Re: Combatives martial arts styles
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Re: Combatives martial arts styles
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Re: Combatives martial arts styles
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Re: Combatives martial arts styles
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I find Pressure Points all but useless in combat, but many players want their characters to know the skill. In something like three years of playing in a campaign with heavy unarmed combat themes, not a single opponent has been neutralised by use of the skill. Arm locks, choke holds or strikes against vulnerable areas such as brain, neck or limbs are the usual fight-ending moves. A short lived partial paralysis IF the opponent fails a HT check is about as practical as a rubber chicken. The skill might be more useful if it allowed a "Vulcan nerve pinch" type knock-out move, but then it would probably be a lot less realistic. Learning ATK may or may not require an Unusual Background, but I think that depends on the individual GM's preference. |
Re: Combatives martial arts styles
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Re: Combatives martial arts styles
Systema Cost: 23/-
Primary skills: Brawling, Judo, Karate Secondary Skills: Knife and any three of the following Axe/Mace, Broadsword, Spear, Shield, Short Sword, Staff, Two-handed Axe/Mace, Whip Optional skills: Other weapons, Body Language, Scrounging, Wrestling Manoeuvres: Aggressive Parry, Arm Lock, Breakfall, Choke Hold, Close-combat (Knife), Disarming (Judo), Elbow Strike, Eye Gouging (Karate), Finger Lock, Ground Fighting (Judo), Head Butt, Head Lock, Hit Location (Brawling, Karate or Knife), Knee Strike, Neck Snap, Stamp Kick This version of Systema assumes that the various armed techniques taught by the Spetznaz are included and as it is presented here, most people would never master the style but instead only learn the basics (covered by Military Hand to Hand). |
Re: Combatives martial arts styles
Hey Toadkiller. Any word on an eta for playtest?
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Re: Combatives martial arts styles
Could someone tell me how martial arts styles are priced, and any simple special rules which they used in 3e? I never got MA 3e, and plan to get MA 4e, but would understand if this is too much copyrighted material to give free.
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Re: Combatives martial arts styles
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Re: Combatives martial arts styles
S.C.A.R.S. Cost: 6/-
Primary skills: Brawling Secondary skills: Karate Optional skills: None Manoeuvres: Aggressive Parry*, Elbow Strike, Hit Location (Brawling), Knee Strike, Riposte (Brawling) *Note, the style does not teach traditional blocks or parries and hence every parry using S.C.A.R.S. is automatically an Aggressive Parry. This costs no points. I am aware that the advertisements surrounding this style are mostly false and that the claims made by proponents are patently ridiculous. Nevertheless, the style was taught to BUD/S trainees at one point in the 80’s and that implies that there are at least some marginally useful techniques. This version of the style is presented as being more helpful than no training at all, but GMs are free to vary it for their campaigns. Any comments would be welcomed, especially from people with some martial arts experience. |
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