Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   The Fantasy Trip: House Rules (https://forums.sjgames.com/forumdisplay.php?f=101)
-   -   Alteration to Master Fencer (https://forums.sjgames.com/showthread.php?t=161312)

TippetsTX 12-28-2018 09:12 PM

Alteration to Master Fencer
 
The new Fencer talent (IQ 11) provides a limited version of the Two Weapon talent as does the Master Fencer talent (IQ 13) which seems redundant. All the other abilities receive an incremental increase in power except for that one.

What if the Master Fencer gained an extra attack with their primary weapon similar to the one that high DX archers get? Perhaps it could be dependent on having an adjDX of 15 or more.

hcobb 12-28-2018 09:58 PM

Re: Alteration to Master Fencer
 
The Master Fencer can use any two fencing weapons like so...

ST 9 DX 14 IQ 13
2x Very Fine Rapier(1d+4) each(-4 DX on second), -3 DX for melee attackers
Master Fencer, Fencer, Sword and 5 other skill points

Compare to

ST 9 DX 14 IQ 13
2x Very Fine Hatchet(1d+4) each(-4 DX on second), -2 DX for melee attackers
Weapon Mastery(Ax), Weapon Expertise(Ax), Two Weapons, Ax/Mace and 3 other skill points

Note how the Master Fencer has one more point of evasion and two more skill points.

TippetsTX 12-29-2018 10:43 AM

Re: Alteration to Master Fencer
 
First off, I'm not sure the intent of the limited Two Weapon ability was to allow the fencer to use a 2nd rapier in their off-hand. I would rule the off-hand weapon must be limited to a dagger, main gauche, etc.

So maybe to keep the number of attacks from getting out-of-hand, I could limit the proposed 2nd primary weapon attack to a Master Fencer who chooses to forgo using an off-hand weapon.

Helborn 12-29-2018 12:58 PM

Re: Alteration to Master Fencer
 
Quote:

Originally Posted by TippetsTX (Post 2231769)
First off, I'm not sure the intent of the limited Two Weapon ability was to allow the fencer to use a 2nd rapier in their off-hand. I would rule the off-hand weapon must be limited to a dagger, main gauche, etc.

So maybe to keep the number of attacks from getting out-of-hand, I could limit the proposed 2nd primary weapon attack to a Master Fencer who chooses to forgo using an off-hand weapon.

ITL pg 41 Two Weapons: If you are a Fencer (p. 40), you automatically have this talent – but you must use either two rapiers, or a rapier and main-gauche, as your two weapons, since these are the two-weapon techniques taught to fencers.

TippetsTX 12-29-2018 01:09 PM

Re: Alteration to Master Fencer
 
Quote:

Originally Posted by Helborn (Post 2231797)
ITL pg 41 Two Weapons: If you are a Fencer (p. 40), you automatically have this talent – but you must use either two rapiers, or a rapier and main-gauche, as your two weapons, since these are the two-weapon techniques taught to fencers.

I stand corrected. Still not gonna allow two rapiers unless the character pays for the FULL version of Two Weapon talent, though (perhaps at a reduced cost).

hcobb 12-29-2018 01:10 PM

Re: Alteration to Master Fencer
 
Quote:

Originally Posted by TippetsTX (Post 2231801)
I stand corrected. Still not gonna allow two rapiers unless the character pays for the FULL version of Two Weapon talent, though (perhaps at a reduced cost).

Dual sabers is built into the three points for Master Fencer.

Skarg 12-29-2018 06:34 PM

Re: Alteration to Master Fencer
 
I actually had a house rule in my original TFT campaign that let fencers with rapiers attack multiple times per turn. I ended up not liking it much because it made them so deadly and didn't have the flavor that I had in mind - really I wanted their fighting to be more interesting so I should have increased their parrying ability. As it was, it made them rapid stabbers and a duel between them was a super stab-fest.

TippetsTX 12-29-2018 07:29 PM

Re: Alteration to Master Fencer
 
Quote:

Originally Posted by Skarg (Post 2231871)
I actually had a house rule in my original TFT campaign that let fencers with rapiers attack multiple times per turn. I ended up not liking it much because it made them so deadly and didn't have the flavor that I had in mind - really I wanted their fighting to be more interesting so I should have increased their parrying ability. As it was, it made them rapid stabbers and a duel between them was a super stab-fest.

Yes, I could easily see it getting out of hand which is why I'm thinking it would be limited to a single extra attack that would not stack with the Two Weapon talent.

hcobb 12-29-2018 09:42 PM

Re: Alteration to Master Fencer
 
Question....

Page 40: "Bonus to defend. All melee attacks against a Fencer who has weapon(s) in hand are at -1 DX. If a Fencer chooses the Defend option, attackers must roll an extra die when attacking."

So Fencer choosing Defend imposes 5/DX roll to hit at -1, but stops no damage, right?

Page 41: "(c) parry with both weapons, adding an extra die to attempts to hit you and stopping 4 points of damage from any successful attack, but not threatening the enemy."

So this is a 4/DX roll at full DX, but any hit does 4 less damage, right?

Skarg 12-30-2018 01:29 AM

Re: Alteration to Master Fencer
 
That looks like what those lines mean, yes.


All times are GMT -6. The time now is 12:01 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.