Re: Wizard population dynamics
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Please explain in what way you feel this is the most interesting question in TFT. Quote:
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To me, there is an issue with the new ITL in that it gives PC-minded rules for learning talents and spells, and for characters gaining XP, (and for starting characters), which (unlike original ITL), leaves us without clear guidelines for what NPCs should be like, and what it should take for them to improve themselves. Quote:
In any case, since as you pointed out, a lab is attuned to one wizard, presumably a book-casting apprentice would not be using a $10,000 lab, but instead a $2,500 wizard's chest, but even that seems unlikely since PC starting total wealth is $1000... though it could also be that some wizards (and/or guild chapters) invest in chests for their students which they have to repay eventually, either in coin or in kind. Or maybe they don't need to repay them, because when they leave the apprenticeship, if they can't (or don't opt to) buy the chest, the wizard and/or guild can re-purpose it or its components for other apprentices. Quote:
What "$25k in base wizard training"? Oh, this rate you're making up? Even if that were the rate, what do you mean "The Wizard[s'] Guild is not making anywhere near enough money to pay for the $25k"? Regardless of what the WG makes, why would it be on the hook to itself for its own tuition fees? It would be paying them to itself, having no effect anyway? Certainly there is a real cost of room & board during training, but that can be less than adult normal cost of living assuming a guild hall has apprentice dorms and food halls. Again, the nice section from Advanced Wizard lists the first method of learning spells as apprenticeship, where the apprentice serves the wizard and gradually picks up spells as a matter of course. No tuition is involved. Again, the only expense could be room and board, and the apprentice is useful, especially once he knows the Aid spell. It seems to me that such an arrangement has an a positive impact on the guild, and doesn't really cost anyone anything since the help the apprentice gives is no doubt more valuable than giving him some sort of room and board. |
Re: Wizard population dynamics
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Page 13: "Apprentice: Many wizards begin thus, aiding a more experienced practitioner in exchange for bed, board, training, and maybe a little silver." Page 144: "The GM may instead require wizards to find a teacher for each new spell, or at least the high-IQ ones. The teacher may ask for payment, or a quest or service, or a period of apprenticeship, or for the PC to teach them a spell." Page 154: "The Guild regulates apprentices, just as it does other wizardly affairs. A wizard must pay his apprentices Guild scale ($25/week), and is obliged to train them – see Learning New Spells." At one skill point per quarter this is four years of apprenticeship. Backtracking from age 20 gives us a 16 year old kid who is qualified to be an apprentice. Hence they can already (at age 16)
And this means that one out of every 25 adult wizards is a classroom teacher. |
Re: Wizard population dynamics
Looks to me like page 13 differs from page 154 about how often apprentices get more than bed, board and training. Apparently it depends on whether the guild standard is in effect in the specific example, which no doubt actually varies from place to place.
Looking more closely... I think those are two different contexts for the word "apprentice": Since page 154 is in the context of apprentices used for creating magic items, I would say that the pay requirements listed there are for trained professional (probably adult) people serving in that role, casting Aid and helping work on a magic item enchantment, and probably don't apply to apprentices in the context of how people (especially kids) get trained in magic through apprenticeship. (Especially if they haven't even learned the Aid spell yet, so certainly including everyone not yet at IQ 9.) Quote:
Where are you getting one skill point per quarter? And are you really assuming typical apprentices are IQ 16? I am not finding any surviving reference to learning rates in new ITL. In Advanced Wizard, on the other hand, there are four methods nicely laid out on AW page 10. The expected rate listed for an apprentice is one spell (of up to IQ 12) per four months, with a one-month unfamiliarity period following that, where casting the spell is at -2 DX. So 3 spells per year. Quote:
$25 is what they make you pay room and board for the adult professional apprentices helping you enchant magic items. Even if that is what you spend for apprentices, $25 comes to $1300 per year, or $5200 for 4 years, or $13,000 for ten years. Or, say, for an IQ 9 apprentice being taught 9 spells at the Advanced Wizard rate, three years, or $3900. Quote:
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Re: Wizard population dynamics
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Every detail short of a campus map here: http://www.hcobb.com/tft/house_rules.html#Maps |
Re: Wizard population dynamics
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What's wrong with the book-standard of apprenticeship being a trade in-kind between the wizard and the apprentices, with no salary involved? |
Re: Wizard population dynamics
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The teachers are paid as per their IQ. It just averages out to $25 in total school costs per student per week. If you barge into a random classroom roll 3d6 for the number of students there. On a roll of 18 you've hit Introduction to basic magical theory first year. On a roll of 3 you've reached Advanced Demonology. Remember that these kids will be able to recognize 171 different spells on sight after this decade of training so they spend less than a month on the vast majority of those. |
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