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-   -   Boosting spells with extra ST (https://forums.sjgames.com/showthread.php?t=160162)

TippetsTX 10-12-2018 04:34 PM

Boosting spells with extra ST
 
I always wondered why only the missile spells were scalable by putting more ST into them. Seems like other spells could benefit from this same mechanic. For example, what if instead of having to learn multiple illusion spells, the wizard would simply adding another point of ST to increase the hex size of the illusion?

Has anyone else implemented a similar house rule?

larsdangly 10-12-2018 04:50 PM

Re: Boosting spells with extra ST
 
It's a sensible alternative to the system of 1, 3 and 7 hex versions of the various creation spells. I did this for a house ruled version of TFT for years, though I can't say that I found it particularly important in the big picture of things.

TippetsTX 10-12-2018 04:56 PM

Re: Boosting spells with extra ST
 
Well, the primary benefit would be in freeing up more IQ (or XP) for the wizard to select additional spells or talents.

platimus 10-12-2018 04:59 PM

Re: Boosting spells with extra ST
 
Quote:

Originally Posted by TippetsTX (Post 2215749)
I always wondered why only the missile spells were scalable by putting more ST into them. Seems like other spells could benefit from this same mechanic. For example, what if instead of having to learn multiple illusion spells, the wizard would simply adding another point of ST to increase the hex size of the illusion?

Has anyone else implemented a similar house rule?

1-hex Illusion costs 2ST. 4-hex Illusion costs 2ST. If you extend 1-hex Illusion as you suggest, a 4-hex illusion would cost 4ST.

hcobb 10-12-2018 04:59 PM

Re: Boosting spells with extra ST
 
Reverse that and let anybody who starts with the big version cast the smaller version as they choose.

platimus 10-12-2018 05:01 PM

Re: Boosting spells with extra ST
 
Quote:

Originally Posted by TippetsTX (Post 2215754)
Well, the primary benefit would be in freeing up more IQ (or XP) for the wizard to select additional spells or talents.

Strange. In other threads you have suggested that the XP system allows characters to have too many spells/talents.

TippetsTX 10-12-2018 05:44 PM

Re: Boosting spells with extra ST
 
Quote:

Originally Posted by platimus (Post 2215758)
Strange. In other threads you have suggested that the XP system allows characters to have too many spells/talents.

That's why I put XP in parentheses. I still prefer the dependency on IQ.

TBH, this particular variant rule probably makes more sense in the context of the 'classic' rules anyway. ;)

platimus 10-12-2018 06:08 PM

Re: Boosting spells with extra ST
 
Quote:

Originally Posted by TippetsTX (Post 2215778)
That's why I put XP in parentheses. I still prefer the dependency on IQ.

TBH, this particular variant rule probably makes more sense in the context of the 'classic' rules anyway. ;)

Oh but I thought the 'classic' rules were perfect? LOL
Why would you need to free-up more IQ for spells or talents under such a perfect system? LOL

TippetsTX 10-12-2018 06:59 PM

Re: Boosting spells with extra ST
 
Quote:

Originally Posted by platimus (Post 2215756)
1-hex Illusion costs 2ST. 4-hex Illusion costs 2ST. If you extend 1-hex Illusion as you suggest, a 4-hex illusion would cost 4ST.

Well, I didn’t say I had it figured out yet. Just the broad strokes right now, although getting extra ST from alternate source has never been a major roadblock (less so now w/ the manastaff).

TippetsTX 10-12-2018 07:01 PM

Re: Boosting spells with extra ST
 
Quote:

Originally Posted by platimus (Post 2215787)
Oh but I thought the 'classic' rules were perfect? LOL
Why would you need to free-up more IQ for spells or talents under such a perfect system? LOL

Never said 'perfect' my friend, only 'preferred'. And I know I could use more IQ sometimes.
;)


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