Re: Combatives martial arts styles
Quote:
|
Re: Combatives martial arts styles
Quote:
Striking arts are a bit different--you sort of have to deliver the actual beat down, which makes it hard to gauge their "real life" effectivenes without going all out and risking real life injury. I'm sure there are lots of people willing to do such, but at that level it's personality based, rather than strictly style based. Actually, backing up, a lot (most?) of it is probably still the fighter, rather than the style, unless the style is totally craptastic. |
Re: Combatives martial arts styles
Cole:
I agree one hundred percent that most of it is the fighter, not the style. However, such a view is kind of hard to represent in a role-playing game. The way my players deal with it is to choose a style for their PCs and then seek every opportunity to learn new styles and manouvres. They pick and choose mechanics from many styles, aiming for a perfect fit to their character and also what they perceive is most useful under GURPS rules. Currently, that means that one is a 3rd dan Hapkido master, one is a Praying Mantis Kung Fu practisioner who also trains extensively in improvised weaponry and has developed his own knife-fighting form and the last one started play having learnt Jujitsu/grappling in a police acedemy and on the street and then moved on to learn Army combative training, Muy Thai and Pakua (for meditative purposes and to try to get rid of the psychological damage his work inflicts). The one with least impressive credentials in martial arts (the former cop) is probably the one who does best in the field. The Kung Fu/Knife-fighter is a close second, probably because of his Unfazable advantage. He never loses his cool and he never flinches at inflicting pain on his opponent. |
Re: Combatives martial arts styles
Quote:
Well, yeah. :-) |
Re: Combatives martial arts styles
Quote:
I use frequent Will checks in combat to represent stress and adrenaline. Failures indicate tunnel vision, loss of fine motor control etc. I also require Will rolls when people are hurt, with a failure having adverse consequences such as trying to break contact. |
Re: Combatives martial arts styles
Combat SAMBO Cost: 20/-
Primary skills: Brawling, Judo, Karate, Wrestling Secondary skills: Body Language, Style Analysis Optional skills: Judo Sport, Wrestling Sport Manoeuvres: Aggressive Parry, Arm lock, Breakfall, Choke Hold, Disarming, Elbow Strike, Eye Gouging, Finger Lock, Ground Fighting (Any primary skill), Head Butt, Head Lock, Hit Location (Brawling or Karate), Knee Strike, Neck Snap, Riposte (Any primary skill), Stamp Kick This is a purely martial version of the Russian martial art, focusing more on strikes than the sporting versions. No armed techniques are included in this write-up, but some practitioners are trained in the same weapons as included in the Systema style. |
Re: Combatives martial arts styles
Krav Maga Cost: 15/-
Primary skills: Karate, Judo [2 points] Secondary skills: Body Language Optional skills: Brawling, Knife, Short sword, Tonfa Manoeuvres: Aggressive Parry, Arm lock, Choke Hold, Disarming [2 points], Elbow Strike, Head Butt, Head Lock, Hit Location (Karate) [2 points], Knee Strike, Riposte (Karate) [2 points], Stamp Kick This represents the combative version of Krav Maga; not any McDojo self-defence variants. Israeli commandoes also learn sentry-removal techniques, bayonet fighting and other elite military skills. |
Re: Combatives martial arts styles
Quote:
|
Re: Combatives martial arts styles
Quote:
Did you think that thugs with horned helmets would break down your door if you took more than a couple of moments to answer? ;) What do you think of Combat SAMBO and Krav Maga, above? I am a bit worried that Systema and Combat SAMBO seem indisguishable apart from the armed elements, but I just don't know enough to differentiate. |
Re: Combatives martial arts styles
Quote:
For example, while TKD and Shotokan are easily distinguishable by looking at the details of how people do things (like walk, or throw certain kicks), in GURPS terms, both are probably Karate only (or nearly so) with many maneuvers in common, if not all of them. they're both linear striking arts. I imagine that a lot of the combatives, which will stress a mix of quick-n-dirty practicality and getting from distance to on-the-ground-and-broken-bad-guy, will look a lot alike in a low-ish resolution system. |
| All times are GMT -6. The time now is 06:38 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.