Re: Fixing the Goblin loophole
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Re: Fixing the Goblin loophole
I'd just nerf the staff instead of messing around with the goblin stats.
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Re: Fixing the Goblin loophole
The point being that if you don't start with IQ 18 then you need to find somebody to teach you all those high level IQ roll only spells.
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Re: Fixing the Goblin loophole
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Re: Fixing the Goblin loophole
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Re: Fixing the Goblin loophole
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Re: Fixing the Goblin loophole
Another thing that would help would be to change the resting rules to:
A figure regains a third of their base ST in fatigue for each hour's rest. So a ST 6 figure only regains a point of fatigue every 30 minutes. |
Re: Fixing the Goblin loophole
I don't see a compelling reason to impose limits other than those already implied by the character generation rules. The telling observation is how rarely people choose to make super extreme PC's. Anyone who has a crazy high value in one stat has two other equally important stats that are terrible. Plus the benefit to you of a high stat diminishes sharply above 14 or 15. Anyway, I have yet to see a player show up at the table with a super weird 'build'.
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Re: Fixing the Goblin loophole
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Re: Fixing the Goblin loophole
Best way to kill the hyperintellgent wizard is with an illusion of a gargoyle that engages her in HTH before she has a chance to disbelieve.
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