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-   -   The anti-Grumpy rule (https://forums.sjgames.com/showthread.php?t=161336)

hcobb 12-30-2018 02:01 PM

The anti-Grumpy rule
 
Apply this text from page 23 more broadly.

"If a figure’s DX is reduced to 2 or less by a rope, he falls to the floor, helpless."

to

"If a figure’s adjDX is ever reduced to 2 or less, he falls over, helpless and unable to take physical action until his adjDX rises to 3 or more."

and change page 102 to:

"ATTEMPT TO STAND UP. Roll 2/adjDX to rise from prone, kneeling, or knocked down position at the end of the combat phase, or crawl 2 hexes; take no other action."

Skarg 12-30-2018 03:06 PM

Re: The anti-Grumpy rule
 
Seems reasonable.

hcobb 12-30-2018 03:36 PM

Re: The anti-Grumpy rule
 
Lemme extend the I've fallen and I can't get up rule by one little bit.

A figure can take a turn to brace themselves against a wall (if adjacent) or with a walking stick (a two handed Wizard's staff is handy here) and roll one less die on the next turn's roll to stand up. This makes it automatic on ordinary floors (one die roll) or easier on Slippery Floor or other bad footing.

RobW 12-31-2018 12:22 AM

Re: The anti-Grumpy rule
 
Yes to anti grumpy
Yes to a minimum of DX 3 to stay upright
A 2d save to stand catches lots of reasonable characters in the anti-grumpy net. I will leave this out.
But note even a 1d save to stand up would make grumpys unusable.


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