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-   -   Racial experence modifiers (https://forums.sjgames.com/showthread.php?t=159994)

platimus 10-06-2018 11:03 AM

Re: Racial experence modifiers
 
After giving up trying to decipher some posts here, I see A problem now. Maybe this is what some of these posts have been about.

For example, Giants start with ST25 DX9 IQ7 and no discetionary points. Giants start with a 41 point total. If you use Steve's stat/XP progression table, Giants will indeed find it nearly impossible to "grow" stat-wise. And, yes, this is a HUGE problem that should be brought to Steve's attention and hopefully fixed before going to print (if it's not too late). If I had seen this earlier, I would have posted it in the Errata thread. If you use the progression rate AS WRITTEN, you can save thousands of XP by starting with a race that starts with a total lower than 32 (like a Halfling/30-points). I have a feeling someone else will have better luck pointing this out to Steve than I will.

I think this is one of the things Mr. Conely tried to remedy in one of his posts. Here, I will keep Steve's progression rate but relabel it to be more appropriate for all races:

XP cost / Stat increase
100 / 1st and 2nd
200 / 3rd
400 / 4th
800 / 5th
1600/ 6th
3200/ 7th
6400/ 8th
double cost each time 9th and later

Now, I will substitute Steve's cost with my own:

200 / 1st
400 / 2nd
600 / 3rd
800 / 4th
1200/ 5th
2000/ 6th
3000/ 7th
5000/ 8th and later

Skarg 10-06-2018 05:00 PM

Re: Racial experence modifiers
 
Yes, those issues are part of what I was talking about.


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