[Space] Haven And Carson's World
For those who don't know Haven and Carson's World are the two worlds of a single star generated in the example sections for world building chapters in Space. The rest of the 'setting' for the two seems to be a straight copy of Star Wars or the Foundation novels.
Haven is stock Garden World inhabited by a group refugees from the empire who are trying out democracy and Carson's World is a Mars like world in the next orbit out. The interesting thing about Carson's World is that it has some alien ruins on it that rebel scientists are exploring. Now this is a bit problematic, why are there ruins on the uninhabitable planet but not the habitable one? And given that there is an unexplored M5 companion star, I'm guessing that there's some sort of alien relic in orbit around that as well. Now using this as the basis for a campaign it's TL10^ and either Safetech or Retrotech, it's a bit hard to tell with Star Wars' science fantasy setting. The tricky thing I've got is how to set the players up, the only idea I've got is that one of them inherits a spaceships, but I'd rather something more broad minded then independent traders high-jinks. |
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As for whether or not there are alien ruins somewhere around the companion - that's entirely up to you. And when it comes to giving the PCs a ship, but not wanting them to just be independent traders - make the ship one that's unsuited to trading. Maybe have it be provided as some government-sponsored mission to go out and find something, or to be spies. |
Re: [Space] Haven And Carson's World
If you wanted to take a different tack from Star Wars, you could steal an idea from Brian Daley's space opera series about Hobart Floyt and Alacrity Fitzhugh, which began with, Jinx on a Terran Inheritance.
In that series, the ancient Precursors left unique ruins and machinery throughout the galaxy, all of which seemed designed to promote intelligence and psionic abilities, and get a handle on causality in such a way as to provide very limited oracular insight about possible future events. This made them so highly valued that sometimes people fought wars to control the sites. Also, attempts to understand the Precursors acted as a unifying theme for background events, and provided long-term goals for the main characters in the trilogy. Make the ruins an old, abandoned research post left by a vanished race, which they used to try to manipulate a Precursor site deep within the planet. Say they did something, and it wiped out the sizable colony the researching race had on the garden world. |
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The aliens might be anaerobic life, and thus find a planet full of oxidizer as terrifying as we would find a planet with open seas of chlorine.
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The precursors could be very into not causing ecological disasters. Colonization would make such things inevitable.
That's if they could survive the planet as easily as humans. It doesn't have to be as extreme as radically different forms of respiration. It could be amino acid differences, unpleasant gravity, or just native life really stinks to them. |
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Why would colonization inevitably cause destruction?
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Invasive species. It would be logistically impossible to 100% stop all alien life from spreading if people are there all the time. Not necessarily large pests like mice, but equivalents of yeasts, bacteria, viruses, etc.
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And the equivalent of parasite could go both ways if the ecosystems are anywhere near compatible. Imagine the horror that humans would feel if an alien parasite infested humans while they were sleeping appeared on the Earth from a recently colonized planet. It could just be a parasite that lived in the large intestine, feeding on human waste while laying its eggs in human feces before it is excreted, but humans would flip out when they realized that they were hosting an alien organism. If it also influenced their mental state by releasing chemicals that the bowels absorbed, the flip out would be on an epic level.
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Everyone that I know who contracted a parasite while traveling flipped out.
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Most parasites have natural hosts. Things often go very badly for hosts infected with parasites they hadn't co-evolved with.
That minor athletes food astronaut Jim landed with could perhaps obliterate native species that had never dealt with fungal infections in the planet's entire history. Maybe even something as innocuous as dust mites could wreak havoc. We tend to worry about aliens harming us, but it's at least as likely for it to go the other way. Of course proper sci fi adventure stories don't go the hazmat 24/7, researchers only, "sensible paranoia" route. |
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Human lungs could be a wonderful habitat for an alien version of fungi. They are warm, moist, and have plenty of oxygen. Under certain certain circumstances, terrestrial fungi can grow very rapidly, and their alien equivalents are likely to be just as rapid.
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Maybe the aliens choose Carson's World because it was lifeless and out of the way. Because they where working with something / somebody dangerous there.
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