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hcobb 12-14-2018 06:00 AM

Summon armor peircing snake
 
Goblin
ST 6, DX 9, IQ 17, MA 10, Mana 0
Staff(1/1d+2), Brand(1d-2)
Staff I-V, Staff to Snake, Literacy, 7-hex fire, 7-Hex Illusion and 8 other spells

Cast Staff to Snake and then dodge or defend (with the the magic torch) for the next minute as the snake kills a lot of armored knights.

Rest up for 15 minutes then take on the next group.

If needed create Illusion duplicates of the snake to take on larger groups.

Note that the snake is likely to strike before the victim. 83.79% hit x 67% of doing five or more hits (armor doesn't count) gives a 55% chance that the victim is at an additional -2 DX for injury reaction on top of -3 to hit the snake.

Do I have a second for "Holy Moses, this is a great spell!"

platimus 12-14-2018 09:28 AM

Re: Summon armor peircing snake
 
Where does this "magic torch" come from? I have an idea but no idea what you're thinking.

I'd love to play this out. I bet your goblin dies in less than 3 turns against mundane foes.

Is Staff-to-Snake useful? Certainly!

hcobb 12-14-2018 09:32 AM

Re: Summon armor peircing snake
 
Quote:

Originally Posted by platimus (Post 2228504)
Where does this "magic torch" come from? I have an idea but no idea what you're thinking.

Index clearly says "Brand, 159." Of course the Brand is actually on page 158 so I can see how you missed it.

Note that the Goblin's buddy is the Light Crossbow sniper who fires a 2d+3 flaming quarrel every turn at adjDX 14 or higher. (The Goblin enchants three of these a day when not adventuring.)

platimus 12-14-2018 10:55 AM

Re: Summon armor peircing snake
 
Quote:

Originally Posted by hcobb (Post 2228506)
Index clearly says "Brand, 159." Of course the Brand is actually on page 158 so I can see how you missed it.

Got it. Thanks!

Quote:

Note that the Goblin's buddy is the Light Crossbow sniper who fires a 2d+3 flaming quarrel every turn at adjDX 14 or higher. (The Goblin enchants three of these a day when not adventuring.)
Well, if you're bringing buddies, I'll bring more buddies as well.

hcobb 12-14-2018 11:13 AM

Re: Summon armor peircing snake
 
Quote:

Originally Posted by platimus (Post 2228526)
Got it. Thanks!


Well, if you're bringing buddies, I'll bring more buddies as well.

Sure, what do you need to stop these two starting characters?

platimus 12-14-2018 02:29 PM

Re: Summon armor peircing snake
 
Gimme two good Orcs.

Helborn 12-14-2018 10:44 PM

Re: Summon armor peircing snake
 
1 Wizard, Min IQ=9, 1 Fighter, Min ST=13, with Pole weapons and Halberd
Turn 1 Wizard casts Turn missiles on Fighter, Fighter dodges.
Turn 2 fighter runs full MA, Wizard dodges, renews Turn missiles
Turn 3 Fighter Charges Crossbowman, Wizard renews Turn Missiles, dodges
Probably Fighter kills crossbowman (3d Dmg)
Turn 4 fighter charges Wizard, end of Wizard?
With ST=10, the Wizard can cast turn missiles on self and not bother dodging. total cost 7 ST

hcobb 12-15-2018 07:09 AM

Re: Summon armor peircing snake
 
Remember that I've got snake forwards and your wizard just took 9 hits at adjDX 15 on turn one.

Terquem 12-15-2018 11:21 AM

Re: Summon armor peircing snake
 
"Brilliant strategy and poor die rolls will never overcome poor strategy and good die rolls" - Major General Alphonse DeKinickie

hcobb 12-15-2018 11:29 AM

Re: Summon armor peircing snake
 
Require quick-draw(crossbow bolt) to force the Branded Light Crossbow "instant knockdown" to roll more dice?


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