What is the max range for a ST 4 toss?
And can Andy light the Molotail and toss it in the same turn using his racial Thrown Weapons?
http://www.hcobb.com/tft/Abusive_TFT...ters.html#Andy |
Re: What is the max range for a ST 4 toss?
No. ITL PG 124. 1 Turn to light and one turn to throw. Even though Thown Weapons allows you to ready and throw in 1 turn, the lighting is an additional task.
However the range mod is -1 per MH not per hex. Note that this reinforced on pg 70. |
Re: What is the max range for a ST 4 toss?
What if the Halfling grabs and throws an unlit bottle at DX 15 and this is followed by a branded quarrel at DX 14?
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Re: What is the max range for a ST 4 toss?
That takes coordination between two people - the halfling thrower and the crossbowman. Note that Brandon is the same AdjDX as Andy if he's prone and his Brand will arrive before the Molotail (he has less adjustments for range so his final AdjDX for success is higher). Note also that I am extrapolating from the rules here - there is nothing explicitly stated about this but I think it's logical. So he has to use the Delayed Action rule...
While Max range for Bows is defined as 20xST, there is nothing for throwing. I have never had to deal with the question in all my years with TFT. My thought is to limit it to 4xST in hexes. We're not talking about footballs or baseballs here but irregular objects or heavy ones or both. If you want more realism, then call it 4xST for a 1lb. object (a grenade). So a molotail weighing 2 lbs can be thrown 2xST. |
Re: What is the max range for a ST 4 toss?
From page 124 we know that a ST 30 figure can safely throw a 12 pound petard. I.e. can toss it at least 10 MH away or 30 hexes.
Rounding up that gives a formula of: Maximum range (half damage from toss) 15xST/weight. Maximum range (full damage) 10xST/weight. Round up weight to next pound in both cases. ST 4 Halfling can therefore throw a 2 pound minibomb 15 hexes. At that range we have DX 15 + 2 (Thrown weapons) -5 (range) or adjDX 12. The Halfling can toss a 0.5 pound rock 40 hexes for 1d-4 damage, and could maybe hit a castle. (Just get a sling) A ST 25 Giant can toss a 1.5 pound rock 125 hexes for 1d+3 damage. (Good luck hitting the broad side of a castle with base DX 9.) |
Re: What is the max range for a ST 4 toss?
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I based my numbers on the distance an infantryman is expected to throw a grenade. |
Re: What is the max range for a ST 4 toss?
Page 125: "Note: a petard cannot be thrown (unless by a figure of ST 30 or above . . .)"
So filling in the ellipses. |
Re: What is the max range for a ST 4 toss?
I know - it's the ellipses that I'm questioning.
a 12 lb petard hurled 30 hexes by a ST 30 giant (the only ST 30 humanoid?) is 12xST not 15xST. Then there is the question of an aimed throw vs. a heave. According to https://en.wikipedia.org/wiki/Grenade a trained soldier (ST 12) can throw it 15 yards. Call it 15 MH or 45 hexes. That's where I come up with 4xST as an approximation. I think you also have to account for a 3 hex figure vs a 1 hex figure in terms of distance. A petard can be heaved without aiming because of its large diameter of destruction. We cannot assume the same for a molotail, especially a molotail that is going to be lit by a Brand! |
Re: What is the max range for a ST 4 toss?
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By the same token Andy's a lousy pickpocket as he can't reach much higher than the waist of an average adult human, at best. He'd be a great pickpocket against someone who's prone. So the dead bodies would never notice him filching. |
Re: What is the max range for a ST 4 toss?
Just wanting to quibble about a thing or two about:
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2. MH range is not simply 3 hexes across. It depends on the specific hex and direction versus the hex grain, but e.g. from one rear starting hex of the Wizard map to the other is 17 hexes, or 7 MH. If you go along a MH spine it is 3 hexes, but if you go on a hex spine it's 2 1/3 hexes. Along a hex spine, 2.8 hexes, etc. Actual crow's ruler distance also varies. 3. 15 yards isn't very far to lob a grenade as a maximum range, it seems to me. I think that figure probably means for a fairly accurate throw. 4. A molotail, though, may not be very much like a grenade for throwing. Modern grenades are compact and don't have lit fuses. |
Re: What is the max range for a ST 4 toss?
for what it is worth, we were taught that a grenade could be accurately thrown thirty yards or meters as a rule of thumb and we practiced that under a variety of conditions, throwing it through a 4'x6' window at 25 to 30 yards or a a group of silhouette targets enclosed in a 5 meter circle. The goal for that was to lob the grenade into the circle so that it would be more likely to stay in the circle. If it rolled out, you were a "no go" and had to try again.
Old expression, "close only counts in horseshoes and hand grenades." Most grenades are around a pound in weight or a little less. We were taught that the killing or burst radius of a hand grenade was 5 meters and it could produce casualties within 15 meters. Fragments could go further, but in this case, distance creates safety. |
Re: What is the max range for a ST 4 toss?
I found an army times article showing the new army physical fitness test ,which includes an event called the power throw. Tossing a 10 lb medicine ball over your head for distance. The scale for that event grants 100 points for tossing the medicine ball 13.5 meters. It isn't the same as a petard, but the weight is close to the 12 pounds mentioned earlier in posts.
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Re: What is the max range for a ST 4 toss?
New formula that matches most of the data points:
Subtract weight in pounds from ST. Multiply this difference by (2 + 1 (if Thrown Weapons) +1(if half move up to the release point) + 2 (if a very aerodynamic item like a Javelin)) Result is the maximum range in hexes, half that range for full damage. So world record in tossing a one pound (non-combat) Javelin is about 100 yards. ST 17 - one pound = 16 * (2 +1 +1 +2) = 96 hexes. Unskilled ST 30 Giant tossing a 12 pound petard from a standing start throws it (30 - 12) * (2) = 32 hexes, just safe. ST 4 Halfling tossing a 2 pound Molotov or grenade from a standing start is (4 - 2) * (2 + 1) = 6 hexes. With a run up to the release point he gets (4 - 2) * (2 +1 +1) = 8 hexes. |
Re: What is the max range for a ST 4 toss?
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2. The generalization of 1 MH = 3 hx works for most situations. See also pg 125. 3. Yes. It is an aimed throw. 4. A 1 qt bottle with a string hanging out through the neck is relatively aerodynamic. In that sense similar to a grenade. Started before I saw hcobb post. Same result simpler math |
Re: What is the max range for a ST 4 toss?
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But this does raise the question, when you get out to 20 yards or more, it is very easy to avoid being hit by a thrown object. Hitting someone at extreme range with a thrown weapon IRL might only be possible if they can't see it coming. |
Re: What is the max range for a ST 4 toss?
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