Alteration to Master Fencer
The new Fencer talent (IQ 11) provides a limited version of the Two Weapon talent as does the Master Fencer talent (IQ 13) which seems redundant. All the other abilities receive an incremental increase in power except for that one.
What if the Master Fencer gained an extra attack with their primary weapon similar to the one that high DX archers get? Perhaps it could be dependent on having an adjDX of 15 or more. |
Re: Alteration to Master Fencer
The Master Fencer can use any two fencing weapons like so...
ST 9 DX 14 IQ 13 2x Very Fine Rapier(1d+4) each(-4 DX on second), -3 DX for melee attackers Master Fencer, Fencer, Sword and 5 other skill points Compare to ST 9 DX 14 IQ 13 2x Very Fine Hatchet(1d+4) each(-4 DX on second), -2 DX for melee attackers Weapon Mastery(Ax), Weapon Expertise(Ax), Two Weapons, Ax/Mace and 3 other skill points Note how the Master Fencer has one more point of evasion and two more skill points. |
Re: Alteration to Master Fencer
First off, I'm not sure the intent of the limited Two Weapon ability was to allow the fencer to use a 2nd rapier in their off-hand. I would rule the off-hand weapon must be limited to a dagger, main gauche, etc.
So maybe to keep the number of attacks from getting out-of-hand, I could limit the proposed 2nd primary weapon attack to a Master Fencer who chooses to forgo using an off-hand weapon. |
Re: Alteration to Master Fencer
Quote:
|
Re: Alteration to Master Fencer
Quote:
|
Re: Alteration to Master Fencer
Quote:
|
Re: Alteration to Master Fencer
I actually had a house rule in my original TFT campaign that let fencers with rapiers attack multiple times per turn. I ended up not liking it much because it made them so deadly and didn't have the flavor that I had in mind - really I wanted their fighting to be more interesting so I should have increased their parrying ability. As it was, it made them rapid stabbers and a duel between them was a super stab-fest.
|
Re: Alteration to Master Fencer
Quote:
|
Re: Alteration to Master Fencer
Question....
Page 40: "Bonus to defend. All melee attacks against a Fencer who has weapon(s) in hand are at -1 DX. If a Fencer chooses the Defend option, attackers must roll an extra die when attacking." So Fencer choosing Defend imposes 5/DX roll to hit at -1, but stops no damage, right? Page 41: "(c) parry with both weapons, adding an extra die to attempts to hit you and stopping 4 points of damage from any successful attack, but not threatening the enemy." So this is a 4/DX roll at full DX, but any hit does 4 less damage, right? |
Re: Alteration to Master Fencer
That looks like what those lines mean, yes.
|
| All times are GMT -6. The time now is 12:01 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.