Re: Basic Charm Learned from the Nommo and Useful for Adventuring
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Another way to think of the spell is to think of it as two seperate spells with two separate parameters, stacking them together with Selective Effect is still cheaper and should cost a modest amount. Quote:
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Re: Basic Charm Learned from the Nommo and Useful for Adventuring
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Hence, I can declare that magic can do X fairly easily, but not Y, because that doesn't fit the metaphysics of the setting. In general, blatant magic is difficult to the point of impossibility in most areas, but that aside, energy cost should have some correlation to utility. Curing AIDS costing less than 25% of the energy of a dreamcatcher that alleviates the symptoms of insomnia for a week while also providing protection against supernatural dream visitations... it seems odd. Haven't decided what to do about it (Cure Disease on AIDS is already using a Greater effect), but I can't use a Dreamcatcher spell that, while subtle enough to be explained away as merely a psychological placebo effect, is four times harder to cast than a miraculous and blatant removal of a life-changing disease. If a method of statting a ritual yields an energy cost that is out of all proportion to other rituals, when the subtlety and utility are considered, Rule 0 demands that I look for another way to express the ritual in rules terms, one that will yield an energy cost that actually reflects the power of the spell. Quote:
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
How about using the Constiuent and Multiple Targets tables from the back of Thaumatology as a guide? RPM was built largely on the systems that use those tables after all.
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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Neither did I, really, but I'm working on learning it. Quote:
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Looking over it, I'd use it as is, especially if it goes along with Area of Effect. |
Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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Path of Chance Ritual that Granted Destiny Points
In one of the many sources I read, I think I found a ritual written up that granted Destiny Points. I'm almost positive that Christopher Rice wrote it up, but I can't remember where it was.
Does anyone know which Pyramid or other source? Or how to do it? |
Re: Path of Chance Ritual that Granted Destiny Points
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Re: Path of Chance Ritual that Granted Destiny Points
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Would you allow one temporary Destiny Point as a Lesser Control Chance effect? Perhaps with the adjustment that the caster doesn't select when it's used, the GM does, in accordance with a short definition by the caster of what the good fortune is supposed to do (i.e. protection, financial windfall, luck in love, etc.). |
Re: Path of Chance Ritual that Granted Destiny Points
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