Re: Spell categories
Updated with wizards at tax collection.
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Re: Spell categories
I thought that a Wizard's Guild Classification of Magic Users might brighten up some of the GM storylines. These aren't necessarily the "Magic" dictionary terms and its not meant to be a jobs list.
These could be used as conversation clues: "He's strictly a warlock, has no idea how to unlock the door other than blasting it open." "Our Finder noted they have a Sorcerer and a Necromancer, but no Demonologist. Rugar our Shaman, should be able to handle the Necro, and the Mage will need some time to set up defense against the Sorcerer." |
Re: Spell categories
You could lay out the spells in a 2D grid, with "distances" between each reflecting how similar they are to each other (basically create a self organizing map by hand), so you'd have spells in overlapping "neighborhoods". You could select a spell from each of two or three groups, and select the other spells by spending points corresponding to the "distance" between a spell and the nearest spell the wizard already knows. If you want an eclectic wizard spend a lot of distance points, and for a very focused wizard spend fewer.
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Re: Spell categories
^ That is a an interesting new-to-me idea!
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Re: Spell categories
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