually hurt him. Use of a cestus in such circumstances would be "dirty fighting" and would turn it into a real fight, with the intent to do grave bodily harm to each other.

hcobb 01-08-2019 08:14 AM

Re: Cestus does (1d-1) as a melee strike
 
Why not treat a friendly brawl as per Practice Combat at Melee page 23?

Skarg 01-08-2019 05:32 PM

Re: Cestus does (1d-1) as a melee strike
 
Quote:

Originally Posted by warhorse11h (Post 2234078)
There is nothing in the rules that I have read that supports this, but, I read the brawling talent description prior to writing my last post. The +2 damage is for dirty fighting which changes the character of the fight from "friendly" to a real fight. It doesn't say it in the rules, but that +2 damage feels transitory to me, you only get it once, and after that your opponents are really trying to hurt you and are on their guard.
The feel of the brawling talent seems to be an attempt to incorporate the "John Wayne" bar fight into ITL. As such, as long as the fight stays, "friendly", I would be tempted, as the GM, to rule any damage done in it as fatigue damage, fighting to knock down or knock out an opponent, not to actually hurt him. Use of a cestus in such circumstances would be "dirty fighting" and would turn it into a real fight, with the intent to do grave bodily harm to each other.

Yes. I like your one-turn surprise suggestion.

"Friendly" brawling is restrained fighting, and skilled brawling should be less lethal than even non-skilled people trying to actually kill each other with their bare hands.

It seems like the details of the Taking Prisoners rule (ITL 126, which itself mentions non-lethal brawls) was forgotten when writing the Brawling talent description, and that the Brawling talent description should mention that non-lethal fights should use those rules:

* Damage per attack is at 1/2 (round down).
* Damage won't reduce ST below 0 except on double/triple damage results.
* Double/triple damage results to full lethal 2x/3x damage.

Confusingly though:
* A bare hand attack can be done for full damage but with the non-lethal-except-on-double-or-triple option.

I say confusing because what then exactly should be used for fist attacks in a brawl? I think brawling fist attacks should be halved, or else using weapons such as clubs would actually do less damage than using fists, which would make no sense. So while you can punch for non-lethal full damage, it's escalating to serious combat, not "friendly" brawling.

In that context, the +1 and +2 damage for Brawling seem fine, but I think the +2 outside of brawling seems too much compared to weapons such as clubs, daggers and cestus at +3 (especially if some people think a cestus should only do 1d-1 outside HTH, since ST 11 +2 for a brawling punch would be 1d+0!).

My main difficulty interpreting the Brawling rules is that it seems to me like it did not have the 1/2 damage in mind, as it suggests using Dirty Brawling would escalate to others using Dirty Brawling and weapons, but doesn't mention the more important level of escalation which is whether people are doing 1/2 damage or not.

So far, I think what I would do is:

Friendly brawl: +1 damage for Brawling talent (all damage halved, round down)

Dirty brawl: +2 damage for Brawling talent (all damage halved, round down)

Serious combat: +1 damage for Brawling talent (damage not halved)

Non-lethal Cestus combat: +3 punch damage, halved, round down

Lethal Cestus combat: +3 punch damage

Punching someone with mail/plate gauntlets without Brawling or the Cestus talent: +1 damage, an additional +1 if you do have the Brawling or Cestus talent

warhorse11h 01-08-2019 07:18 PM

Re: Cestus does (1d-1) as a melee strike
 
Quote:

Originally Posted by Skarg (Post 2234231)

In that context, the +1 and +2 damage for Brawling seem fine, but I think the +2 outside of brawling seems too much compared to weapons such as clubs, daggers and cestus at +3 (especially if some people think a cestus should only do 1d-1 outside HTH, since ST 11 +2 for a brawling punch would be 1d+0!).

My main difficulty interpreting the Brawling rules is that it seems to me like it did not have the 1/2 damage in mind, as it suggests using Dirty Brawling would escalate to others using Dirty Brawling and weapons, but doesn't mention the more important level of escalation which is whether people are doing 1/2 damage or not.

So far, I think what I would do is:

Friendly brawl: +1 damage for Brawling talent (all damage halved, round down)
Dirty brawl: +2 damage for Brawling talent (all damage halved, round down)

Serious combat: +1 damage for Brawling talent (damage not halved)

Non-lethal Cestus combat: +3 punch damage, halved, round down

Lethal Cestus combat: +3 punch damage

Punching someone with mail/plate gauntlets without Brawling or the Cestus talent: +1 damage, an additional +1 if you do have the Brawling or Cestus talent

Absent any additional rules or clarification from the designers, I think that will work.


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