Vancian Magic
I was wondering how you'd do Dying Earth-style Vancian magic in TFT. In Dying Earth spells had to be memorised, squatted in the memoriser's mind causing mental stress, could be used once and were then forgotten.
I think a natural way to do it would be:
A few ambiguities and unanswered questions:
Some interesting consequences:
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Re: Vancian Magic
Looks good.
I would not have adjIQ effect all IQ Skills. I don't remember much about the novels but I would look at what "Mental Stress" means and limit it effect to what Vance describes. Again I haven't read the novels in a long time. It may be everything if so then ignore the above comment. |
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For a second (on my tablet - small font), I read that as Vatican Magic, which could also be interesting (in the sense of spells available only to followers of a specific church).
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I think it should affect perception for sure, and some kinds of will but maybe not all, prerequisites for talents is a tough one. Some thinking to do here. |
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There doesn't have to be a ST cost. I wouldn't turn adjIQ right away, either. I'd cost out the spells so that a Vancian mage is not more powerful than a normal TFT wizard in terms of the total ST cost of spells used in a day. I did a lot of thinking on how to do that and I wrote it all up in the designer's notes. |
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I can see three ways to handle continuing spells: 1) As with my system, take a "representative combat" to be 6 turns, so the wizard pays points to maintain for 6 turns but it can actually work for 12 turns, if needed. It over-pays for shorter combats but under-pays for longer ones, which ought to even out. If you buy my "time for a representative combat" idea, this is a simple way to do it. 2) The wizard pays the exact maintenance cost at memorization time and this determines how long the effect can last when it is cast. 3) A hybrid approach: the wizard decides on a duration but pays 1/2 the maintenance cost, since there is a risk of over-pricing. This probably averages out pretty well because a wizard can only cast one spell per turn anyway, so only the first spell can possibly last for the entire length of a combat. I think #1 or #3 is probably best. In any case, the effect could be canceled early but there are no refunds :). Point management You are already limiting points by IQ but I'd add an additional limitation by having memorization take 15 minutes per point to keep it balanced with wizard ST recovery times, allowing partial memorization to be continued throughout the day. Memorization would have to be done restfully, like with recovering ST. Additionally, I'd allow a wizard to start memorizing several spells before sleep and have them "set in their mind" during sleep (using the partial memorization idea). This would allow a wizard to wake up "fully charged" with a set of spells, so they don't have to wait 15 minutes per point for those initial spells. |
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I’ve always liked the quasi-Vancian system of D&D because it just works. The ornamentation you suggest might be fun, or might not. My initial impression is that I wouldn’t like it, but that’s just a first impression. Since IQ drives a lot of things besides spell selection, I’d be reticent to reduce it when learning spells.
Anyhow, I’d create the least fiddly system I could, then playtest. Once the system is determined to be solid, add ornamentation a little at a time. One thing I’d do is consider *why* you’re using a different magic system. And if it effectively replicates the existing system on average, why bother? Or to put it another way, prepare a list of pros and cons of the Vancian system. |
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