Re: IQ points, talents, spells, XP
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A character with ST 8 DX 8 IQ 16 is effectively 800 XP + 800 XP + 1600 XP (IQ) + 8000 XP (talents/spells), for 11,200 XP, while a character with IQ 8 and the other 24 points in ST and DX is effectively 7,200 XP. That's a big difference. 4000 XP, or eight talent/spells worth! Edit: Or, the third option, is that talents are way too expensive, at 500 XP per. Maybe they should be less? Say, 100 XP per, bringing them on par with ST, DX, and IQ? |
Re: IQ points, talents, spells, XP
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To me, it is the unintended consequence of the XP for talents rule. |
Re: IQ points, talents, spells, XP
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All characters start with 10 points of talents/spells. Done. IQ factors in no where except as a requirement of the talent/spell. |
Re: IQ points, talents, spells, XP
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But yours has the benefit of being a good bit simpler than mine, and the point values line up closer with the old school values. |
Re: IQ points, talents, spells, XP
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Re: IQ points, talents, spells, XP
So with a 32 and 10 rule, the only question left is: What happens if some of that 10 is unspent?
Answer: You can shift 1 point of it to stats. Otherwise, use it or lose it. This might result in players taking some talents/spells they may not have otherwise chosen. I think that's great. |
Re: IQ points, talents, spells, XP
The reason why all characters start with Learning 10 is that they all start the same age and so have had the same amount of time to practice spells, swinging swords, singing sad songs and so on.
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Re: IQ points, talents, spells, XP
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Some folks have more experiences by a certain age than others. :) |
Re: IQ points, talents, spells, XP
Thus we have the return of the bright young apprentice who's lugging around a library in his backpack.
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Re: IQ points, talents, spells, XP
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